Game client modified by Gilbertus

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Re: Game client modified by Gilbertus

Postby ElGato » Fri Nov 05, 2010 2:36 am

I get the same problems with 32-bit version :/
Code: Select all
elgato@ubuntu:~$ cd Desktop
elgato@ubuntu:~/Desktop$ cd hh-linux-32bit
elgato@ubuntu:~/Desktop/hh-linux-32bit$ java -Xms256m -Xmx512m -jar haven.jar sh.seatribe.se
Exception in thread "Haven main thread" java.lang.UnsatisfiedLinkError: no gluegen-rt in java.library.path
   at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1681)
   at java.lang.Runtime.loadLibrary0(Runtime.java:840)
   at java.lang.System.loadLibrary(System.java:1047)
   at com.sun.gluegen.runtime.NativeLibLoader.loadLibraryInternal(NativeLibLoader.java:91)
   at com.sun.gluegen.runtime.NativeLibLoader.access$000(NativeLibLoader.java:50)
   at com.sun.gluegen.runtime.NativeLibLoader$1.run(NativeLibLoader.java:69)
   at java.security.AccessController.doPrivileged(Native Method)
   at com.sun.gluegen.runtime.NativeLibLoader.loadGlueGenRT(NativeLibLoader.java:67)
   at com.sun.gluegen.runtime.NativeLibrary.ensureNativeLibLoaded(NativeLibrary.java:399)
   at com.sun.gluegen.runtime.NativeLibrary.open(NativeLibrary.java:163)
   at com.sun.gluegen.runtime.NativeLibrary.open(NativeLibrary.java:129)
   at com.sun.opengl.impl.x11.DRIHack.begin(DRIHack.java:109)
   at com.sun.opengl.impl.x11.X11GLDrawableFactory.<clinit>(X11GLDrawableFactory.java:99)
   at java.lang.Class.forName0(Native Method)
   at java.lang.Class.forName(Class.java:186)
   at javax.media.opengl.GLDrawableFactory.getFactory(GLDrawableFactory.java:111)
   at javax.media.opengl.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:520)
   at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:131)
   at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:90)
   at haven.HavenPanel.<init>(HavenPanel.java:63)
   at haven.MainFrame.<init>(MainFrame.java:125)
   at haven.MainFrame.main2(MainFrame.java:238)
   at haven.MainFrame.access$100(MainFrame.java:34)
   at haven.MainFrame$6.run(MainFrame.java:291)
   at java.lang.Thread.run(Thread.java:636)
elgato@ubuntu:~/Desktop/hh-linux-32bit$


But, oh well... Pacho's jnlp works. Maybe I can bribe someone into making this client into a jnlp.
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Re: Game client modified by Gilbertus

Postby Handofevil » Sat Nov 06, 2010 6:00 pm

How can we make this work with the new server?
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Re: Game client modified by Gilbertus

Postby ElGato » Sat Nov 06, 2010 6:09 pm

Handofevil wrote:How can we make this work with the new server?

Code: Select all
javaw -jar haven.jar -d moltke.seatribe.se

this is what you put into run.bat (if you don't want to use javaw, change it to "java")
you don't need javaw or the -d.
Javaw lets you close the console window though and -d is debug.
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Re: Game client modified by Gilbertus

Postby hfacktor » Sat Nov 06, 2010 10:45 pm

hfacktor wrote:I can never get these things to run correctly. :cry:
Code: Select all
2010-10-06 17:21:29.915 java[76578:1707] *** Assertion failure in -[CocoaAppWindow _changeJustMain], /SourceCache/AppKit/AppKit-1038.32/AppKit.subproj/NSWindow.m:9470
2010-10-06 17:21:29.917 java[76578:1707] *** CPerformer: ignoring exception 'Invalid parameter not satisfying: [self canBecomeMainWindow]' raised during perform of selector 'requestFocus:' on target 'FocusManager' with args '<AWTComponentSetFocusData: 0x102032ae0>'
Exception in thread "AWT-EventQueue-0" java.lang.ExceptionInInitializerError
   at com.sun.opengl.impl.JAWT.size(JAWT.java:17)
   at com.sun.opengl.impl.JAWT.create(JAWT.java:25)
   at com.sun.opengl.impl.JAWT$1.run(JAWT.java:97)
   at java.security.AccessController.doPrivileged(Native Method)
   at com.sun.opengl.impl.JAWT.getJAWT(JAWT.java:95)
   at com.sun.opengl.impl.macosx.MacOSXOnscreenGLDrawable.lockSurface(MacOSXOnscreenGLDrawable.java:144)
   at com.sun.opengl.impl.macosx.MacOSXOnscreenGLContext.makeCurrentImpl(MacOSXOnscreenGLContext.java:57)
   at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:134)
   at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182)
   at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:412)
   at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
   at javax.media.opengl.GLCanvas.paint(GLCanvas.java:277)
   at sun.awt.RepaintArea.paintComponent(RepaintArea.java:276)
   at sun.awt.RepaintArea.paint(RepaintArea.java:241)
   at apple.awt.ComponentModel.handleEvent(ComponentModel.java:263)
   at java.awt.Component.dispatchEventImpl(Component.java:4790)
   at java.awt.Component.dispatchEvent(Component.java:4544)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:635)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
Caused by: java.lang.RuntimeException: Please port CPU detection (32/64 bit) to your platform (mac os x/x86_64)
   at com.sun.gluegen.runtime.CPU.<clinit>(CPU.java:72)
   ... 24 more
javax.media.opengl.GLException: javax.media.opengl.GLException: Attempt to make the same context current twice on thread Thread[AWT-EventQueue-0,6,main]
   at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
   at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
   at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
   at haven.HavenPanel.uglyjoglhack(HavenPanel.java:349)
   at haven.HavenPanel.run(HavenPanel.java:378)
   at java.lang.Thread.run(Thread.java:637)
Caused by: javax.media.opengl.GLException: Attempt to make the same context current twice on thread Thread[AWT-EventQueue-0,6,main]
   at com.sun.opengl.impl.GLContextLock.lock(GLContextLock.java:83)
   at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:131)
   at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182)
   at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
   at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:199)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:633)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
Exception in thread "AWT-EventQueue-0" javax.media.opengl.GLException: Attempt to make the same context current twice on thread Thread[AWT-EventQueue-0,6,main]
   at com.sun.opengl.impl.GLContextLock.lock(GLContextLock.java:83)
   at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:131)
   at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182)
   at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:412)
   at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
   at javax.media.opengl.GLCanvas.paint(GLCanvas.java:277)
   at sun.awt.RepaintArea.paintComponent(RepaintArea.java:276)
   at sun.awt.RepaintArea.paint(RepaintArea.java:241)
   at apple.awt.ComponentModel.handleEvent(ComponentModel.java:263)
   at java.awt.Component.dispatchEventImpl(Component.java:4790)
   at java.awt.Component.dispatchEvent(Component.java:4544)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:635)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
Exception in thread "Haven UI thread" javax.media.opengl.GLException: javax.media.opengl.GLException: Attempt to make the same context current twice on thread Thread[AWT-EventQueue-0,6,main]
   at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
   at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
   at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
   at haven.HavenPanel.uglyjoglhack(HavenPanel.java:349)
   at haven.HavenPanel.run(HavenPanel.java:378)
   at java.lang.Thread.run(Thread.java:637)
Caused by: javax.media.opengl.GLException: Attempt to make the same context current twice on thread Thread[AWT-EventQueue-0,6,main]
   at com.sun.opengl.impl.GLContextLock.lock(GLContextLock.java:83)
   at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:131)
   at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182)
   at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
   at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:199)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:633)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)


