Game Client modified by Ender

Forum for alternative clients, mods & discussions on the same.

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Re: Game Client modified by Ender

Postby LegoPenHis » Tue Apr 03, 2012 5:47 am

EnderWiggin wrote: [*] Restricting the drawGobPath to humans (ArvinJA)


Why? I actually liked the way it was before.
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Re: Game Client modified by Ender

Postby Nummy » Tue Apr 03, 2012 8:31 am

LegoPenHis wrote:
EnderWiggin wrote: [*] Restricting the drawGobPath to humans (ArvinJA)


Why? I actually liked the way it was before.

I agree with that, it was much easier to catch flying curios... now you make it even more harder...
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Re: Game Client modified by Ender

Postby bmjclark » Tue Apr 03, 2012 9:31 am

It'd be cool if there was an option like hide for which things u want to see the path for, but i dont know if that is possible / worth the effort. I downgraded mine just to be able to see boat paths again =(
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: Game Client modified by Ender

Postby Hipponos » Tue Apr 03, 2012 12:27 pm

I have a problem loading Ender client. I get past authentication and then Ender closes.

Vanilla works fine when started using "Play" button.

I forgot how to turn logging on so to see exception thrown. But I have a hunch that it has something to do with resources.

Could anyone help me with catching the exception?
Is there a way to go around resources fetching at start time and have them stored locally instead?
Is there a way I could use anything from vanilla to get Ender started?

Thanks!

Edit following reply:

run.bat

Code: Select all
start javaw -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se -r ./res


haven.jar size: 1,03MB (1.080.580 bytes).

Will post exception once I find a way to see it.
Last edited by Hipponos on Tue Apr 03, 2012 2:23 pm, edited 2 times in total.
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Re: Game Client modified by Ender

Postby Tonkyhonk » Tue Apr 03, 2012 1:25 pm

Hipponos wrote:I have a problem loading Ender client. I get past authentication and then Ender closes.

viewtopic.php?f=27&t=12278
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Re: Game Client modified by Ender

Postby Hipponos » Tue Apr 03, 2012 2:22 pm

Here's the exception:

Code: Select all
Exception in thread "Session reader" java.lang.RuntimeException: Delayed error in resource gfx/tiles/gold/gold (v1), from forking source backed by HTT
P res source (https://www.havenandhearth.com/res/)
        at haven.Resource.checkerr(Resource.java:1088)
        at haven.Resource.layer(Resource.java:971)
        at haven.MCache.loadset(MCache.java:139)
        at haven.MCache.tilemap(MCache.java:433)
        at haven.Session$RWorker.handlerel(Session.java:374)
        at haven.Session$RWorker.getrel(Session.java:385)
        at haven.Session$RWorker.run(Session.java:453)
Caused by: haven.Resource$LoadException: Load error in resource gfx/tiles/gold/gold(v1), from forking source backed by HTTP res source (https://www.ha
venandhearth.com/res/)
        at haven.Resource$Loader.handle(Resource.java:405)
        at haven.Resource$Loader.run(Resource.java:377)
        at java.lang.Thread.run(Unknown Source)
Caused by: java.net.ConnectException: Connection timed out: connect
        at java.net.PlainSocketImpl.socketConnect(Native Method)
        at java.net.PlainSocketImpl.doConnect(Unknown Source)
        at java.net.PlainSocketImpl.connectToAddress(Unknown Source)
        at java.net.PlainSocketImpl.connect(Unknown Source)
        at java.net.SocksSocketImpl.connect(Unknown Source)
        at java.net.Socket.connect(Unknown Source)
        at com.sun.net.ssl.internal.ssl.SSLSocketImpl.connect(Unknown Source)
        at com.sun.net.ssl.internal.ssl.BaseSSLSocketImpl.connect(Unknown Source)
        at sun.net.NetworkClient.doConnect(Unknown Source)
        at sun.net.www.http.HttpClient.openServer(Unknown Source)
        at sun.net.www.http.HttpClient.openServer(Unknown Source)
        at sun.net.www.protocol.https.HttpsClient.<init>(Unknown Source)
        at sun.net.www.protocol.https.HttpsClient.New(Unknown Source)
        at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.getNewHttpClient(Unknown Source)
        at sun.net.www.protocol.http.HttpURLConnection.plainConnect(Unknown Source)
        at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.connect(Unknown Source)
        at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
        at sun.net.www.protocol.https.HttpsURLConnectionImpl.getInputStream(Unknown Source)
        at haven.Resource$HttpSource.get(Resource.java:332)
        at haven.Resource$TeeSource.get(Resource.java:227)
        at haven.Resource$Loader.handle(Resource.java:398)
        ... 2 more
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Re: Game Client modified by Ender

Postby zann0 » Tue Apr 03, 2012 2:23 pm

One question
Client kick me out after 10 minutes of idleness is it normal (come on you can't go and take piss without getting kicked out)
started after the new update
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Re: Game Client modified by Ender

Postby Duregar » Tue Apr 03, 2012 10:17 pm

EnderWiggin wrote: [*] Restricting the drawGobPath to humans (ArvinJA)

bmjclark wrote:It'd be cool if there was an option like hide for which things u want to see the path for, but i dont know if that is possible / worth the effort. I downgraded mine just to be able to see boat paths again =(


I too already miss gobpath and I'm going to downgrade client because of that :(
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Re: Game Client modified by Ender

Postby xSeQueL » Wed Apr 04, 2012 6:32 am

I also miss godpath....makes it impossible to catch dragon flies as a noob -.-
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Re: Game Client modified by Ender

Postby Rhakar » Wed Apr 04, 2012 8:26 pm

Same here, going to stick to old version.

Please consider making it a toggleable option, if you'd like it for non-humans aswell.

Thanks for all your work!
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