Union Client Scripts

Forum for alternative clients, mods & discussions on the same.

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Re: Union Client Scripts

Postby Arcanist » Tue Jul 09, 2013 10:55 am

When I try to use getNearestTree() I get the error jObjectPos is not defined.

What can I do to define jObjectPos?
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Re: Union Client Scripts

Postby APXEOLOG » Tue Jul 09, 2013 2:22 pm

Arcanist wrote:When I try to use getNearestTree() I get the error jObjectPos is not defined.

What can I do to define jObjectPos?


use jGob(id).position() instead of jObjectPos(id)
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Re: Union Client Scripts

Postby Arcanist » Tue Jul 09, 2013 2:31 pm

Thanks, so I should edit the japi file


Code: Select all
function getNearestTree() {
   var trees = jGetObjects(25, jCoord(0, 0), ["trees/fir", "trees/pine"]);
   var min_len = 100500; var objid = 0;
   for (var i = 0; i < trees.length; i++) {
      if (jGob(trees[i]).dist(jMyCoords()).position() < min_len) {
         objid = trees[i];
         min_len = jGob(trees[i]).dist(jMyCoords()).position();
      }
   }
   return objid;
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Re: Union Client Scripts

Postby APXEOLOG » Tue Jul 09, 2013 3:27 pm

trees[i] is already jGob. you can just use trees[i].position()
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Re: Union Client Scripts

Postby Arcanist » Fri Jul 12, 2013 1:17 pm

Is seems the client cannot find the function dist, so I replaced it for position.

Now the client cannot find method position, perhaps I've made a stupid error...

Code: Select all
function getNearestTree() {
   var trees = jGetObjects(25, jCoord(0, 0), ["trees/fir", "trees/pine"]);
   var min_len = 100500; var objid = 0;
   for (var i = 0; i < trees.length; i++) {
      if (trees[i].position(jMyCoords()) < min_len) {
         objid = trees[i];
         min_len = trees[i].position(jMyCoords());
      }
   }
   return objid;
}
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Re: Union Client Scripts

Postby APXEOLOG » Fri Jul 12, 2013 6:32 pm

You've made it. you don't need to add arguments for position().
Code: Select all
function getNearestTree() {
   var trees = jGetObjects(25, jCoord(0, 0), ["trees/fir", "trees/pine"]);
   var min_len = 100500; var objid = 0;
   for (var i = 0; i < trees.length; i++) {
      if (trees[i].position().dist(jMyCoords()) < min_len) {
         objid = trees[i];
         min_len = trees[i].position().dist(jMyCoords());
      }
   }
   return objid;
}
W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
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Re: Union Client Scripts

Postby Arcanist » Sat Jul 13, 2013 7:04 pm

most functions are stolen.
Works, but not well.
Start it at the HF, out in the woods with wine and water and an axe in hand.
There must be 4 2x1 slots free

Code: Select all
//#! name = log harvester
//#! tooltip = harvest log

var actionTimeout = 1000 * 60 * 1;
var hartling = jMyCoords();   
var inventory = checkInventory();
var player = jGetObjects(1,0,"borka");

function checkInventory() {
   if(!jHaveWindow("Inventory")) {
      jToggleInventory();
      while(!jHaveWindow("Inventory"))
         jSleep(100);
   }
   return jGetWindow("Inventory").getInventories()[0];
}

function getNearestTree() {
   var trees = jGetObjects(25, jCoord(0, 0), ["trees/fir", "trees/pine"]);
   var min_len = 100500; var objid = 0;
   for (var i = 0; i < trees.length; i++) {
      if (trees[i].position().dist(jMyCoords()) < min_len) {
         objid = trees[i];
         min_len = trees[i].position().dist(jMyCoords());
      }
   }
   return objid;
}

function harvest(){
      var log = jFindObjectByName("log", 15).getID();
      jSendAction("carry");
      jWaitCursor("chi");
      jDoClick(log, 1, 0);
      jWaitMove();
      jSendDoubleAction("theTrav", "village");
      jWaitProgress(300000);
      jMoveStep(jCoord(0, -2));
      jWaitMove();
      jAbsClick(jMyCoords(), 3, 0);
      jWaitMove();
      jPFMove(hartling);
      waitPFEndMove();
      jAbsClick(jMyCoords(), 1, 0);
     jSendDoubleAction("theTrav", "hearth");
   

