Game Client modified by Ender

Forum for alternative clients, mods & discussions on the same.

Moderator: Phades

Re: Game Client modified by Ender

Postby LadyV » Sun Apr 29, 2012 1:12 am

I know there is a folder labeled cave in Enders. Can we map caves? Is so how do i do it?
User avatar
LadyV
 
Posts: 3113
Joined: Wed Jan 25, 2012 2:34 am

Re: Game Client modified by Ender

Postby mvgulik » Sun Apr 29, 2012 10:06 am

To map caves:
When inside a cave (or house, etc). You have a additional disk-icon in the mini-map window. Pressing that will dump the current map to a map named "cave"* (in the same way as normal session-maps are saved, ergo: in its own time-stamped sub-folder.)

*) the "cave" folder is created if it don't exist yet.

Note: no auto-save on leaving the cave, so make sure you save before leaving.
mvgulik
 
Posts: 3774
Joined: Fri May 21, 2010 2:29 am

Re: Game Client modified by Ender

Postby LadyV » Sun Apr 29, 2012 12:50 pm

mvgulik wrote:To map caves:
When inside a cave (or house, etc). You have a additional disk-icon in the mini-map window. Pressing that will dump the current map to a map named "cave"* (in the same way as normal session-maps are saved, ergo: in its own time-stamped sub-folder.)

*) the "cave" folder is created if it don't exist yet.

Note: no auto-save on leaving the cave, so make sure you save before leaving.


Thank you.
User avatar
LadyV
 
Posts: 3113
Joined: Wed Jan 25, 2012 2:34 am

Re: Game Client modified by Ender

Postby mvgulik » Sun Apr 29, 2012 1:07 pm

Finally I got something useful about that "Delayed error in resource gfx/hud/skills/hunting (v3)" error. (kinda suspected it, but ... I'm lazy. Was probably already know by some ...)

When:
- starting client. (not directly reproduceble when item is put in inventory after client start.)
- opening skills tab. (crash point)
- having some* item in character inventory that needs a skill that the character don't has yet.
- * in this case it was a fully equipped fishing pole. (and no fishing skill on character.) (not sure if its a general thing or just for some specific items/skills.)
- [Win.Xp.Pro.Sp3.32bits][Java.1.7.0_02-b13][Ender.01.03.12/r55]

Code: Select all
--- = before closing client ---
javax.media.opengl.GLException: java.lang.RuntimeException: Delayed error in resource gfx/hud/skills/hunting (v3), from forking source backed by HTTP res source (http://www.havenandhearth.com/res/)
        at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
        at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
        at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
        at haven.HavenPanel.uglyjoglhack(HavenPanel.java:363)
        at haven.HavenPanel.run(HavenPanel.java:392)
        at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: Delayed error in resource gfx/hud/skills/hunting (v3), from forking source backed by HTTP res source (http://www.havenandhearth.com/res/)
        at haven.Resource.checkerr(Resource.java:1133)
        at haven.Resource.layer(Resource.java:1016)
        at haven.CharWnd$SkillList$1.compare(CharWnd.java:485)
        at haven.CharWnd$SkillList$1.compare(CharWnd.java:479)
        at java.util.TimSort.countRunAndMakeAscending(Unknown Source)
        at java.util.TimSort.sort(Unknown Source)
        at java.util.TimSort.sort(Unknown Source)
        at java.util.Arrays.sort(Unknown Source)
        at java.util.Collections.sort(Unknown Source)
        at haven.CharWnd$SkillList.draw(CharWnd.java:505)
        at haven.Widget.draw(Widget.java:290)
        at haven.Widget.draw(Widget.java:290)
        at haven.Window.draw(Window.java:140)
        at haven.Widget.draw(Widget.java:290)
        at haven.RootWidget.draw(RootWidget.java:116)
        at haven.UI.draw(UI.java:150)
        at haven.HavenPanel.redraw(HavenPanel.java:268)
        at haven.HavenPanel$1.display(HavenPanel.java:91)
        at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78)
        at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
        at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:194)
        at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
        at java.awt.event.InvocationEvent.dispatch(Unknown Source)
        at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
        at java.awt.EventQueue.access$000(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.Resource$LoadException: Wrong res version (5 != 3)
        at haven.Resource.load(Resource.java:1056)
        at haven.Resource.access$300(Resource.java:74)
        at haven.Resource$Loader.handle(Resource.java:471)
        at haven.Resource$Loader.run(Resource.java:450)
        at java.lang.Thread.run(Unknown Source)
Exception in thread "Haven UI thread" javax.media.opengl.GLException: java.lang.RuntimeException: Delayed error in resource gfx/hud/skills/hunting (v3), from forking source backed by HTTP res source (http://www.havenandhearth.com/res/)
        at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
        at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
        at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
        at haven.HavenPanel.uglyjoglhack(HavenPanel.java:363)
        at haven.HavenPanel.run(HavenPanel.java:392)
        at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: Delayed error in resource gfx/hud/skills/hunting (v3), from forking source backed by HTTP res source (http://www.havenandhearth.com/res/)
        at haven.Resource.checkerr(Resource.java:1133)
        at haven.Resource.layer(Resource.java:1016)
        at haven.CharWnd$SkillList$1.compare(CharWnd.java:485)
        at haven.CharWnd$SkillList$1.compare(CharWnd.java:479)
        at java.util.TimSort.countRunAndMakeAscending(Unknown Source)
        at java.util.TimSort.sort(Unknown Source)
        at java.util.TimSort.sort(Unknown Source)
        at java.util.Arrays.sort(Unknown Source)
        at java.util.Collections.sort(Unknown Source)
        at haven.CharWnd$SkillList.draw(CharWnd.java:505)
        at haven.Widget.draw(Widget.java:290)
        at haven.Widget.draw(Widget.java:290)
        at haven.Window.draw(Window.java:140)
        at haven.Widget.draw(Widget.java:290)
        at haven.RootWidget.draw(RootWidget.java:116)
        at haven.UI.draw(UI.java:150)
        at haven.HavenPanel.redraw(HavenPanel.java:268)
        at haven.HavenPanel$1.display(HavenPanel.java:91)
        at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78)
        at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
        at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:194)
        at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
        at java.awt.event.InvocationEvent.dispatch(Unknown Source)
        at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
        at java.awt.EventQueue.access$000(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.Resource$LoadException: Wrong res version (5 != 3)
        at haven.Resource.load(Resource.java:1056)
        at haven.Resource.access$300(Resource.java:74)
        at haven.Resource$Loader.handle(Resource.java:471)
        at haven.Resource$Loader.run(Resource.java:450)
        at java.lang.Thread.run(Unknown Source)

