Daji's Graphic mod V.1.00

Forum for alternative clients, mods & discussions on the same.

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Re: Daji's Graphic mod - Kiln, light my fire

Postby Pupsi » Sun Aug 28, 2011 8:39 pm

Thank you, now everythink is ok :P
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w12 :P
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Re: Daji's Graphic mod - Kiln, light my fire

Postby burgingham » Sun Aug 28, 2011 9:01 pm

The ferns are not working for me. Still shows your old ones.
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Re: Daji's Graphic mod - Kiln, light my fire

Postby Daji » Wed Aug 31, 2011 1:02 am

Birch tree, spring and autumn leaves
Updated into main file

Spring leaves
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Autumn leaves
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Re: Daji's Graphic mod - Birch tree

Postby Pupsi » Wed Aug 31, 2011 3:11 am

Green is very sexy :mrgreen: tnx :P
w5 Hermit>Road Ville>Horde>RQ
w6 The Sparta
w7 Isla de la tortuga>A.D>CookieVille (not sure if it was w7 or w6)
w8 Amish Paradise
w9 Amish Paradise
w10 Amish Paradise > Maid Cafe (until april 2017)
w11 Funcy Huts
w12 :P
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Re: Daji's Graphic mod - Birch tree

Postby rilaf » Fri Sep 02, 2011 3:37 pm

Daji, just wanted to say well done. I hope that some of your additions get merged back into the main environment by jorb/loftar. Not that the images they made are bad just most of the ones you made really update HnH!
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Re: Daji's Graphic mod - Birch tree

Postby burgingham » Fri Sep 02, 2011 4:09 pm

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Re: Daji's Graphic mod - Birch tree

Postby Zing1515 » Sat Sep 03, 2011 5:26 am

Daji, you have stone axe up there, but no other equipable tools. I think you should make a saw and/or bone saw. A pickaxe would be nice to make new graphics for too. Also, I think you should make graphics for the maps. I think a big goal should be to make new graphics for everything in Haven & Hearth.
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Re: Daji's Graphic mod - Birch tree

Postby Jeebus » Sun Sep 04, 2011 12:15 am

burgingham wrote:They won't. HnH is Loftars and Jorbs baby and they made it clear that no contributions from outsiders will be accepted.

I don't know. Not to speak ill of J&L, but let's face it, the base client is something everyone in the know knows NOT to use, and instead everyone flocks to the user-made clients, like Arksu, Gilbertus, and Ender, so in one sense, H&H is already partly open source as is.

Furthermore, this may be subjective and a sign of my personal tastes, but I feel Daji > Jorb in the sprite department. About the only sprites of Jorb I still like over Daji are his silk sprites, inkweed, and his ceramic stuff. Otherwise, it seems like Daji is like a graphical update, expressed in the analogy Jorb:8-bit::Daji:16-bit. On a side note, the Zhivago character model is a vast improvement over the original Jorb model, so, what am I saying...? Hmmm, maybe a little open source help, especially now that their time is split working with Salem, might not be a bad thing? *cowers in hole awaiting Jorbnuke*

Or, J&L could hire Ender and Daji on as their minions, and all four work together, or just whip the piss out of them. Hooray for minions.

Back on subject now, loving the idea for new kiln. It looks so cool, plus the wood next to and in the kiln makes it feel more dynamic and used. Also, been loving the autumn birch trees and spring oaks. Makes forests feel even more lively and colorful than before. Also, the new cursors are actually a but crisper than the old ones. It actually makes seeing them easier at times, as well.
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Re: Daji's Graphic mod - Birch tree

Postby AAlex » Sun Sep 04, 2011 12:26 am

Jeebus wrote: On a side note, the Zhivago character model is a vast improvement over the original Jorb mode


Hmm I prefer the originals to be honest, Not really a fan of the Zhivago models.
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Re: Daji's Graphic mod - Birch tree

Postby Daji » Sun Sep 04, 2011 12:14 pm

burgingham wrote:They won't. HnH is Loftars and Jorbs baby and they made it clear that no contributions from outsiders will be accepted.

Knowing That makes me a sad panda, but it's life

Zing1515 wrote:Daji, you have stone axe up there, but no other equipable tools. I think you should make a saw and/or bone saw. A pickaxe would be nice to make new graphics for too. Also, I think you should make graphics for the maps. I think a big goal should be to make new graphics for everything in Haven & Hearth.

Yes, I'll redo all the tools avaible in time, I had to keep in the same feel than the animation

Jeebus wrote:
burgingham wrote:They won't. HnH is Loftars and Jorbs baby and they made it clear that no contributions from outsiders will be accepted.

I don't know. Not to speak ill of J&L, but let's face it, the base client is something everyone in the know knows NOT to use, and instead everyone flocks to the user-made clients, like Arksu, Gilbertus, and Ender, so in one sense, H&H is already partly open source as is.

Furthermore, this may be subjective and a sign of my personal tastes, but I feel Daji > Jorb in the sprite department. About the only sprites of Jorb I still like over Daji are his silk sprites, inkweed, and his ceramic stuff. Otherwise, it seems like Daji is like a graphical update, expressed in the analogy Jorb:8-bit::Daji:16-bit. On a side note, the Zhivago character model is a vast improvement over the original Jorb model, so, what am I saying...? Hmmm, maybe a little open source help, especially now that their time is split working with Salem, might not be a bad thing? *cowers in hole awaiting Jorbnuke*

Or, J&L could hire Ender and Daji on as their minions, and all four work together, or just whip the piss out of them. Hooray for minions.

Back on subject now, loving the idea for new kiln. It looks so cool, plus the wood next to and in the kiln makes it feel more dynamic and used. Also, been loving the autumn birch trees and spring oaks. Makes forests feel even more lively and colorful than before. Also, the new cursors are actually a but crisper than the old ones. It actually makes seeing them easier at times, as well.

Well, what to say.. First Thanks very much
I'm proud of my work but ashamed as the same time when people compare mine to Jorb, it'sn't my goal to replace what's Jorb does, I really like original client
For me It's much a personnal view of the game, I like you call me 16-bit, I grow up with those kind of game, and I like to inspire that graphic feeling to the game, like I do to others game : Ultima Online for example : very easy modding game

Back on work
Alpha Pine Tree, not finish : not very happy with the foliage and structuraly it's seem to 2ish..will add some branchs front and back
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