}   

function tohearth() {
   jSendDoubleAction("theTrav", "hearth");
   jWaitProgress(300000);
}

function tovillage() {
   drinkWine();
   jSleep(500);
   jSendDoubleAction("theTrav", "village");
   jWaitProgress(300000);
   }
   
function equipShovel() { // From axe
   var equip = checkEquipment();
   var shovel = inventory.getItems("shovel")[0];
   if (!shovel) return;
   if (equip.resName(6).indexOf("axe") >= 0) {
      dropItem(shovel.coord().add(0, 2));
      equip.takeAt(6);
      jWaitDrag(actionTimeout);
      inventory.drop(shovel.coord());
      jSleep(1000);
      waitDragName("shovel");
      equip.dropTo(6);
      jWaitDrop(actionTimeout);
   }
}   

function equipAxe() { // From Shovel
   var equip = checkEquipment();
   var axe = inventory.getItems("axe")[0];
   if (!axe) return;
   if (equip.resName(6).indexOf("shovel") >= 0) {
      dropItem(axe.coord().add(0, 2));
      equip.takeAt(6);
      jWaitDrag(actionTimeout);
      inventory.drop(axe.coord());
      jSleep(1000);
      waitDragName("axe");
      equip.dropTo(6);
      jWaitDrop(actionTimeout);
   }
}   



function takelog() {
var log = jFindObjectByName("log", 50).getID();
      jSendAction("carry");
      jWaitCursor("chi");
      jDoClick(log, 1, 0);
      jWaitMove();
     return;
}

function droplog() {
      jAbsClick(jMyCoords(), 3, 0);
      jWaitMove();
     return;
}

function stumper(){
   while(true){
      jSleep(100);
      jSetSpeed(1);
      if(jGetStamina() < 40){
         checkInventory();
         var waterflask = jGetWindow("Inventory").getInventories()[0].getItems("waterflask")[0];
         var bucket = jGetWindow("Inventory").getInventories()[0].getItems("bucket-water")[0];
         var bucket_coord = bucket.coord();
         bucket.take();
         jWaitDrag(5000);
         jSleep(200);
         waterflask.itemact(0);
         jSleep(200);
         jGetWindow("Inventory").getInventories()[0].drop(bucket_coord);
         jWaitDrop(5000);
         jSleep(200);
         waterflask.iact();
         jWaitPopup(1000);
         jSelectContextMenu("Drink");
         jSleep(200);
         jWaitEndProgress(10000);
      } else {
         var target_stump = jFindObjectByName("stump", 30);
         jDoClick(target_stump.getID(), 3, 0);
         jWaitPopup(1000);
         jSelectContextMenu("Remove");
         jWaitMove(20000);
         jSleep(200);
         jWaitEndProgress(65000);
         jSleep(200);
         jSleep(200);
         return;
      }
   }
   
}
   

function travelCount() {
   var buffs = jGetBuffs();
   for (var i = 0; i < buffs.length; i++) {
      if (buffs[i].name().indexOf("Travel Weariness") >= 0) {
         return buffs[i].meter();
      }
   }
   return 0;
}
   
function _pf_click(id) {
   if (!jIsPathFree(jGob(id))) {
      resetCursor();
      if (jPFClick(id) > 0) {
         if (jWaitStartMove(1000)) {
            waitPFEndMove();
            while (jIsMoving() || jMyCoords().dist(jObjectPos(id)) > 33) {
               jSleep(100);
            }
            return true;
         }
      }
   }
   return false;
}

function resetCursor() {
   if (!jIsCursor("arw")) {
      jAbsClick(jCoord(0, 0), 3, 0);
      jWaitCursor("arw", actionTimeout);
   }
}

function waitPFEndMove() {
   while (true) {
      jWaitEndMove();
      jSleep(500);
      if (!jIsMoving()) {
         return;
      }
   }
}
   
function treecutter() {
         var target_tree = jFindObjectByName("fur06", 30);
         jDoClick(target_tree, 3, 0);
         jWaitPopup(1000);
         jSelectContextMenu("chop");
         jWaitMove(20000);
         jSleep(200);
         jWaitEndProgress(65000);
         jSleep(200);
         