--- + after closing client ---
Exception in thread "Haven main thread" java.lang.RuntimeException: Delayed error in resource gfx/hud/skills/hunting (v3), from forking source backed by HTTP res source (http://www.havenandhearth.com/res/)
        at haven.Resource.checkerr(Resource.java:1133)
        at haven.Resource.compareTo(Resource.java:1025)
        at haven.Resource.compareTo(Resource.java:74)
        at java.util.ComparableTimSort.countRunAndMakeAscending(Unknown Source)
        at java.util.ComparableTimSort.sort(Unknown Source)
        at java.util.ComparableTimSort.sort(Unknown Source)
        at java.util.Arrays.sort(Unknown Source)
        at java.util.Collections.sort(Unknown Source)
        at haven.Resource.dumplist(Resource.java:1181)
        at haven.MainFrame.main2(MainFrame.java:296)
        at haven.MainFrame.access$100(MainFrame.java:52)
        at haven.MainFrame$6.run(MainFrame.java:327)
        at java.lang.Thread.run(Unknown Source)
Caused by: haven.Resource$LoadException: Wrong res version (5 != 3)
        at haven.Resource.load(Resource.java:1056)
        at haven.Resource.access$300(Resource.java:74)
        at haven.Resource$Loader.handle(Resource.java:471)
        at haven.Resource$Loader.run(Resource.java:450)
        ... 1 more
Druk op een toets om door te gaan. . .

ERR_5503.A.log

Mmm ... Don't mind taking a look at your Salem client ... But ... Well ... No invite yet. :( (he, it might work ;) )

[spelling]
Last edited by mvgulik on Sun Apr 29, 2012 4:29 pm, edited 2 times in total.
mvgulik
 
Posts: 3774
Joined: Fri May 21, 2010 2:29 am

Re: Game Client modified by Ender

Postby Tonkyhonk » Sun Apr 29, 2012 1:16 pm

mvgulik, i think that error is known to occur when the res server is down, not the client side issue.
User avatar
Tonkyhonk
 
Posts: 4501
Joined: Fri Sep 10, 2010 6:43 am

Re: Game Client modified by Ender

Postby mvgulik » Sun Apr 29, 2012 4:27 pm

Huh ? ... that's not making any sense to me at this moment.

+ The res server seems to be online.
+ its not a problem with the vanilla client. (as I general use that one to fix/bypass this error.)
+ Your sure your thinking about the same error/problem. (there are more problems that tend to spit out delayed res error lines/messages.)
mvgulik
 
Posts: 3774
Joined: Fri May 21, 2010 2:29 am

Re: Game Client modified by Ender

Postby ArvinJA » Sun Apr 29, 2012 5:31 pm

This is a known bug, when switching between characters the belt files can get fucked, once that happens this can happen.
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
User avatar
ArvinJA
 
Posts: 1255
Joined: Sun Mar 20, 2011 1:02 pm
Location: Sweden

Re: Game Client modified by Ender

Postby mvgulik » Sun Apr 29, 2012 6:17 pm

Darn 1 ... you guys are not easy. But ok, by by belt files.
Darn 2 ... 'error on exit' not going away.
... ok, got rid of it ... and now I have to eat (RL)
Later ...
mvgulik
 
Posts: 3774
Joined: Fri May 21, 2010 2:29 am

Re: Game Client modified by Ender

Postby mvgulik » Mon Apr 30, 2012 9:15 am

Erm ... bummer. After returning back to the problem.
I run into the fact that 3 of my 4 client setups where giving the same exit error. On a different (no skills to) character.
Trying to see if I can find out whats up with this first.
(Down to two clients exiting ok, and two still triggering that error on exit.)

Some data, In case someone might have some additional idea's:
- Clients setups are completely separated. (Setup in different home folders, running under different win-user accounts (ergo: separated local HnH cache.)
- All belt files where removed from all client setups.
- HnH cache compare: Nothing that seems related ...
- ... (HnH root files compare. generally never turning up anything.)
- ... ?
Last edited by mvgulik on Tue May 01, 2012 12:56 am, edited 1 time in total.
mvgulik
 
Posts: 3774
Joined: Fri May 21, 2010 2:29 am

Re: Game Client modified by Ender

Postby Thelistener » Mon Apr 30, 2012 3:47 pm

Does anyone know how I can fix my Ender's client so that I can use my claim? The claim options are messed up in Ender's client and all I get is "Land Management" with the only thing under it being "Selected Area". Anyone know what's up with it?
Thelistener
 
Posts: 5
Joined: Sun Jan 23, 2011 7:40 pm

PreviousNext

Return to The Wizards' Tower

Who is online

Users browsing this forum: Claude [Bot] and 1 guest