World 6 Mapping

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Re: World 6 Mapping

Postby Oddity » Fri Feb 03, 2012 2:26 pm

Alg said he might update it this weekend.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Re: World 6 Mapping

Postby mvgulik » Fri Feb 03, 2012 6:03 pm

Flame wrote:Well i'm not compleining about the corrupted parts.

I know. Just adding some details as far as I see them.
(Lower map level is mostly ok. Or: most corruptions are in the zoom-out map levels.)

but i don't know why, i cant update it.

Erm, your English is making it kinda tricky to figure out what you actually mean here.
Assuming your wondering about why your sent-in updates are not showing in the world map.
That's because Alg has disable the automatic processing of the newly uploaded map sessions. And that is probably for the reason's I mentioned.
- Reoccurring map corruptions. (ergo: Constant additional manual work to fix map problems after processing the updating for it.)
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Re: World 6 Mapping

Postby Flame » Fri Feb 03, 2012 6:59 pm

AH! So that's disabled but he receive all the maps we send to him. Uhmm...so ther's a chanche that my mapping work isn't lost. Ok, i needed to know this, now i'm satisfied. Thx :3
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Re: World 6 Mapping

Postby algeralith » Thu Feb 16, 2012 7:01 am

I reversed a previous code change that made mismatching happen more often.
I also ran through all the waiting updates.
While I did all that, I also improved caching server side, so the map should load significantly faster (I hope).
The map is currently rebuilding the zoom levels, that'll probably take a bit.

Also, I'll be turning back on automatic processing since I fixed it, assuming that no major mismatching did occur (just have to wait and see).
Enjoy.
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Re: World 6 Mapping

Postby Paislee » Thu Feb 16, 2012 4:36 pm

algeralith wrote:I reversed a previous code change that made mismatching happen more often.
I also ran through all the waiting updates.
While I did all that, I also improved caching server side, so the map should load significantly faster (I hope).
The map is currently rebuilding the zoom levels, that'll probably take a bit.

Also, I'll be turning back on automatic processing since I fixed it, assuming that no major mismatching did occur (just have to wait and see).
Enjoy.

Hooray! Thanks so much. <3
~Maisy
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Re: World 6 Mapping

Postby Tonkyhonk » Thu Feb 16, 2012 4:37 pm

nice to hear that, alg :) thanks always
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Re: World 6 Mapping

Postby Shardok » Thu Feb 16, 2012 4:41 pm

Oh thank the gods! Faster loading! This thing always takes ages to load for me it seems, to the point where I've just screenshot various areas of it to use as my maps instead.
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Re: World 6 Mapping

Postby krikke93 » Thu Feb 16, 2012 5:07 pm

Shardok wrote:Oh thank the gods! Faster loading! This thing always takes ages to load for me it seems, to the point where I've just screenshot various areas of it to use as my maps instead.

Don't thank the gods, thank algeralith ;)
Hope you have a great day
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Re: World 6 Mapping

Postby mvgulik » Thu Feb 16, 2012 11:03 pm

algeralith wrote:..., so the map should load significantly faster (I hope).

Definitely faster. :)

Note(others): In case you see odd changes between different zoom levels. Clear your browser cache ... just in case.
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Re: World 6 Mapping

Postby Shardok » Fri Feb 17, 2012 5:53 am

krikke93 wrote:
Shardok wrote:Oh thank the gods! Faster loading! This thing always takes ages to load for me it seems, to the point where I've just screenshot various areas of it to use as my maps instead.

Don't thank the gods, thank algeralith ;)


Well, he's one of the gods I was thanking. Them gods being...

Jorb, Loftar, Ender, Algeralith, Daji, and the rest of the gang.
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