      }

function walktotree() {
         jPFMove (getNearestTree().getID() );
         waitPFEndMove();
         return;}
      
function cuttree() {
         jDoClick(getNearestTree().getID(), 3, 0);
         jWaitPopup(3000);
         jSelectContextMenu("Chop");
         jWaitMove(20000);
         jSleep(200);
         jWaitEndProgress(65000);
         jSleep(200);
         return;}
         
         
function treecutter2() {
      var trees = jGetObjects(25, jCoord(0, 0), ["trees/fir", "trees/pine", "trees/yew", "trees/birch", "trees/oak",]);
      var min_len = 100500;
      var target_tree = 0;
      for (var i = 0; i < trees.length; i++) {
      if (jObjectPos(trees[i]).dist(jMyCoords()) < min_len) {
         objid = trees[i];
         min_len = jObjectPos(trees[i]).dist(jMyCoords());
      }
   }
         jDoClick(target_tree, 3, 0);
         jWaitPopup(1000);
         jSelectContextMenu("chop");
         jWaitMove(20000);
         jSleep(200);
         jWaitEndProgress(65000);
         jSleep(200);
      }
      
      
function dropblock() {
         checkInventory();
         var inventory_wood = jGetWindow("Inventory").getInventories()[0].getItems("wood");
         for(var i in inventory_wood){
               if(inventory_wood[i] == 0){
                  break;
               }
               inventory_wood[i].drop();
               jSleep(200);
         }
   }
      
function drinkWater() {
   if (jGetStamina() > 80) return;
   inventory = checkInventory();
   var buckets = inventory.getItems("bucket-water");
   if (buckets.length > 0) {
      inventory.sortItems(buckets, "amount", false);
      var bucket = buckets[0];
      var bucket_coord = bucket.coord();
      if (bucket.isActual()) {
         bucket.take();
         jWaitDrag();
         var flasks = inventory.getItems("waterflask", "waterskin");
         if (flasks.length > 0) {
            var flask = flasks[0];
            if (flask.isActual()) {
               flask.itemact(0);
               jSleep(500);
               inventory.drop(bucket_coord);
               jWaitDrop();
            }
         }
      }
   }
 var flasks = inventory.getItems("waterflask", "waterskin");
   if (flasks.length > 0) {
      var flask = flasks[0];
      if (flask.isActual()) {
         flask.iact();
         if (jWaitPopup(actionTimeout)) {
            jSelectContextMenu("Drink");
            jWaitProgress();
         } else {
            // No water
            stopFlag = true;
         }
      }
   }
}   
   
function drinkWine() {
   if (travelCount() < 60) return;
   inventory = checkInventory();
   var buckets = inventory.getItems("bucket-wine");
   if (buckets.length > 0) {
      inventory.sortItems(buckets, "amount", false);
      var bucket = buckets[0];
      var bucket_coord = bucket.coord();
      if (bucket.isActual()) {
         bucket.take();
         jWaitDrag();
         var flasks = inventory.getItems("glass-winee");
         if (flasks.length > 0) {
            var flask = flasks[0];
            if (flask.isActual()) {
               flask.itemact(0);
               jSleep(500);
               inventory.drop(bucket_coord);
               jWaitDrop();
            }
         }
      }
   }
   var flasks = inventory.getItems("glass-winef");
   if (flasks.length > 0) {
      var flask = flasks[0];
      if (flask.isActual()) {
         flask.iact();
         if (jWaitPopup(actionTimeout)) {
         jSleep(500)
            jSelectContextMenu("Drink");
            jWaitProgress();
         } else {
            // No water
            stopFlag = true;
         }
      }
   }
}

function main2() {
   tohearth();
   jSleep(500);
   equipAxe();
   jSleep(500);
   drinkWater();
   jSleep(500);
   treecutter();
   jSleep(500);
   equipShovel();
   jSleep(500);
   stumper();
   jSleep(500);
   takelog();
   jSleep(500);
   tovillage();
   jSleep(500);
   droplog();
   }
   
