Game Client modified by Ender

Forum for alternative clients, mods & discussions on the same.

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Re: Game Client modified by Ender

Postby OvShit » Sun Feb 13, 2011 10:03 am

Excuse me guys for being a newb, but how does one launch this on Ubuntu? Does not seem to launch bat even through wine start.
UPD:managed to get it running, even got to actual play - but it got freezed on it.
Last edited by OvShit on Sun Feb 13, 2011 2:10 pm, edited 1 time in total.
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Re: Game Client modified by Ender

Postby MikeySix » Sun Feb 13, 2011 1:54 pm

All I can say is WHOA. This is a truely amazing client. I'm extremely impressed with the interface. I thought gilbertus was good. Wow.
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Re: Game Client modified by Ender

Postby happyface104 » Sun Feb 13, 2011 4:37 pm

Need help with this thing.

start "C:\Program Files (x86)\Java\jre6\bin\javaw.exe" -Djava.library.path="C:\Users\michelle\Desktop\HnH_Ender_x64" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se -r ./res

thats what i put on the run.bat, i try to run it, and it say "cannot find -Djava.library.path="C:\Users\michelle\Desktop\HnH_Ender_x64""

What do?
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Re: Game Client modified by Ender

Postby Moondee29 » Mon Feb 14, 2011 12:23 pm

happyface104 wrote:Need help with this thing.

start "C:\Program Files (x86)\Java\jre6\bin\javaw.exe" -Djava.library.path="C:\Users\michelle\Desktop\HnH_Ender_x64" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se -r ./res

thats what i put on the run.bat, i try to run it, and it say "cannot find -Djava.library.path="C:\Users\michelle\Desktop\HnH_Ender_x64""

What do?


you remove "start" and it should run.
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Re: Game Client modified by Ender

Postby Jahng » Mon Feb 14, 2011 7:29 pm

Having trouble getting the client to work.


I edited my run.bat to look like this:

"C:\Program Files (x86)\Java\jre6\bin\javaw.exe" -Djava.library.path="C:\Users\Ryan\Downloads\HnH_Ender_x32" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se -r ./res




the cmd box just sits there for a few seconds and exits and nothing opens.



Anyone know whats wrong?
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Re: Game Client modified by Ender

Postby Marten » Mon Feb 14, 2011 8:42 pm

Mehhh the radius and the hidden object stuffies arent working for me :(
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Re: Game Client modified by Ender

Postby Onionfighter » Mon Feb 14, 2011 8:53 pm

I see my suggestion was implemented. Thank you. Could you clarify what the prospecting output numbers mean? It appears that 0 means it is pointing directly NW, and that degrees are given with counter-clockwise rotation, is this correct?
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Re: Game Client modified by Ender

Postby cobaltjones » Mon Feb 14, 2011 8:56 pm

So I had been using Gilbertus just fine (was kind of a bitch to set up because I'm on OSX), but I figured I'd eventually give this a shot since this seems to be updated with new features while Gilbertus seems to be abandoned.

Can anyone who is on OSX help me out here? I've tried setting it up just like I did with Gilbertus, but I get this block of text upon loading.

Code: Select all
Exception in thread "Haven main thread" java.lang.UnsatisfiedLinkError: no jogl in java.library.path
   at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1754)
   at java.lang.Runtime.loadLibrary0(Runtime.java:823)
   at java.lang.System.loadLibrary(System.java:1045)
   at com.sun.opengl.impl.NativeLibLoader.loadLibraryInternal(NativeLibLoader.java:189)
   at com.sun.opengl.impl.NativeLibLoader.access$000(NativeLibLoader.java:49)
   at com.sun.opengl.impl.NativeLibLoader$DefaultAction.loadLibrary(NativeLibLoader.java:80)
   at com.sun.opengl.impl.NativeLibLoader.loadLibrary(NativeLibLoader.java:103)
   at com.sun.opengl.impl.NativeLibLoader.access$200(NativeLibLoader.java:49)
   at com.sun.opengl.impl.NativeLibLoader$1.run(NativeLibLoader.java:111)
   at java.security.AccessController.doPrivileged(Native Method)
   at com.sun.opengl.impl.NativeLibLoader.loadCore(NativeLibLoader.java:109)
   at com.sun.opengl.impl.macosx.MacOSXGLDrawableFactory.<clinit>(MacOSXGLDrawableFactory.java:53)
   at java.lang.Class.forName0(Native Method)
   at java.lang.Class.forName(Class.java:169)
   at javax.media.opengl.GLDrawableFactory.getFactory(GLDrawableFactory.java:108)
   at javax.media.opengl.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:520)
   at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:131)
   at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:90)
   at haven.HavenPanel.<init>(HavenPanel.java:63)
   at haven.MainFrame.<init>(MainFrame.java:125)
   at haven.MainFrame.main2(MainFrame.java:238)
   at haven.MainFrame.access$100(MainFrame.java:34)
   at haven.MainFrame$6.run(MainFrame.java:291)
   at java.lang.Thread.run(Thread.java:680)
logout

[Process completed]
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Re: Game Client modified by Ender

Postby Kinky » Mon Feb 14, 2011 9:14 pm

cobaltjones wrote:Can anyone who is on OSX help me out here? I've tried setting it up just like I did with Gilbertus, but I get this block of text upon loading.

Code: Select all
Exception in thread "Haven main thread" java.lang.UnsatisfiedLinkError: no jogl in java.library.path

just like what the error says.

I can't understand why you guys do screwy things trying to install this client... :roll:

download zip file
Extract
Run.
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Re: Game Client modified by Ender

Postby cobaltjones » Mon Feb 14, 2011 9:31 pm

Kinky wrote:
cobaltjones wrote:Can anyone who is on OSX help me out here? I've tried setting it up just like I did with Gilbertus, but I get this block of text upon loading.

Code: Select all
Exception in thread "Haven main thread" java.lang.UnsatisfiedLinkError: no jogl in java.library.path

just like what the error says.

I can't understand why you guys do screwy things trying to install this client... :roll:

download zip file
Extract
Run.

Hurf de durf!!!! Way to actually read my post.

Anyway, I found the answer to my problem buried in the middle of the thread.

EnderWiggin wrote:
Lilboarder32 wrote:Hi, I really like the looks of this client. I am on a mac, and there's nothing I'm going to do about it, so don't bother with any "get a pc" comments. I downloaded newest 32-bit and would like to know how to run it. Mac's are not able to run .bat files, but use .command files. I renamed run.bat to run.command and edited the contents to this:
Code: Select all
java -Xmx1024M -Xms1024M -jar /Users/Admin/Desktop/HnH_Ender/haven.jar

When I run it, the Terminal looks like this:

I tried reading and understanding what it said and one thing that stuck out to me was "no jogl in java.library.path". I checked the directory and noticed There is 4 files with the word "jogl" in it: jogl_awt.dll, jogl_cg.dll, jogl.dll, and jogl.jar. I am not sure whether the client is only built to work on windows, which I doubt as it's java related, but I would really like to use this client. Thanks for all and any support.

Your error indicates that you are missing some libraries. I don't know where to get those for mac, but if you have some other client working on mac, then you can just copy haven.jar and res folder from my 32bit client archive there and it should work. And add -r ./res to command file.
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