Game Client modified by Ender

Forum for alternative clients, mods & discussions on the same.

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Re: Game Client modified by Ender

Postby Smeller » Sat Jul 05, 2014 10:44 am

Well i've opened updater from another windows profile and it worked. That's weird anyway.
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Re: Game Client modified by Ender

Postby borka » Mon Jul 07, 2014 2:12 am

k - now you can look at this
viewtopic.php?f=27&t=35224

have fun
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viewtopic.php?f=42&t=40331
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Re: Game Client modified by Ender

Postby RubyRed » Tue Jul 08, 2014 2:44 pm

I got it to dl now it freezes as it tries to load after I log in.
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Re: Game Client modified by Ender

Postby DaemonicSableye » Thu Jul 10, 2014 6:47 pm

I downloaded Ender's client and ran just like he said. It says it's updating my files and then when I open my game absolutely nothing has changed. I compared my game to screenshots of other people using the clients and I don't have any of the features. What should I do?
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Re: Game Client modified by Ender

Postby kerat3537 » Fri Jul 11, 2014 6:18 am

Is it possible to run this (or any) client on a MacBook Pro?

If it's not possible to run this Client on a Mac, Is there any Client you can run on a Mac?
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Re: Game Client modified by Ender

Postby borka » Sat Jul 12, 2014 2:50 am

@kerat3537

prolly you just need to have the actual Apple Java installed, create a folder, drop the updater.jar (from 1st post url) into and run it - it should get you all needed files and libaries (you can use the libaries for other clients too)

check thist thread for hints on a run.sh
viewtopic.php?f=27&t=32796&start=140


@DaemonicSableye
run it with another user account / profile?
posting.php?mode=reply&f=27&t=14575#pr485028


RubyRed
Is your Java uptodate and working properly? if yes any error messages?
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Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
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Re: Game Client modified by Ender

Postby RubyRed » Sat Jul 12, 2014 3:58 am

Yes it is, I made serton to make serton it was updated. It does seem to crash off and on... but it is prety stable. It does crash but it did before. Main change that has happpned is I now have a hybrid laptop (HP harddrive in a gateway lappy). I do not think it should affect things to badly... I can run IMVU fine.. so IDK what to do here.
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Re: Game Client modified by Ender

Postby borka » Sat Jul 12, 2014 4:34 am

As long you have the right drivers for your gateway laptop the harddrive shouldn't matter (btw. HP doesn't manufacture harddisks ;) )

What Java version do you have? Java7u60 ?!? I wonder because you seem to have troubles with Ender and Anemone which makes me think it's a flaw with your Java install ...
Last edited by borka on Sat Jul 12, 2014 4:36 am, edited 1 time in total.
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Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
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Re: Game Client modified by Ender

Postby RubyRed » Sat Jul 12, 2014 4:36 am

The newest as I just reupdated it this morning.

Edit: If I need to restale fully I can do so... I did shift my whole system... it might need to download currectly fully for my system...

Also reading the website for java, v8 is coming out in 2015... so reading up and adjusting for it might be helpfull now.

Edit2: after the fresh restall its still not working right...
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Re: Game Client modified by Ender

Postby ramones » Mon Jul 14, 2014 8:41 am

I'm having some troubles getting ender to work aswell. Pain in the ass since I'm trying to set it up on old laptop, which not sure how it would work.

I dled java8 32bit (32bit system) and updater from Ender, ran it and he did its job. It does open, so I can enter user/pass but when I try to login, it freezes. (I guess I'm doing it allright when i run it with updeter, since I can't seem to find any run.bat? I also only have map folder, no other res and other type of folders, which I find weird)

Anyway to tell the error somehow?

The laptop is really old, being Intel 1.86GHz with 1gb ram and ATI mobility radeon x700, not sure how crappy that is, but its crappy :)

Someone mentioned that it could be something not supporting openGL or something like that?