function main() {
      //walktotree();
      //jSleep(500);
      cuttree();
      jSleep(500);
      drinkWater()
      jSleep(500);
      stumper();
      jSleep(500);
      drinkWine();
      jSleep(500)
      takelog();
      jSleep(500);
      tovillage();
      jSleep(500);
      droplog();
      jSleep(500);
      tohearth();
      jSleep(500);
      takelog()
      jSleep(500);
      drinkWine();
      jSleep(500);
      tovillage();
      jSleep(500);
      dropblock();
      jSleep(500);
      droplog();
      jSleep(500)
      if (jGetHungry() < 55) {return;}
      else {
      tohearth();
      loop();}
   
   }

function loop() {
   main();}
main();
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Arcanist
 
Posts: 2664
Joined: Mon Mar 19, 2012 2:01 pm

Re: Union Client Scripts

Postby overtyped » Sat Jul 13, 2013 9:27 pm

Arcanist wrote:most functions are stolen.
Works, but not well.
Start it at the HF, out in the woods with wine and water and an axe in hand.
There must be 4 2x1 slots free

Code: Select all
//#! name = log harvester
//#! tooltip = harvest log

var actionTimeout = 1000 * 60 * 1;
var hartling = jMyCoords();   
var inventory = checkInventory();
var player = jGetObjects(1,0,"borka");

function checkInventory() {
   if(!jHaveWindow("Inventory")) {
      jToggleInventory();
      while(!jHaveWindow("Inventory"))
         jSleep(100);
   }
   return jGetWindow("Inventory").getInventories()[0];
}

function getNearestTree() {
   var trees = jGetObjects(25, jCoord(0, 0), ["trees/fir", "trees/pine"]);
   var min_len = 100500; var objid = 0;
   for (var i = 0; i < trees.length; i++) {
      if (trees[i].position().dist(jMyCoords()) < min_len) {
         objid = trees[i];
         min_len = trees[i].position().dist(jMyCoords());
      }
   }
   return objid;
}

function harvest(){
      var log = jFindObjectByName("log", 15).getID();
      jSendAction("carry");
      jWaitCursor("chi");
      jDoClick(log, 1, 0);
      jWaitMove();
      jSendDoubleAction("theTrav", "village");
      jWaitProgress(300000);
      jMoveStep(jCoord(0, -2));
      jWaitMove();
      jAbsClick(jMyCoords(), 3, 0);
      jWaitMove();
      jPFMove(hartling);
      waitPFEndMove();
      jAbsClick(jMyCoords(), 1, 0);
     jSendDoubleAction("theTrav", "hearth");
   

}   

function tohearth() {
   jSendDoubleAction("theTrav", "hearth");
   jWaitProgress(300000);
}

function tovillage() {
   drinkWine();
   jSleep(500);
   jSendDoubleAction("theTrav", "village");
   jWaitProgress(300000);
   }
   
function equipShovel() { // From axe
   var equip = checkEquipment();
   var shovel = inventory.getItems("shovel")[0];
   if (!shovel) return;
   if (equip.resName(6).indexOf("axe") >= 0) {
      dropItem(shovel.coord().add(0, 2));
      equip.takeAt(6);
      jWaitDrag(actionTimeout);
      inventory.drop(shovel.coord());
      jSleep(1000);
      waitDragName("shovel");
      equip.dropTo(6);
      jWaitDrop(actionTimeout);
   }
}   

function equipAxe() { // From Shovel
   var equip = checkEquipment();
   var axe = inventory.getItems("axe")[0];
   if (!axe) return;
   if (equip.resName(6).indexOf("shovel") >= 0) {
      dropItem(axe.coord().add(0, 2));
      equip.takeAt(6);
      jWaitDrag(actionTimeout);
      inventory.drop(axe.coord());
      jSleep(1000);
      waitDragName("axe");
      equip.dropTo(6);
      jWaitDrop(actionTimeout);
   }
}   



