nope on holidays, riding pony :D
be back soon... but it's that true there were a "nuke"? I mean a total nuke
Moderator: Phades
Daji wrote:stuck in my own house... I trow a character into wilderness by mistake
I don't know if I really return to my ancient location, even if it's possible
I should do a new character and explore the world as new again, but only if I have time (and many will say I should use it to draw more)
stchristopher wrote:I can't see why I am so freaking noobish on installing contents on Haven & Hearth, had lots of problems with the clients and now this. I've extracted the haven-res.jar into out and then I replace with the res folder from Daji right? What do I do next after encoding it? I am using Gilbertus client and I don't know where I shall put all the files afterwards, since I got a special folder with just my clients (I run two at the same time). Should I place them in the .cache folder in Documents or with the Gilbertus folder?
Simply : Could someone tell me how to install this? :shock:
Butko wrote:@Daji & Ender - I already wrote somewhere I have an idea to put some animated stuff into game. For a start I was thinking about animated trees. It doesn't need much frames per animation, maybe 2-4 frames and they can change slowly to make effect of slow breeze on trees. Just a suggestion to try out how it would be to see :) I'm just curios, you don't need to make it official for everyone. Daji can draw some sprites and ender can put in animation support for trees. Think about it. :)
Daji wrote:Butko wrote:@Daji & Ender - I already wrote somewhere I have an idea to put some animated stuff into game. For a start I was thinking about animated trees. It doesn't need much frames per animation, maybe 2-4 frames and they can change slowly to make effect of slow breeze on trees. Just a suggestion to try out how it would be to seeI'm just curios, you don't need to make it official for everyone. Daji can draw some sprites and ender can put in animation support for trees. Think about it.
Ender : It's possible to add an animation "flag" on items without? It could be great, I imagine banner Blowin' in the Wind (very Bob Dylan I know) or a Coop with chicken passing head inside
IF it's possible, it's there a timeflag, or a way to set the time of specific frames? I don't want to see the same animation going without logic, maybe like 20 second before the animation loop again and so
and thanks for the items, I don't see the others clay vary much appart the primary color, for then I do them with what I have in mind, no files on this little netbook
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