Union Client Scripts

Forum for alternative clients, mods & discussions on the same.

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Re: Union Client Scripts

Postby borka » Sat Oct 04, 2014 4:46 am

why does the CMD window shows gfx/kritter/cow/s ? Does it point to s.res ?!?


what happens with

Code: Select all
objs = jGetObjects (5000, jCoord (0,0) , 'gfx/kritter/cow/cow) ;


or

Code: Select all
objs = jGetObjects (5000, jCoord (0,0) , 'gfx/kritter/cow/calf) ;


?!?
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Re: Union Client Scripts

Postby tixcu » Sat Oct 04, 2014 7:22 pm

Is anyone have a working version of susavaqe pearl bot ?
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Re: Union Client Scripts

Postby SovietUnion » Mon Oct 06, 2014 12:40 am

I didn't find it anywhere in this forum, so just for reference:

to call a Ctrl + left click (disembarque a boat for example), use: jAbsClick(jMyCoords(), 1, 2);

The first parameter is the position where to click, the second one is the click type: 1 being left click, 3 being right click. The third param is the action added to the click. 2 is "press Ctrl key".

Does any of you guys have a full list of parameters and what they do? Trial and error is a bit time consuming. THX
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Re: Union Client Scripts

Postby Mernil » Mon Oct 06, 2014 11:43 am

SovietUnion wrote:I didn't find it anywhere in this forum, so just for reference:

to call a Ctrl + left click (disembarque a boat for example), use: jAbsClick(jMyCoords(), 1, 2);

The first parameter is the position where to click, the second one is the click type: 1 being left click, 3 being right click. The third param is the action added to the click. 2 is "press Ctrl key".

Does any of you guys have a full list of parameters and what they do? Trial and error is a bit time consuming. THX


Everything is in src/union/jsbot/*

About jAbsClick for instance (Doc translated with google translate):

Code: Select all
/ **
* Sent to the server -clicking on the map to the specified coordinates
* (Absolute , in the points card )
*
*param Coord
* coordinates
*param Btn
* Mouse button (1 - left , 3 - right )
*param Mod
* Keyboard modifier (1 - shift; 2 - ctrl; 4 - alt; 8 -
* Win)
* /
   public static void jAbsClick(Object coord, int btn, int mod) {
      Coord c = unWrapCoord(coord);
      JSBotUtils.mapAbsClick(c.x, c.y, btn, mod);
   }
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Re: Union Client Scripts

Postby TheMasterWolf » Sat Oct 11, 2014 9:18 pm

Anyone have a working farming bot and instructions on how to work it?
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Re: Union Client Scripts

Postby Mernil » Sun Oct 12, 2014 3:22 am

TheMasterWolf wrote:Anyone have a working farming bot and instructions on how to work it?


Sure, I do have it all.

Farming, seed sorting, replanting, resting on nearby chair, stacking extra seeds/carrots in a LC...
You name it.

PM me for details.

Oh, otherwise there are some common scripts, you might find them somewhere, they might not work... have fun with these.
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Re: Union Client Scripts

Postby Arcanist » Sun Oct 12, 2014 8:55 am

borka wrote:why does the CMD window shows gfx/kritter/cow/s ? Does it point to s.res ?!?


what happens with

Code: Select all
objs = jGetObjects (5000, jCoord (0,0) , 'gfx/kritter/cow/cow) ;


or

Code: Select all
objs = jGetObjects (5000, jCoord (0,0) , 'gfx/kritter/cow/calf) ;


?!?



If you look for cow/cow or cow/calf, or any other animal res, then it returns nothing.

If you apply ctrl + d, and hover over an animal, it shows the res for animal/s.res
It seems that the jbot engine can't see the rest of the animal, even though visually the user can.
It's weird.
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Re: Union Client Scripts

Postby Ocerion » Sun Oct 12, 2014 2:33 pm

Anyone happen to have a script that works like the trough filling one, except fills chicken coops? Obnoxiously I seem to be having the worst luck modifying the troughfilling one to work for it. Doesn't help that I have no idea what I'm doing I suppose.
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Re: Union Client Scripts

Postby Arcanist » Tue Oct 14, 2014 7:14 am

Ocerion wrote:Anyone happen to have a script that works like the trough filling one, except fills chicken coops? Obnoxiously I seem to be having the worst luck modifying the troughfilling one to work for it. Doesn't help that I have no idea what I'm doing I suppose.



What exactly are you having trouble with?