function takelog() {
var log = jFindObjectByName("log", 50).getID();
      jSendAction("carry");
      jWaitCursor("chi");
      jDoClick(log, 1, 0);
      jWaitMove();
     return;
}

function droplog() {
      jAbsClick(jMyCoords(), 3, 0);
      jWaitMove();
     return;
}

function stumper(){
   while(true){
      jSleep(100);
      jSetSpeed(1);
      if(jGetStamina() < 40){
         checkInventory();
         var waterflask = jGetWindow("Inventory").getInventories()[0].getItems("waterflask")[0];
         var bucket = jGetWindow("Inventory").getInventories()[0].getItems("bucket-water")[0];
         var bucket_coord = bucket.coord();
         bucket.take();
         jWaitDrag(5000);
         jSleep(200);
         waterflask.itemact(0);
         jSleep(200);
         jGetWindow("Inventory").getInventories()[0].drop(bucket_coord);
         jWaitDrop(5000);
         jSleep(200);
         waterflask.iact();
         jWaitPopup(1000);
         jSelectContextMenu("Drink");
         jSleep(200);
         jWaitEndProgress(10000);
      } else {
         var target_stump = jFindObjectByName("stump", 30);
         jDoClick(target_stump.getID(), 3, 0);
         jWaitPopup(1000);
         jSelectContextMenu("Remove");
         jWaitMove(20000);
         jSleep(200);
         jWaitEndProgress(65000);
         jSleep(200);
         jSleep(200);
         return;
      }
   }
   
}
   

function travelCount() {
   var buffs = jGetBuffs();
   for (var i = 0; i < buffs.length; i++) {
      if (buffs[i].name().indexOf("Travel Weariness") >= 0) {
         return buffs[i].meter();
      }
   }
   return 0;
}
   
function _pf_click(id) {
   if (!jIsPathFree(jGob(id))) {
      resetCursor();
      if (jPFClick(id) > 0) {
         if (jWaitStartMove(1000)) {
            waitPFEndMove();
            while (jIsMoving() || jMyCoords().dist(jObjectPos(id)) > 33) {
               jSleep(100);
            }
            return true;
         }
      }
   }
   return false;
}

function resetCursor() {
   if (!jIsCursor("arw")) {
      jAbsClick(jCoord(0, 0), 3, 0);
      jWaitCursor("arw", actionTimeout);
   }
}

function waitPFEndMove() {
   while (true) {
      jWaitEndMove();
      jSleep(500);
      if (!jIsMoving()) {
         return;
      }
   }
}
   
function treecutter() {
         var target_tree = jFindObjectByName("fur06", 30);
         jDoClick(target_tree, 3, 0);
         jWaitPopup(1000);
         jSelectContextMenu("chop");
         jWaitMove(20000);
         jSleep(200);
         jWaitEndProgress(65000);
         jSleep(200);
         
      }

function walktotree() {
         jPFMove (getNearestTree().getID() );
         waitPFEndMove();
         return;}
      
function cuttree() {
         jDoClick(getNearestTree().getID(), 3, 0);
         jWaitPopup(3000);
         jSelectContextMenu("Chop");
         jWaitMove(20000);
         jSleep(200);
         jWaitEndProgress(65000);
         jSleep(200);
         return;}
         
         
function treecutter2() {
      var trees = jGetObjects(25, jCoord(0, 0), ["trees/fir", "trees/pine", "trees/yew", "trees/birch", "trees/oak",]);
      var min_len = 100500;
      var target_tree = 0;
      for (var i = 0; i < trees.length; i++) {
      if (jObjectPos(trees[i]).dist(jMyCoords()) < min_len) {
         objid = trees[i];
         min_len = jObjectPos(trees[i]).dist(jMyCoords());
      }
   }
         jDoClick(target_tree, 3, 0);
         jWaitPopup(1000);
         jSelectContextMenu("chop");
         jWaitMove(20000);
         jSleep(200);
         jWaitEndProgress(65000);
         jSleep(200);
      }
      
      
function dropblock() {
         checkInventory();
         var inventory_wood = jGetWindow("Inventory").getInventories()[0].getItems("wood");
         for(var i in inventory_wood){
               if(inventory_wood[i] == 0){
                  break;
               }
               inventory_wood[i].drop();
               jSleep(200);
         }
   }
      
