Game client modified by Gilbertus

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Re: Game client modified by Gilbertus

Postby Gilbertus » Wed Sep 01, 2010 7:44 pm

TrooPeRZz wrote:I got a problem :(

When I click on run The black screens appears, then quickly dissapears. Any suggestion?


You mean black window after execute run.bat or black screen in client with "Loading" at center when changing speed?
If first - you have similar problem as beef2. Read few previous posts.
If second - client sometimes have to wait for data from server, on week internet connection it can show more often i think.
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Re: Game client modified by Gilbertus

Postby Handofevil » Wed Sep 01, 2010 8:30 pm

This is awesome. Very Impressive work. I'm gonna be using this from now on.
NaoWhut wrote:a nice juicy jorb dong.
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Re: Game client modified by Gilbertus

Postby Gilbertus » Wed Sep 01, 2010 9:11 pm

Added mapper function. You need to download hh-update.zip (or build from source of course) to have it.

How it works:
First minimap that is requested from server gets coordinates (0,0). It can be minimap that you are at or one of surrounding one.
The next minimaps are saved with with coordinates relative to first one: (0,1), (1,1) etc.
There should be folder map in game directory - if not create one. Copy map.html to this folder.
Minimaps are saved to subdirectories of this folder. Client saves also currentsession.js with session number so map.html know what is current session folder.

There is one issue that i can't deal with. When you teleport to area which don't contain minimaps you already been in current game session the new mapping session is created which creates another folder and mapping starts like you just logged in.
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Re: Game client modified by Gilbertus

Postby Conflict » Wed Sep 01, 2010 10:51 pm

Have my babies, please.
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Re: Game client modified by Gilbertus

Postby Avu » Wed Sep 01, 2010 10:56 pm

Make it have more than one shortcut bar like pachos and I'm switching to it. Oh yeah and a way to turn of the damn music.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Re: Game client modified by Gilbertus

Postby Conflict » Wed Sep 01, 2010 11:04 pm

Will the map update if there have been changes made?
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Re: Game client modified by Gilbertus

Postby dra6o0n » Wed Sep 01, 2010 11:20 pm

Gilbertus wrote:Added mapper function. You need to download hh-update.zip (or build from source of course) to have it.

How it works:
First minimap that is requested from server gets coordinates (0,0). It can be minimap that you are at or one of surrounding one.
The next minimaps are saved with with coordinates relative to first one: (0,1), (1,1) etc.
There should be folder map in game directory - if not create one. Copy map.html to this folder.
Minimaps are saved to subdirectories of this folder. Client saves also currentsession.js with session number so map.html know what is current session folder.

There is one issue that i can't deal with. When you teleport to area which don't contain minimaps you already been in current game session the new mapping session is created which creates another folder and mapping starts like you just logged in.

Basically the game saves a "local" area of the map to the folder, and compares the image and continuously saves local maps until the region is completed?
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Re: Game client modified by Gilbertus

Postby Gilbertus » Wed Sep 01, 2010 11:56 pm

dra6o0n wrote:Basically the game saves a "local" area of the map to the folder, and compares the image and continuously saves local maps until the region is completed?


No. It just dump minimaps (100x100) that was downloaded from server by game client to separated folder.
To make big map from different game sessions its another story.
I have PHP scripts for that but they don't do it by automatic. You need to manually compare and find one minimap that is shared by game session you want to add and map you already have. Then i rename session minimaps with PHP scripts and copy / overwrite those at big map. Each session starts to write at (0,0) and you log in in different places so you have different coordinates between sessions. To gather it in one place you have to pick one and make others to be relatively to this one.
Then also generate smaller ones so i can have other map magnifications.
I will try to rewrite those PHP scripts in Java since windows and mac users don't have PHP by default, and all have Java.
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Re: Game client modified by Gilbertus

Postby Gilbertus » Wed Sep 01, 2010 11:58 pm

Conflict wrote:Have my babies, please.


No thank you. I ate today already. :D
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Re: Game client modified by Gilbertus

Postby Enrymion » Thu Sep 02, 2010 12:26 am

Would it be possible to (optionally) not include some of the "other objects" in x-ray? like fires, wild plants, logs, boats, cliffs, scents and maybe containers. As is I wouldn't want to leave it on all the time but if it covered only rocks, trees, houses and walls I'd happily use it.

Also if doable outlining the "backside" edge of houses might be helpful or maybe make it so that buildings cast a shadow to the unwalkable areas or something to make the collision points more clear.
Last edited by Enrymion on Thu Sep 02, 2010 12:56 am, edited 1 time in total.
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