Zelacks wrote:EDIT: also logging out automatically with auto aggro bots is stupid. What if you are actually aggroed when it tries? Easy kill.
Now here is someone that actually used his brain, instead of just rambling about some single and limited personal point of view.
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xXGhostxX wrote:Another mod I'm not bothering to download

. Didn't update my ender's client either.
That's just silly ... Ender made sure is off by default in case you could not bare to look at this new setting.
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bmjclark wrote:Zelacks, i don't believe thats what he's trying to do.
Of course you believe ... was else is there. It definitely beats Knowing, as you can never be sure about others ... as they might be lying.
... "Killing the messenger" ring a bell, probably not ...
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bitza wrote:an idea, not thought through completely, given the law of unintended consequences any time something is changed, but maybe something to build on. agro is only possible at a certain distance to the player? ie. you have to be x amount of tiles/less than draw distance to that player before you can initate combat.
Though about that one to ... Different ranges for different features.
Like, also, seeing a character while not being able to identify them yet.
Also, maybe, additional change of not getting a agro when using a range weapon. (Could have two ranges, a outer 100% miss and a Inner 100% hit rate (even if you fail to actually hit(damage) your target of course.)
But as Dev's time is limited, and there planning to redo a lot of stuff ... well have to see.
Thanks Alg. No matter why you did it. Even If I'm going to get killed more because of it.
