Sacre's Graphics. New stuff, kinda.

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Re: SacreDoom's ugly art. Updated with a metal bar & nugget

Postby rozn » Tue Jun 07, 2011 9:58 pm

Sarge wrote:Very nice dude. Gold bar should be a little more orange and shiny, I think. Not sure I like nugget to have 'crumbs'

But nuggets are crumbs, they are not all the same shape. Looks very nice in my opinion, all bars don't have to be tall to be good :)
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Re: SacreDoom's ugly art. Updated with a some tools and weap

Postby Daji » Tue Jun 07, 2011 10:38 pm

SacreDoom wrote:Image

Smithy hammer look good, the metal bars too, but seem like many said little too flat
the charcoal seems... too small, I can't say, just look like a bit of burnen wood, not a shovelful

SacreDoom wrote:Image

mugs and teapot are good, jar are like canned fruits jar than clay jar, but everybody has it's own perception
the bottles are too high or slender
The treepot look like a plastic bucket

Beside, in generaly I find your pixel art very clean, a bit too much in fact sometimes, at the opposite of your "jorbjob" on clothing
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Re: SacreDoom's ugly art. Updated with a metal bar & nugget

Postby DatOneGuy » Tue Jun 07, 2011 10:58 pm

On the nuggets I don't like those extra 'floating' parts, it's a nugget, not some random 'nuggets' floating around.

I still hold my previous statement over the clay/glass stuff!

mugs and teapot are good, jar are like canned fruits jar than clay jar, but everybody has it's own perception

He made Mason Jars, yeah.
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Re: SacreDoom's ugly art. Updated with a metal bar & nugget

Postby Daji » Tue Jun 07, 2011 11:21 pm

DatOneGuy wrote:He made Mason Jars, yeah.

Image
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Re: SacreDoom's ugly art. Updated with a ceramics and glass

Postby thirty-seven » Wed Jun 08, 2011 1:21 am

SacreDoom wrote:Image

New Smithy's Hammer, Metal Bars, Metal Nuggets (separate graphics for each kind of bar for this one, phew), and a WIP charcoal thingie.


Nuggets shouldnt have crumbs.
Metal bar seems improbable because of it's proportions.
Coal is good.
Smith hammer doesnt look this way.
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Re: SacreDoom's ugly art. Updated with a metal bar & nugget

Postby cobaltjones » Wed Jun 08, 2011 5:20 am

I like the shimmer for gold/silver, but the bars definitely look a little flat.

Also, seconding what other people are saying about the ore. I understand you're trying to convey the idea of actual ores, but in game it just looks funky. It's also a good idea to visualize the item repeated in a grid for things that people mass produce. While a single little graphic of the sprite might look good, once you open up a cupboard full of them it really doesn't look very appealing.
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Re: SacreDoom's ugly art. Updated with a some tools and weap

Postby Jackard » Wed Jun 08, 2011 5:40 am

SacreDoom wrote:Boom, done with the ceramics.

Image
Image

well done. you've made the same mistake as raji and given your containers conflicting perspectives, though

you should choose one and stick with it, eh?
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Re: SacreDoom's ugly art. Updated with a metal bar & nugget

Postby SacreDoom » Wed Jun 08, 2011 6:53 am

Heh, will try to do that.

Also, I will remove the "crumbs" from the metal nuggets, edit the flasks a little, try editing the perspective of the jars, make the bricks a bit more cracked and maybe edit a few other things a bit more to my liking.
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Re: SacreDoom's ugly art. Updated with a metal bar & nugget

Postby SacreDoom » Wed Jun 08, 2011 7:21 am

(Sorry for doublepost)

Image

Gonna add these along with the other stuff, again the perspectives are different here, so some of you might not like it cause of that.
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Re: SacreDoom's ugly art. Updated with a some meats.

Postby ninja_yodeler » Wed Jun 08, 2011 9:36 am

They all very nice, looking forward to usin them in game. But could you try editing them all into your OP flicking through headps of pages looking for a few older ones is really annoying :)
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