Daji's Graphic mod V.1.00

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Re: Daji's Graphic mod - Flax/Carrot/Cursors/Palisade what'e

Postby Butko » Wed Aug 24, 2011 3:29 pm

Daji wrote:
SacreDoom wrote:
Butko wrote:That is nice, but most of us have ferns turned off. So I'm still for new trees... :D


Shut it and let him/her (?) do it then, there's this cute thing called life outside these forums. :|

I have trees on "to-do" list, but when I have time only

And I didn't really notice it before, but that's joke about me : I'm a He, let's get straight

Great to hear that. :) When we can expect new hemp gfx to be downloadable? :)
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Re: Daji's Graphic mod - Kiln, light my fire

Postby Daji » Sat Aug 27, 2011 1:28 pm

Soon in the day, I'll update the files

Kiln "Off and On"
Image Image

I pretty much use the design in the Salem video trailer, but for the animation I dunno for now.. I'll try to add a visual thermal deformation, and particule at the main hole
Image
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Re: Daji's Graphic mod - Kiln, light my fire

Postby SacreDoom » Sat Aug 27, 2011 1:50 pm

Yea, add some flames.. :S

Think I prefer Jorb's tbh, but yours is cool too. :)
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Re: Daji's Graphic mod - Kiln, light my fire

Postby AAlex » Sat Aug 27, 2011 2:04 pm

I like :D Looking forward for you to update.

btw the pocket watch timer on your original post isn't working for me, It says ''Invalid or Deleted File'. :cry:
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Re: Daji's Graphic mod - Kiln, light my fire

Postby Pupsi » Sun Aug 28, 2011 11:51 am

How to fix this error?
Image
w5 Hermit>Road Ville>Horde>RQ
w6 The Sparta
w7 Isla de la tortuga>A.D>CookieVille (not sure if it was w7 or w6)
w8 Amish Paradise
w9 Amish Paradise
w10 Amish Paradise > Maid Cafe (until april 2017)
w11 Funcy Huts
w12 :P
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Re: Daji's Graphic mod - Kiln, light my fire

Postby SacreDoom » Sun Aug 28, 2011 12:15 pm

Lol.
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Re: Daji's Graphic mod - Kiln, light my fire

Postby Pupsi » Sun Aug 28, 2011 12:50 pm

SacreDoom wrote:Lol.

what lol, lol. Just tell me what to do >.< I know I have to delete some files.
w5 Hermit>Road Ville>Horde>RQ
w6 The Sparta
w7 Isla de la tortuga>A.D>CookieVille (not sure if it was w7 or w6)
w8 Amish Paradise
w9 Amish Paradise
w10 Amish Paradise > Maid Cafe (until april 2017)
w11 Funcy Huts
w12 :P
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Re: Daji's Graphic mod - Kiln, light my fire

Postby burgingham » Sun Aug 28, 2011 2:14 pm

They should have been fixed already with one of the latest updates.
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Re: Daji's Graphic mod - Kiln, light my fire

Postby Pupsi » Sun Aug 28, 2011 2:26 pm

burgingham wrote:They should have been fixed already with one of the latest updates.

I've updated, but the problem remained. I think there are some files that need to be removed.
w5 Hermit>Road Ville>Horde>RQ
w6 The Sparta
w7 Isla de la tortuga>A.D>CookieVille (not sure if it was w7 or w6)
w8 Amish Paradise
w9 Amish Paradise
w10 Amish Paradise > Maid Cafe (until april 2017)
w11 Funcy Huts
w12 :P
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Location: heheh

Re: Daji's Graphic mod - Kiln, light my fire

Postby Daji » Sun Aug 28, 2011 6:32 pm

Updated the files, Reupload the watch/hourglass, mediafire seem to deleted it without much reasons well..

Pupsi, go here :

HnH_Ender_x32\res\gfx\terobjs\trees\birch

and delete the "stump.res"
after download the tree archive copy the new file into
Sometimes the Game need to update the cache by itself but Enders client have top priority in choosing the visual

I implanted the hemps fields, straw hat in craft menu and inventory, new teapot, new kiln with basic animation, new flowers/ferns
and I'm working on finishing the birch tree serie
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