Jackard wrote:EnderWiggin wrote:And those tiny cupboards - how do they contain such a horde of items? :-)
who cares
You know, realism arguments aside, I don't think it hurts immersion to have objects look like something they could reasonably be.
Jackard wrote:EnderWiggin wrote:And those tiny cupboards - how do they contain such a horde of items? :-)
who cares
loftar wrote:Jackard wrote:EnderWiggin wrote:And those tiny cupboards - how do they contain such a horde of items?
who cares
You know, realism arguments aside, I don't think it hurts immersion to have objects look like something they could reasonably be.
cobaltjones wrote:...t'was a joke I believe.
loftar wrote:You know, realism arguments aside, I don't think it hurts immersion to have objects look like something they could reasonably be.
erozaxx wrote:pyrale wrote:SacreDoom wrote:..Why not just make it transparent..
Because I still want to have decent graphics, and not a game that doesn't look like a game anymore. When I roam around to find forageables with x-rays, trees&stones hidden, I really can't say that graphics are nice. Atleast when I'm home, I would like to have decent graphics without crippling myself.
But you say your stone-mansion version is not ugly?
Jackard wrote:know what else wouldnt hurt immersion? you guys adjusting the art and bounding box of several objects that fail to conform to the grid, so they can be easily placed within cabins and cellars by shift-rightclicking
cobaltjones wrote:Jackard wrote:know what else wouldnt hurt immersion? you guys adjusting the art and bounding box of several objects that fail to conform to the grid, so they can be easily placed within cabins and cellars by shift-rightclicking
Took me damn near 30 tries to get that loom perfectly in the corner.
cobaltjones wrote:Jackard wrote:know what else wouldnt hurt immersion? you guys adjusting the art and bounding box of several objects that fail to conform to the grid, so they can be easily placed within cabins and cellars by shift-rightclicking
Took me damn near 30 tries to get that loom perfectly in the corner.
Haba wrote:I hope you do realize that you'll have to replace the loom once in a while as your q increases...
sabinati wrote:loftar wrote:You know, realism arguments aside, I don't think it hurts immersion to have objects look like something they could reasonably be.
when you make the cupboards 8x16 i'll go back to using the tall graphic*
*no i won't
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