OSX 10.6. Upon running the .bat the haven.MainFrame opens but then just hangs on a white screen.

Anyone know how to get this stuff running on OSX? I ran into the same problem with trying to set up Pacho's client, and have just been using Pacho's JNLP version since that seems to work without any problems (but since the server move it can't connect obviously).

I'd really like to be able to get this up and running. I can't fathom having to go from 2500x1400 res down to the default 600x400 or whatever the hell it is.
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Re: Game client modified by Gilbertus

Postby ElGato » Sun Nov 07, 2010 1:28 am

hfacktor wrote:Anyone know how to get this stuff running on OSX? I ran into the same problem with trying to set up Pacho's client, and have just been using Pacho's JNLP version since that seems to work without any problems (but since the server move it can't connect obviously).

I'd really like to be able to get this up and running. I can't fathom having to go from 2500x1400 res down to the default 600x400 or whatever the hell it is.

.bats works with terminal for linux but, not Macs.
Type "cd" into bash terminal then drag and drop the folder gilbertus' client files are in.
Then, type "java -Xms256m -Xmx512m -jar have.jar moltke.seatribe.se"
and it should run correctly.
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Re: Game client modified by Gilbertus

Postby hfacktor » Sun Nov 07, 2010 2:14 am

ElGato wrote:
hfacktor wrote:Anyone know how to get this stuff running on OSX? I ran into the same problem with trying to set up Pacho's client, and have just been using Pacho's JNLP version since that seems to work without any problems (but since the server move it can't connect obviously).

I'd really like to be able to get this up and running. I can't fathom having to go from 2500x1400 res down to the default 600x400 or whatever the hell it is.

.bats works with terminal for linux but, not Macs.
Type "cd" into bash terminal then drag and drop the folder gilbertus' client files are in.
Then, type "java -Xms256m -Xmx512m -jar have.jar moltke.seatribe.se"
and it should run correctly.

You can open .bats in OSX using terminal, which is what I did. It starts out by loading the client and I get a full screen window but it's simply white and terminal outputs that massive error log that I've copied and pasted.
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Re: Game client modified by Gilbertus

Postby notacunt » Sun Nov 07, 2010 2:48 am

My bash script is
Code: Select all
#!/bin/sh
cd /path/to/gilbertus
padsp env LD_LIBRARY_PATH=./ java -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se
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Re: Game client modified by Gilbertus

Postby BlitzKrieger » Sun Nov 07, 2010 5:58 pm

If I download the 64 bit again, do I have to put in the code? Has the client been updated for the new server? Because I do not know how to put in the code for it to work.
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Re: Game client modified by Gilbertus

Postby Emina » Sun Nov 07, 2010 7:28 pm

This is silly, Gilbertus come on, wake up and make an update with the right codes allready.
Not everyone is a computer nerd on the internet, i really dont wanna mess around with codes and stuff that i know nothing about, nor have any clue how to.

One man can change it, intead of every single player must sit around and try to figure out how to change it risking messing stuff up.

I wish the default client would atleast have possibility of fullscreen for times like this *wink wink* ;). I just cant bare to play at all wile waiting for an update of the custom clients, not with that tiny client window it is just horror.
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Re: Game client modified by Gilbertus

Postby Granger » Sun Nov 07, 2010 8:18 pm

Emina wrote:Not everyone is a computer nerd on the internet, i really dont wanna mess around with codes and stuff that i know nothing about, nor have any clue how to.

Really, in case you're unable to use a plain text editor your internet privileges need to be revoked for good.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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