About to push out a new update with the suggestions from both here, PMs and own ideas. If anyone got any other suggestion please speak up now before the update is out.
Added features in the upcoming update.
- Shift + LMB on following icons will trigger scripts to aid in minor automation of landscaping.
+ Stone paving - to pave a selected area
+ Harvest - harvest crops in selected area
+ Stump to dirt - to turn a selected area into mudflat
+ Grass - grass selected area
- Shift + LMB on the "Feast!" button when sitting down at a table will now feast the foods on the table till its empty.
- Added mining aid to drop both ore and junk curios that shows up during mining, this can be toggled of. The benefit of it is to make mining easier as Shift or Alt S will automatically pickup ore from the ground afterwards. The auto drop will turn off as mining safety is on or off.
- Fixed accurate buff icons to remove the chance of ever getting the "Tracking", "Criminal" or "Swimming" icons to show up when they actually are off.
- Right click on the tea buff will now make the icon blink red. After the tea buff reaches 100% the client will automatically log you out after a few seconds.
- Fixed the inaccurate curio timers to now show much more accurate timers. Also corrected a few curios that had the incorrect LP or timers. Additional added herbalist drying timers as well.
- Least but not last, added a much more nicer combat display above targets.

Did a few other bugfixes here and there as well.
One other thing. I tried to get the numbers for the varies bars in the upper left corner to show up. But they just didn't fit or come out right at all so I just gave up. I still need to figure out a way to add cheese timers and then the update will go out. The more accurate curio list haven't fully been updated yet as more and more curios are being tested, wiki is apparently wrong about a few of them.
Edit: Managed to add cheese timers into the client. Timers will show up if they are being processed into something, meaning the description will update to what they are turning into. The timers are also based on where the player is standing. Currently the paved tiles represents outside. This means if you pave the cave tiles and stand on them when looking at the trays it will display as if you were standing outside. As this is kinda rare I just didn't find it to big of a concern to add fix for.
Will wait 24h to see if anyone can find another idea or fix before I upload the update.