Daji's Graphic mod V.1.00

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Re: Daji Graphic mod - File on 1st page

Postby Daji » Tue Jul 05, 2011 9:15 pm

nope on holidays, riding pony :D
be back soon... but it's that true there were a "nuke"? I mean a total nuke
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Re: Daji Graphic mod - File on 1st page

Postby burgingham » Wed Jul 06, 2011 10:48 am

Not a total nuke, no. Just some small areas have been corrupted. Should you have been unlucky and your area was within it then I am sure tons of people are willing to help a great artist like you out (can write me a pm in that case).
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Re: Daji Graphic mod - File on 1st page

Postby Daji » Wed Jul 06, 2011 9:57 pm

stuck in my own house... I trow a character into wilderness by mistake
I don't know if I really return to my ancient location, even if it's possible

I should do a new character and explore the world as new again, but only if I have time (and many will say I should use it to draw more :D )
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Re: Daji Graphic mod - File on 1st page

Postby Butko » Thu Jul 07, 2011 8:47 am

Daji wrote:stuck in my own house... I trow a character into wilderness by mistake
I don't know if I really return to my ancient location, even if it's possible

I should do a new character and explore the world as new again, but only if I have time (and many will say I should use it to draw more :D )

Yes yes, draw moar :) plx plx plx plx *pwetty kitty eyez*
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Re: Daji Graphic mod - File on 1st page

Postby stchristopher » Fri Jul 08, 2011 12:48 am

I can't see why I am so freaking noobish on installing contents on Haven & Hearth, had lots of problems with the clients and now this. I've extracted the haven-res.jar into out and then I replace with the res folder from Daji right? What do I do next after encoding it? I am using Gilbertus client and I don't know where I shall put all the files afterwards, since I got a special folder with just my clients (I run two at the same time). Should I place them in the .cache folder in Documents or with the Gilbertus folder?

Simply : Could someone tell me how to install this? :shock:
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Re: Daji Graphic mod - File on 1st page

Postby Daji » Fri Jul 08, 2011 9:59 pm

stchristopher wrote:I can't see why I am so freaking noobish on installing contents on Haven & Hearth, had lots of problems with the clients and now this. I've extracted the haven-res.jar into out and then I replace with the res folder from Daji right? What do I do next after encoding it? I am using Gilbertus client and I don't know where I shall put all the files afterwards, since I got a special folder with just my clients (I run two at the same time). Should I place them in the .cache folder in Documents or with the Gilbertus folder?

Simply : Could someone tell me how to install this? :shock:

I don't really know how to, I don't use Gilbertus clients, but the .cache folder won't do a thing
But the normal step for re-encoding file is to :
- Extract the haven-res in /out
- Rencode the files into a /res
- Place the files I made and place them inside /res (my files are already empack in ****.res)
- Then finaly compress the /res into a haven-res.jar

and oh, I add only the pictures of 4 news items : Leather (normal), a ball of clay, parchement written and clear
I made them during the time I wait for my train, I use only the trackpad and a mouse I borrowed from a passenger next to me for little time, so don't be too much angry about them
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Re: Daji Graphic mod - File on 1st page

Postby EnderWiggin » Fri Jul 08, 2011 10:41 pm

Parchaments are great! Good work! Clay... well... need to see it all types and in game - it's too different from default cubic form :) And not sure about leather - it's like parchament, just brown.
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Re: Daji Graphic mod - File on 1st page

Postby Butko » Sat Jul 09, 2011 8:43 am

@Daji - great work as always. :)

@Daji & Ender - I already wrote somewhere I have an idea to put some animated stuff into game. For a start I was thinking about animated trees. It doesn't need much frames per animation, maybe 2-4 frames and they can change slowly to make effect of slow breeze on trees. Just a suggestion to try out how it would be to see :) I'm just curios, you don't need to make it official for everyone. Daji can draw some sprites and ender can put in animation support for trees. Think about it. :)
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Re: Daji Graphic mod - File on 1st page

Postby Daji » Sat Jul 09, 2011 7:17 pm

Butko wrote:@Daji & Ender - I already wrote somewhere I have an idea to put some animated stuff into game. For a start I was thinking about animated trees. It doesn't need much frames per animation, maybe 2-4 frames and they can change slowly to make effect of slow breeze on trees. Just a suggestion to try out how it would be to see :) I'm just curios, you don't need to make it official for everyone. Daji can draw some sprites and ender can put in animation support for trees. Think about it. :)

Ender : It's possible to add an animation "flag" on items without? It could be great, I imagine banner Blowin' in the Wind (very Bob Dylan I know) or a Coop with chicken passing head inside
IF it's possible, it's there a timeflag, or a way to set the time of specific frames? I don't want to see the same animation going without logic, maybe like 20 second before the animation loop again and so

and thanks for the items, I don't see the others clay vary much appart the primary color, for then I do them with what I have in mind, no files on this little netbook
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Re: Daji Graphic mod - File on 1st page

Postby Butko » Sat Jul 09, 2011 8:37 pm

Daji wrote:
Butko wrote:@Daji & Ender - I already wrote somewhere I have an idea to put some animated stuff into game. For a start I was thinking about animated trees. It doesn't need much frames per animation, maybe 2-4 frames and they can change slowly to make effect of slow breeze on trees. Just a suggestion to try out how it would be to see :) I'm just curios, you don't need to make it official for everyone. Daji can draw some sprites and ender can put in animation support for trees. Think about it. :)

Ender : It's possible to add an animation "flag" on items without? It could be great, I imagine banner Blowin' in the Wind (very Bob Dylan I know) or a Coop with chicken passing head inside
IF it's possible, it's there a timeflag, or a way to set the time of specific frames? I don't want to see the same animation going without logic, maybe like 20 second before the animation loop again and so

and thanks for the items, I don't see the others clay vary much appart the primary color, for then I do them with what I have in mind, no files on this little netbook

Yes I had some "slow" animationsin my head. Not much frames and not fast changing them.
About animations and how to control them, you will have to wait what has Ender to say about it or just PM him. :)
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