Do not pass go - Auto-aggro/Auto-logout

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Re: Do not pass go - Auto-aggro/Auto-logout

Postby xXGhostxX » Wed Dec 21, 2011 1:38 am

Also I passed a guy carrying a boat. He was rendered and just auto logged out. He lost quite a lot of steel and some armor. Maybe there's a bright side to this bull shit after all :lol:.
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Re: Do not pass go - Auto-aggro/Auto-logout

Postby Zelacks » Wed Dec 21, 2011 1:40 am

What did I say, auto logging out is stupid.
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Re: Do not pass go - Auto-aggro/Auto-logout

Postby bitza » Wed Dec 21, 2011 1:46 am

bmjclark wrote:Zelacks, i don't believe thats what he's trying to do. I think everyone was fucking surprised jorb stepped into the autohearth situation, even if it's just a band aid fix. I know i was. I honestly can't believe his intention is to have the devs step in when the chances of it were so slim. This server restart can't come soon enough to make these mods useless.


has there been a statement made about a bandaid to put over this auto-agro dealie?
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Re: Do not pass go - Auto-aggro/Auto-logout

Postby Oddity » Wed Dec 21, 2011 1:47 am

bitza wrote:
bmjclark wrote:Zelacks, i don't believe thats what he's trying to do. I think everyone was fucking surprised jorb stepped into the autohearth situation, even if it's just a band aid fix. I know i was. I honestly can't believe his intention is to have the devs step in when the chances of it were so slim. This server restart can't come soon enough to make these mods useless.


has there been a statement made about a bandaid to put over this auto-agro dealie?

No.
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Re: Do not pass go - Auto-aggro/Auto-logout

Postby bitza » Wed Dec 21, 2011 1:49 am

then i would say that with a hearth/logout delay in place, auto-agro will become far, far from useless :roll:
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Re: Do not pass go - Auto-aggro/Auto-logout

Postby bmjclark » Wed Dec 21, 2011 1:50 am

Nothing they can do about auto aggro, though if u ask me them putting a 10 second delay on hearthing/logging out might as well have been an auto aggro button. If you can't click to aggro someone in 10 seconds...i don't even know what to say >.>
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: Do not pass go - Auto-aggro/Auto-logout

Postby painhertz » Wed Dec 21, 2011 1:52 am

bmjclark wrote:Nothing they can do about auto aggro, though if u ask me them putting a 10 second delay on hearthing/logging out might as well have been an auto aggro button. If you can't click to aggro someone in 10 seconds...i don't even know what to say >.>



No delay yet, i just tried.
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Re: Do not pass go - Auto-aggro/Auto-logout

Postby Sarchi » Wed Dec 21, 2011 1:52 am

There should be a 2 minute delay on logging out, teleporting, and aggroing.

While we're at it, moar cooldowns on everything please.
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Re: Do not pass go - Auto-aggro/Auto-logout

Postby bmjclark » Wed Dec 21, 2011 1:53 am

I know pain, next restart is when the delay comes in. Whenever that may be.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: Do not pass go - Auto-aggro/Auto-logout

Postby bitza » Wed Dec 21, 2011 1:57 am

yes, especially when that person will show up on the goddamn minimap now, ugh. what a terrible idea the cooldown on hearth/logout will turn out to be.

to move the thread towards a more productive discussion. what can be changed to mitigate the pandora's box of auto-agro being opened?
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