Apoc Lite

Forum for alternative clients, mods & discussions on the same.

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Re: Apoc Lite

Postby NOOBY93 » Wed May 28, 2014 8:11 pm

jordancoles wrote:
Xcom wrote:Im a bit unsure how this would go about. Is there any client that have done this?

The only way I can think of removing it is to force the client to skip some info when its receiving data, similar to boars / wolfs. But I honestly don't know how much it would help as its still hidden and not rendering vs not loading at all.

I have it on 2 clients now

Got tired of AD being fags and building all of their villages in thickets thinking they could lag us :roll:

I'm pretty sure it's so there's no cliffs. Could be wrong
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Re: Apoc Lite

Postby TheCrafter » Fri May 30, 2014 1:07 am

suchbaka wrote:Apoc Lite supports Multi-session?


Xcom wrote:Multisession is copyrighted by romovs, sorry.


What is multi session? (As in, how does it differ from running the client multiple times?)

Also, my Beehives radius won't show up, was that removed?

And finally, What is Persistant Tiles and Persistant Objects under Camera options? I haven't noticed what it does.

Oh, and Disable map saving unchecked, and when I relog the map is wiped, shouldn't it be remembered?

And thanks a ton for the work you're doing, much appreciated! :)
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Re: Apoc Lite

Postby Lordtimo » Fri May 30, 2014 1:52 am

TheCrafter wrote:What is multi session? (As in, how does it differ from running the client multiple times?)


It reduces pc memory / cpu utilization as you only run 1 client, also you can switch easier between the sessions. It is not supported in this client tho.

TheCrafter wrote:Also, my Beehives radius won't show up, was that removed?


As with every other radius (mine support, trough, etc), "build" the object one time to see the radius. With buidling i mean to just click on the button to have the sign-set cursor, then the radius will appear. (I hope you can understand what i mean lol)

TheCrafter wrote:And finally, What is Persistant Tiles and Persistant Objects under Camera options? I haven't noticed what it does.


Not sure about persistant tiles, but persistant objects saves all objects shown on your minimap even when you dont see them anymore, e.g. you are out foraging and see a dandelion, if you dont pick it and boat away it will stay on your minimap until you close the client / reload the map (?).

TheCrafter wrote:Oh, and Disable map saving unchecked, and when I relog the map is wiped, shouldn't it be remembered?


No clue about that, always have it checked, not entirely sure what it does tbh.
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Re: Apoc Lite

Postby Xcom » Fri May 30, 2014 2:34 am

Thank you all for help with explaining things. Really appreciated.

About the 2 other options.

Disable map saving makes it so maps wont be saved to your harddrive. Prior to it people had problems with there map folder growing over time causing random issues. The way the server is setup makes it nearly impossible saving map tiles and use them after you relog. Its to do with randomization of coordinates and a few other details. Each time you log in your client requests new map data every time.

Persistent objects and tiles makes it so you can force the client to keep everything loaded into memory. This can cause massive lag issues and other problems. Its only used to make those fancy satellite pictures of bases as you can explore the area you live around and then zoom far out for a single picture. If you have this turned off your client will systematically remove objects and tiles the second you move out of distance, this feature was just added to prevent just that for the picture.

Also if your interested in multisession I would suggest to look into Anemone Client made by Romovs found in this link.
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Re: Apoc Lite

Postby Rhakar » Fri May 30, 2014 2:02 pm

I'm not sure if I'm doing it right, but with autodrinker enabled (friggin awesome, btw, it even refills waterflask, so handy!) It will interrupt actions, and what's worse, even when the waterflask is empty, try refilling a bucket from a well while it wants to drink, will keep interrupting.
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Re: Apoc Lite

Postby Rhakar » Sat May 31, 2014 6:08 am

And a Feature Suggestion: Sound on curio getting done, and it's fine if the sound plays if anyone in the vicinity gets a curio done too, actually, it might be preferrable, so you can let your friends know.
And also, which curio got done would be great, in a message or something you can look up after an afk or so.
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Re: Apoc Lite

Postby ZeggyZon » Sat May 31, 2014 7:33 am

I have a suggestion if your still taking them. This may sound really crazy and out there but is it possible to add an option to put the actual numbers and percents next to the bars and timers in the upper left corner?

ZZ
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Re: Apoc Lite

Postby Kaotik » Tue Jun 03, 2014 9:06 am

I'm getting the error of "java is reconiques as an internal or external command, opertable program or hatch file"

I'm running Windows 8.1

Enders client worked fine. I've updated my Java and everything. Hell I've even tried to switch java with javaw
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Re: Apoc Lite

Postby Bramson » Tue Jun 03, 2014 9:46 am

Kaotik wrote:I'm getting the error of "java is reconiques as an internal or external command, opertable program or hatch file"

I'm running Windows 8.1

Enders client worked fine. I've updated my Java and everything. Hell I've even tried to switch java with javaw


are you running java 8 SRE? u have to manually install it as its not an official release
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Re: Apoc Lite

Postby Xcom » Tue Jun 03, 2014 3:01 pm

@Kaotik
Sounds like you have java path issues. This video might help.
https://www.youtube.com/watch?v=XnbkiVe88Os

@ZeggyZon
Thanks for the suggestion. I do actually add as many features as possible if they are within the scope of the ability of the client. But I don't follow your suggestion on where to add the numbers. Is it on the hourglass? or the hunger/stamina bar?

@Rhakar Thanks for that suggestion. I'll try see about fixing the damn auto drinker bugs ones and for all, will also try add the curio sounds and messages as well. The one issue with the messages is that it might not be to easy knowing what curio pops to easily though. The client doesn't receive that info, the only way to know what curio pops would be to make heavy code editing. I'll give it a good try but if it ends up being to complex I might just add the sound.

I have thought of adding proper def and attack bars instead of numbers to make it easier to see in combat. But it will be a while till I can sit down and code. Hopefully a bit later I guess.
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