EDIT1:
My error after managing to manually do run.bat and set it up:
Code: Select all
C:\Users\Luka\Desktop\Ender>"C:\Program Files\Java\jre8\bin\java.exe" -Xms256m -
Xmx512m -jar haven.jar moltke.seatribe.se
jul. 14, 2014 1:34:23 PM java.util.prefs.WindowsPreferences <init>
WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0
x80000002. Windows RegCreateKeyEx(...) returned error code 5.
Exception in thread "AWT-EventQueue-0" haven.GOut$GLException: GL Error: 1281 (i
nvalid value)
        at haven.GOut.checkerr(GOut.java:81)
        at haven.TexRT.subrend2(TexRT.java:94)
        at haven.TexRT.renderall(TexRT.java:113)
        at haven.HavenPanel.redraw(HavenPanel.java:256)
        at haven.HavenPanel$1.display(HavenPanel.java:91)
        at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78
)
        at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
        at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1
94)
        at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.
java:412)
        at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
        at javax.media.opengl.GLCanvas.paint(GLCanvas.java:277)
        at sun.awt.RepaintArea.paintComponent(Unknown Source)
        at sun.awt.RepaintArea.paint(Unknown Source)
        at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
        at java.awt.Component.dispatchEventImpl(Unknown Source)
        at java.awt.Component.dispatchEvent(Unknown Source)
        at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
        at java.awt.EventQueue.access$400(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
        at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
        at java.awt.EventQueue$4.run(Unknown Source)
        at java.awt.EventQueue$4.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)
javax.media.opengl.GLException: haven.GOut$GLException: GL Error: 1281 (invalid
value)
        at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)

        at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.
java:410)
        at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
        at haven.HavenPanel.uglyjoglhack(HavenPanel.java:363)
        at haven.HavenPanel.run(HavenPanel.java:392)
        at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLException: GL Error: 1281 (invalid value)
        at haven.GOut.checkerr(GOut.java:81)
        at haven.TexRT.fill(TexRT.java:78)
        at haven.TexGL.create(TexGL.java:63)
        at haven.TexGL.render(TexGL.java:89)
        at haven.TexRT.render(TexRT.java:66)
        at haven.Tex.crender(Tex.java:85)
        at haven.Tex.crender(Tex.java:89)
        at haven.GOut.image(GOut.java:116)
        at haven.MapView.drawmap(MapView.java:1278)
        at haven.MapView.draw(MapView.java:1427)
        at haven.Widget.draw(Widget.java:290)
        at haven.RootWidget.draw(RootWidget.java:116)
        at haven.UI.draw(UI.java:150)
        at haven.HavenPanel.redraw(HavenPanel.java:268)
        at haven.HavenPanel$1.display(HavenPanel.java:91)
        at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78
)
        at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
        at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1
94)
        at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GL
Canvas.java:452)
        at java.awt.event.InvocationEvent.dispatch(Unknown Source)
        at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
        at java.awt.EventQueue.access$400(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)
Exception in thread "Haven UI thread" javax.media.opengl.GLException: haven.GOut
$GLException: GL Error: 1281 (invalid value)
        at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)

        at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.
java:410)
        at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
        at haven.HavenPanel.uglyjoglhack(HavenPanel.java:363)
        at haven.HavenPanel.run(HavenPanel.java:392)
        at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLException: GL Error: 1281 (invalid value)
        at haven.GOut.checkerr(GOut.java:81)
        at haven.TexRT.fill(TexRT.java:78)
        at haven.TexGL.create(TexGL.java:63)
        at haven.TexGL.render(TexGL.java:89)
        at haven.TexRT.render(TexRT.java:66)
        at haven.Tex.crender(Tex.java:85)
        at haven.Tex.crender(Tex.java:89)
        at haven.GOut.image(GOut.java:116)
        at haven.MapView.drawmap(MapView.java:1278)
        at haven.MapView.draw(MapView.java:1427)
        at haven.Widget.draw(Widget.java:290)
        at haven.RootWidget.draw(RootWidget.java:116)
        at haven.UI.draw(UI.java:150)
        at haven.HavenPanel.redraw(HavenPanel.java:268)
        at haven.HavenPanel$1.display(HavenPanel.java:91)
        at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78
)
        at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
        at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1
94)
        at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GL
Canvas.java:452)
        at java.awt.event.InvocationEvent.dispatch(Unknown Source)
        at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
        at java.awt.EventQueue.access$400(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)


EDIT2:
I managed to find out thred about openGL problems and am trying to solve it via some other youtube methods...
Last edited by ramones on Mon Jul 14, 2014 1:07 pm, edited 2 times in total.
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