Game Client modified by Ender

Forum for alternative clients, mods & discussions on the same.

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Re: Game Client modified by Ender

Postby brother » Wed Feb 29, 2012 9:16 am

jesi wrote:Is there a guide or list anywhere that identifies what keys change the Ender client display, like ctrl X and ctrl H. I accidentally tapped something and it turned off the animal highlight. Can someone tell me how to turn it back on?



--> Xtended --> Show Animals or if you mean the radius then -> Xtended --> Show Radius
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Re: Game Client modified by Ender

Postby jesi » Wed Feb 29, 2012 9:21 am

That seems to be it. Thanks a bunch.
[quote="hazzor"]
it's this issue of people mistaking convenience for laziness or "casual" gameplay, . . . there is no reason why not to have sacks . . .
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Re: Game Client modified by Ender

Postby EnderWiggin » Wed Feb 29, 2012 11:03 am

Darhole wrote:Other feature that would be great, and I know you won't approve but, if you could do a port in which groovy scripts could be run in your client. The trend right now is people using starve scripts and such, I know it has never been your focus, but simply adding the ability with a button to execute the scripts would be really cool. I won't use arksu's client, I've been using ken's to do such, but I much prefer yours.
Use Groovy Maid. It perfectly runs over my client and uses Groovy as scripting language. Yes, it has different API, so existing scripts would need a rewrite. And I think it lack some functions from arksu/groovy bots. ArvinJA or original author (Momoka) may add missing features if you ask them.

hazzor wrote:
Darhole wrote:Feature request: Lock button on the curio window similar to the lock you have on the hotbars. I like to keep the curio window open but I've found in times of lag and such occasionally i click a curio off.
+1
Well, I'll think about it.
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Re: Game Client modified by Ender

Postby Shiro_kun » Wed Feb 29, 2012 5:21 pm

Maybe add showing move direction of other players?:) It will be very interesting.
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Re: Game Client modified by Ender

Postby hazzor » Wed Feb 29, 2012 5:32 pm

Shiro_kun wrote:Maybe add showing move direction of other players?:) It will be very interesting.


can't you just look at them to determine that?
Oh boy, here I go cheesemaking again...
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Re: Game Client modified by Ender

Postby SacreDoom » Wed Feb 29, 2012 9:22 pm

hazzor wrote:
Shiro_kun wrote:Maybe add showing move direction of other players?:) It will be very interesting.


can't you just look at them to determine that?


I think he means a line that shows the a line that ends at the spot the other person clicked at.
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Re: Game Client modified by Ender

Postby mvgulik » Wed Feb 29, 2012 10:02 pm

SacreDoom wrote:
hazzor wrote:
Shiro_kun wrote:Maybe add showing move direction of other players?:) It will be very interesting.


can't you just look at them to determine that?


I think he means a line that shows the a line that ends at the spot the other person clicked at.

Think he didn't. ... Although I'm sure it crossed his mind ... in his dreams.
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Re: Game Client modified by Ender

Postby bmjclark » Thu Mar 01, 2012 1:01 am

Pretty sure the RoK client has that already judging by screenshots so it wouldn't be impossible
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Re: Game Client modified by Ender

Postby cobaltjones » Thu Mar 01, 2012 1:04 am

I'm sure you could calculate the exact direction the person is traveling, but I highly doubt the end spot would be information that the server sends in advance to all clients.
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Re: Game Client modified by Ender

Postby DDDsDD999 » Thu Mar 01, 2012 1:33 am

It's possible. ;)
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