function drinkWater() {
   if (jGetStamina() > 80) return;
   inventory = checkInventory();
   var buckets = inventory.getItems("bucket-water");
   if (buckets.length > 0) {
      inventory.sortItems(buckets, "amount", false);
      var bucket = buckets[0];
      var bucket_coord = bucket.coord();
      if (bucket.isActual()) {
         bucket.take();
         jWaitDrag();
         var flasks = inventory.getItems("waterflask", "waterskin");
         if (flasks.length > 0) {
            var flask = flasks[0];
            if (flask.isActual()) {
               flask.itemact(0);
               jSleep(500);
               inventory.drop(bucket_coord);
               jWaitDrop();
            }
         }
      }
   }
 var flasks = inventory.getItems("waterflask", "waterskin");
   if (flasks.length > 0) {
      var flask = flasks[0];
      if (flask.isActual()) {
         flask.iact();
         if (jWaitPopup(actionTimeout)) {
            jSelectContextMenu("Drink");
            jWaitProgress();
         } else {
            // No water
            stopFlag = true;
         }
      }
   }
}   
   
function drinkWine() {
   if (travelCount() < 60) return;
   inventory = checkInventory();
   var buckets = inventory.getItems("bucket-wine");
   if (buckets.length > 0) {
      inventory.sortItems(buckets, "amount", false);
      var bucket = buckets[0];
      var bucket_coord = bucket.coord();
      if (bucket.isActual()) {
         bucket.take();
         jWaitDrag();
         var flasks = inventory.getItems("glass-winee");
         if (flasks.length > 0) {
            var flask = flasks[0];
            if (flask.isActual()) {
               flask.itemact(0);
               jSleep(500);
               inventory.drop(bucket_coord);
               jWaitDrop();
            }
         }
      }
   }
   var flasks = inventory.getItems("glass-winef");
   if (flasks.length > 0) {
      var flask = flasks[0];
      if (flask.isActual()) {
         flask.iact();
         if (jWaitPopup(actionTimeout)) {
         jSleep(500)
            jSelectContextMenu("Drink");
            jWaitProgress();
         } else {
            // No water
            stopFlag = true;
         }
      }
   }
}

function main2() {
   tohearth();
   jSleep(500);
   equipAxe();
   jSleep(500);
   drinkWater();
   jSleep(500);
   treecutter();
   jSleep(500);
   equipShovel();
   jSleep(500);
   stumper();
   jSleep(500);
   takelog();
   jSleep(500);
   tovillage();
   jSleep(500);
   droplog();
   }
   
function main() {
      //walktotree();
      //jSleep(500);
      cuttree();
      jSleep(500);
      drinkWater()
      jSleep(500);
      stumper();
      jSleep(500);
      drinkWine();
      jSleep(500)
      takelog();
      jSleep(500);
      tovillage();
      jSleep(500);
      droplog();
      jSleep(500);
      tohearth();
      jSleep(500);
      takelog()
      jSleep(500);
      drinkWine();
      jSleep(500);
      tovillage();
      jSleep(500);
      dropblock();
      jSleep(500);
      droplog();
      jSleep(500)
      if (jGetHungry() < 55) {return;}
      else {
      tohearth();
      loop();}
   
   }

function loop() {
   main();}
main();

THANK YOU SO MUCH FOR THIS, I FUCKING LOOOOOOOOOOVE IT.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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overtyped
 
Posts: 3906
Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

Re: Union Client Scripts

Postby Arcanist » Sat Jul 13, 2013 10:20 pm

Oh, it will only cut pine and fur, if you want it to cut more types then add them into the getNearestTree function
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Arcanist
 
Posts: 2664
Joined: Mon Mar 19, 2012 2:01 pm

Re: Union Client Scripts

Postby seba95 » Tue Jul 16, 2013 9:41 pm

hello everyone I have a problem with the script under the name ,, taker " pops up this error evertime if i use this script.

http://scr.hu/3ui/cfw8w

PS:What do Silder ?
seba95
 
Posts: 15
Joined: Sat Feb 11, 2012 2:06 pm

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