World 6 Mapping

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Re: World 6 Mapping

Postby MagicManICT » Mon Nov 21, 2011 2:35 am

Sataris wrote:I would like to know my position on the map, but he did not find (a very large map)
Please can indicate my position on the map?


You just need to do like the rest of us and search the known map. If you can't find yourself, it could be that your area isn't on the map yet. Get either Ender's, Arksu's, or Gilbertus's client. All of them save map data that can be uploaded. There's utilities that can take the saved map data and stitch it together into your own regional map. You can also be a help to everyone else and upload the data for the big world map.
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Re: World 6 Mapping

Postby algeralith » Mon Nov 21, 2011 7:01 am

I did say the map won't be processing untill I finished a few changes to the processor. Still working on those changes currently (busy weekend).
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Re: World 6 Mapping

Postby UberTheNoob » Tue Nov 22, 2011 7:53 pm

algeralith wrote: (busy weekend).


Skyrim sure takes up a lot of time XD
Oh! how did i get here?
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Re: World 6 Mapping

Postby algeralith » Fri Nov 25, 2011 8:31 am

UberTheNoob wrote:Skyrim sure takes up a lot of time XD


Skyrim destroyed my video card =[ (need to buy a new one now)

Before I turn back on processing, I'm looking for mismatched map areas, send me a pm if you find any.
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Re: World 6 Mapping

Postby mvgulik » Fri Nov 25, 2011 12:21 pm

Do you have some merged SG's for download ?.. Would make is easier to automate is on the user side. (instead of eyeballing the map, or building(ripp) a full map from map-browser.)

http://algeralith.info/HavenMap/?x=-134 ... .29&zoom=6 ... map-part outside word boundary.
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Re: World 6 Mapping

Postby ArvinJA » Fri Nov 25, 2011 12:48 pm

algeralith wrote:
UberTheNoob wrote:Skyrim sure takes up a lot of time XD


Skyrim destroyed my video card =[ (need to buy a new one now)

Before I turn back on processing, I'm looking for mismatched map areas, send me a pm if you find any.

Maybe it was a good choice for me not to play it then? Seeing as my top video card can get very hot (90 deg+ C), really need a better case.
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To a room with its cupboards bare
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Re: World 6 Mapping

Postby algeralith » Mon Nov 28, 2011 10:11 am

I sent all the uploads through, it added about 10,000 tiles.
I'll fix any artificating when I get a chance, just pm me them.

Hoping to introduce some new changes tomorrow (We'll see)
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Re: World 6 Mapping

Postby LOMS » Sat Dec 03, 2011 1:53 am

Found a problem here.
http://algeralith.info/HavenMap/?x=40.9 ... .42&zoom=8
Or am I the only one who see wrong pattern instead the mountain?
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Re: World 6 Mapping

Postby MagicManICT » Sat Dec 03, 2011 8:43 am

LOMS wrote:Found a problem here.
http://algeralith.info/HavenMap/?x=40.9 ... .42&zoom=8
Or am I the only one who see wrong pattern instead the mountain?


Nope. That's a big chunk of FUBAR.
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Re: World 6 Mapping

Postby mvgulik » Sat Dec 03, 2011 4:06 pm

LOMS wrote:Found a problem here.
http://algeralith.info/HavenMap/?x=40.9 ... .42&zoom=8
Or am I the only one who see wrong pattern instead the mountain?


Already reported. (PM)

Known map artifact locations. (aka: will be fixed in due time.)
- Including a lesser map issue. ( http://algeralith.info/HavenMap/?x=108. ... .75&zoom=9 )
- Little outside map boundary area. ( http://algeralith.info/HavenMap/?x=-138 ... .35&zoom=7 )
- Big FUBAR area ;-) ( http://algeralith.info/HavenMap/?x=40.9 ... .42&zoom=8 )
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