ZeggyZon wrote:I was wondering, why does the game require you to click on a flower option on things that only have one option? Like when I'm foraging and I click on a forageable it pops up one flower option to collect the forageable. Why not just make it so that when you right click on something that only has one flower option to do that one option (like collect forageable)? I assume this is hard coded?
Right now you can't avoid the flower system. After interacting with an object your forced to wait for the server to respond with the silly flower options. After that you can choose the flower option and send the server whatever option you chosen. Its not even possible sending the request without the flower so your stuck with whatever is here now.
This is to do with server code. The whole flower mechanic is backwards. Its the worst UI implementation I have seen in all the games I have played. Sadly its server side and cant even be avoided. I asked Loftar if its possible to get around the whole flower mechanic, he was quite protective of the whole flower system and thought the idea of removing it was just preposterous.
I tried to explain that because of ping delays and all the whole flower system should be client side so you can get around the silly mechanic. He said that it is the way it is and it wont change. Flower options was in Salem as well and I'm sure it will show up in Haven 2.0 too.