Potjeh wrote:xXGhostxX wrote:You will understand why it's a terrible idea to release it. It's one of those things that shouldn't really even be in the game.
But since it is, it's better to have an even playing field.
Yup, it actually would make sense on a game-wide level to release it. However, a lot of old players who already have these features would be mad if these things were released.
Also, if I were to release it I would lose an advantage in the game, and that is fine, but I don't see any benefits of doing it, in fact, I'm sure some would accuse me of ruining the game for them.
I therefore think it makes sense for someone who quits to just leak a client with radars and whatnot.
To anyone developing their own radars or are interested in doing so, here's my tip:
Download the source for ender's client, find the drawbeastradius() method, that should give you a big hint on how curio radars work.
Once you've made your curio radar and you can highlight your curios, you now have to identify humans.
Humans are a bit trickier, there's no one resource file name as far as I know that corresponds to all humans (and only humans).
There are however resource file names that could be combined with neg values to properly identify them (download boshaw's resource layer utility so you won't have to print the neg values yourself to test things).
This shouldn't be hard for someone who has programmed a bit, and even some programming noobs should be able to figure out how to make a curio highlighter since one could make a non-general one by essentially copy-pasting.
I hope the game will be a bit fairer in the future when it comes to gaining advantages through modding.