This will tell you exactly what is in selected cupboards.
Select none to select all.
Code: Select all
//#! name = Informa
//#! uniq = arcanist_informant
//#! icon = gfx/invobjs/tinyabacus
// Globals
include("jBotAPITalon");
include("jBotAPIArcanist");
include("jBotAPI");
include("pathfinder");

var cupboards = selectInRect("cupboard", 64, "Select in cupboards");
if (cupboards.length < 1)
   var cupboards = jGetObjects(40, jCoord(0, 0), ["terobjs/cupboard"]);

var array1 = [] // Item resnames
var array2 = [] // Item counts

function main(){
   for (var key in cupboards){
   
      openCupboard(cupboards, key);
      
   if (jHaveWindow("Cupboard"))   
      makelist();
   }
   //output
   
   do {
        var swapped = false;

        for (var i = 0; i < (array2.length - 1); i++) {
            if ( array2[i] < array2[i+1] ) {
                var swap = array2[i+1];
                array2[i+1] = array2[i];
                array2[i] = swap;
            
            var swap = array1[i+1];
            array1[i+1] = array1[i];
            array1[i] = swap;

                var swapped = true;
            }
        }
    } while (swapped);
   
   for ( var key in array1){
      jPrint(array2[key] + "      " + array1[key]);
   }
}

function makelist() {
   if (jHaveWindow("Cupboard")){
      var objects = jGetWindow("Cupboard").getInventories()[0].getItems("invobjs");
      
      for (var j = 0; j < objects.length; j++){
      found = false;
         var resname = objects[j].resName();
         for (var q = 0; q < array1.length; q++){
            if (resname == array1[q]){
               array2[q]++;
               found = true;
            }
            
         }
         if (!found){ // Need to add it to the arrays
            array1.push(resname);
            array2.push(1);
         }
      }
   }
}

main();


uses functions:

Code: Select all
function selectInRect(resname, blob, title) {
   var offs = jCoord(0, 0);
   var size = jCoord(1, 1);
   var confirm = false;
   jDrawGroundRect(offs, size);
   var blist = ["West", "East", "North", "South", "Inc width", "Inc height", "Dec width", "Dec height", "Confirm", "Exit"];
   var selectWindow = jGUIWindow(jCoord(250, 250), jCoord(105, blist.length * 25 + 15), "Area");
   var label = jGUILabel(selectWindow, jCoord(5, 5), title);
   for(var i = 0; i < blist.length; i++)
      jGUIButton(selectWindow, jCoord(5, 25 + i*25),  100, blist[i]);
   selectWindow.toggleCloseButton();
   var btext = "";
   while(btext != "Exit"){
      btext = selectWindow.waitButtonClick();
      if(btext == blist[0]) offs.x--;
      if(btext == blist[1]) offs.x++;
      if(btext == blist[2]) offs.y--;
      if(btext == blist[3]) offs.y++;
      if(btext == blist[4]) size.x++;
      if(btext == blist[5]) size.y++;
      if(btext == blist[6]) if(size.x > 1) size.x--;
      if(btext == blist[7]) if(size.y > 1) size.y--;
      if(btext == blist[8]) {confirm = true; break;}
      jDrawGroundRect(offs, size);
   }
   selectWindow.destroy();
   jDrawGroundRect(offs, jCoord(0, 0));
   var startCoord = jMyCoords().add(offs.mul(11));
   var fieldSize = size;
   return jGetObjectsInRect(startCoord, fieldSize, blob, resname);
}


function openCupboard(cupboard, number){
   while(jHaveWindow("Cupboard")) {
      jAbsClick(jMyCoords(), 1, 0);
      if (jHaveWindow("Cupboard")) jSleep(500);
   }
   while(!jHaveWindow("Cupboard")) {
            jPFMoveOffset_LX(cupboard[number].position(), 1);
            waitPFEndMove();
            jSleep(500);
            jDoClick(cupboard[number].getID(), 3, 0);
            jSleep(1000);
            }
             jSleep(100);
            jToConsole("Walked to Cupboard Number " + number);
            return number;
}
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Re: Union Client Scripts

Postby APXEOLOG » Wed Oct 15, 2014 6:24 am

Arcanist wrote:If you apply ctrl + d, and hover over an animal, it shows the res for animal/s.res
It seems that the jbot engine can't see the rest of the animal, even though visually the user can.
It's weird.

There problem is that some animals (like chicken and player bodies) drown as Layered object (it means thay have base resource and nubmer of the sublayers), while another drown as sprites. I didn't remember an problems with cows, maybe loftar changed their resources?
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