Apoc Lite

Forum for alternative clients, mods & discussions on the same.

Moderator: Phades

Re: Apoc Lite

Postby Xcom » Sun Aug 03, 2014 3:28 pm

Sorry borka your right. Its dem fansy internetz guys that wrecks it for everyone.

Just as comparison. Me and ramo were trying to run some simulations on ping impacts. He was about 2x faster around bends then I was with my shitty ausi ping and in some instances even faster. The way he moves around corners is just tad bit slower then the ingame milestone pathfinding while for me its more like a very noobish player walking then stopping for a short bit, then clicking on the next destination.

This is avarage Slovenian Internet vs Australian Internet. Im sure there are people that can get under 50 ping. For those its a dream ping making it close to instant.
User avatar
Xcom
 
Posts: 1105
Joined: Wed Dec 14, 2011 1:43 pm

Re: Apoc Lite

Postby borka » Sun Aug 03, 2014 3:37 pm

yep - did some tests with another german guy with fast Inet some time ago with hunting - was very funny ...

but on the other hand that i can play nearly flawless and needing only low kbps shows that Loftar does a neat network coding :)
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
User avatar
borka
 
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: Apoc Lite

Postby ZeggyZon » Mon Aug 04, 2014 1:19 am

The path finding I'm talking about isn't the same thing you guys are I think. Its the client figuring out the shortest path and then draws a green line from point a to point b sometimes in a zig zag always in a straight line. Its not like when you use milestone where the game routes you around obstacles with a yellow line or like a cow on a leash.

I'm no coder but I'm surprised that it requires server side info just to display a box of text that you can edit.

Thanks guys

ZZ
ZeggyZon
 
Posts: 194
Joined: Tue Sep 20, 2011 7:53 am

Re: Apoc Lite

Postby borka » Mon Aug 04, 2014 2:35 am

ZeggyZon wrote:The path finding I'm talking about isn't the same thing you guys are I think. Its the client figuring out the shortest path and then draws a green line from point a to point b sometimes in a zig zag always in a straight line. Its not like when you use milestone where the game routes you around obstacles with a yellow line or like a cow on a leash.

I'm no coder but I'm surprised that it requires server side info just to display a box of text that you can edit.

Thanks guys

ZZ


bee line is what you want ;)

All informations are stored on the server - it's prolly possible to make tags client only but that would mean to implement a database into client ...
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
User avatar
borka
 
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: Apoc Lite

Postby Xcom » Mon Aug 04, 2014 4:10 am

@ZeggyZon your describing a pathfinder. The calculation to find the shortest path basically is the pathfinder. Then using that data to walk from point to point is simply a script like Enders Shift + Left Click feature. The issue is the script portion, as it stands now pathfinders can find the best route to go from A to B in just a few milliseconds. But when you try and walk to any point you have to wait for the server to relay information at each spot. Anyone with better ping wins that race giving unfair advantage to some over others.

Just as an example. Two players that wants to go through an obstacle course start at the same point. One with 50 ping and the other guy with 500 ping. The path finding calculation takes less then 200ms for both. After that one after the other they both walk through the obstacles going to point 1 then 2 and so on. At each point both players need to wait until the server relays a message telling the player he arrived at point 1 before he can move to point 2. You cant start going to the next point or you will bump into what ever that is in the way. This is the issue created, guy with 50 ping will be 450ms faster at each stop. Assuming both use pathfinders the guy with lower ping will always be faster giving a massive advantage. Even after 5 stops he is 2.5 seconds ahead of the lower ping player. In pvp thats equivalent to running on 3rd speed vs 4th speed.
User avatar
Xcom
 
Posts: 1105
Joined: Wed Dec 14, 2011 1:43 pm

Re: Apoc Lite

Postby ZeggyZon » Mon Aug 04, 2014 4:23 am

Ah ok guys thanks for explaining.

For the longest time I had never used a milestone, then I found some and clicked on one and i was surprised at the path finding it did and wondered why this wasn't implemented into a client, now I know. My ping to the server is about 180ms from west coast USA which isnt too shabby but I guess someone closer using a pathfinder would out perform me the way you say path finding works.

ZZ
ZeggyZon
 
Posts: 194
Joined: Tue Sep 20, 2011 7:53 am

Re: Apoc Lite

Postby borka » Mon Aug 04, 2014 4:47 am

I'm closer but with a minimum ping of 309, average 387 and max 621 :'(

:lol:
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
User avatar
borka
 
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: Apoc Lite

Postby Xcom » Wed Aug 06, 2014 7:22 am

About to push out a new update with the suggestions from both here, PMs and own ideas. If anyone got any other suggestion please speak up now before the update is out.

Added features in the upcoming update.
- Shift + LMB on following icons will trigger scripts to aid in minor automation of landscaping.
+ Stone paving - to pave a selected area
+ Harvest - harvest crops in selected area
+ Stump to dirt - to turn a selected area into mudflat
+ Grass - grass selected area

- Shift + LMB on the "Feast!" button when sitting down at a table will now feast the foods on the table till its empty.

- Added mining aid to drop both ore and junk curios that shows up during mining, this can be toggled of. The benefit of it is to make mining easier as Shift or Alt S will automatically pickup ore from the ground afterwards. The auto drop will turn off as mining safety is on or off.

- Fixed accurate buff icons to remove the chance of ever getting the "Tracking", "Criminal" or "Swimming" icons to show up when they actually are off.

- Right click on the tea buff will now make the icon blink red. After the tea buff reaches 100% the client will automatically log you out after a few seconds.

- Fixed the inaccurate curio timers to now show much more accurate timers. Also corrected a few curios that had the incorrect LP or timers. Additional added herbalist drying timers as well.

- Least but not last, added a much more nicer combat display above targets. Image

Did a few other bugfixes here and there as well.

One other thing. I tried to get the numbers for the varies bars in the upper left corner to show up. But they just didn't fit or come out right at all so I just gave up. I still need to figure out a way to add cheese timers and then the update will go out. The more accurate curio list haven't fully been updated yet as more and more curios are being tested, wiki is apparently wrong about a few of them.


Edit: Managed to add cheese timers into the client. Timers will show up if they are being processed into something, meaning the description will update to what they are turning into. The timers are also based on where the player is standing. Currently the paved tiles represents outside. This means if you pave the cave tiles and stand on them when looking at the trays it will display as if you were standing outside. As this is kinda rare I just didn't find it to big of a concern to add fix for.

Will wait 24h to see if anyone can find another idea or fix before I upload the update.
User avatar
Xcom
 
Posts: 1105
Joined: Wed Dec 14, 2011 1:43 pm

Re: Apoc Lite

Postby bartkammel » Wed Aug 06, 2014 6:43 pm

As i said some months ago : Url window or clickable links
What url window do?
If someone will past link in chat u can "click" it.
User avatar
bartkammel
 
Posts: 83
Joined: Sat May 11, 2013 10:46 pm

Re: Apoc Lite

Postby Lordtimo » Wed Aug 06, 2014 9:37 pm

If you track show the tracking to other ppl, like in rizen those weirds codes in chat
User avatar
Lordtimo
 
Posts: 437
Joined: Wed Jun 01, 2011 12:00 pm

PreviousNext

Return to The Wizards' Tower

Who is online

Users browsing this forum: Claude [Bot] and 0 guests