Daji's Graphic mod V.1.00

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Re: Daji's Graphic mod - Birch tree

Postby Zing1515 » Fri Sep 16, 2011 11:03 pm

Daji wrote:I promise I'll update trees and others stuffs but I have others priorities right now

Ok, no problem. I was just hoping to have another update soon with new stuff. Good luck with everything you need to do, Daji. :)
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Re: Daji's Graphic mod - Birch tree

Postby Daji » Sun Oct 02, 2011 11:27 pm

need to change my mind about things so I redo the fir tree
no file right now, had to finish the pine tree too, and big logs and trunks, and.. you know what
Image
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Re: Daji's Graphic mod - Fir tree

Postby Robertzon » Sun Oct 02, 2011 11:36 pm

The graphics are hurting my eyes, don't know why.
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Re: Daji's Graphic mod - Fir tree

Postby rozn » Sun Oct 02, 2011 11:54 pm

I think it's zoomed in.
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Re: Daji's Graphic mod - Fir tree

Postby Robertzon » Mon Oct 03, 2011 5:19 am

It better be.
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Re: Daji's Graphic mod - Fir tree

Postby SacreDoom » Mon Oct 03, 2011 7:18 am

I really like it, but..

Sorry to say, it's too detailed to place in-game. Will probably draw too much attention. :(

Also some minor crits:

Why is the stump of the trunk totally twisted and leaning incredibly much to the right, when the trunk on the highest stage tree is completely straight?

Also, the texture change from the 3rd stage to 4th stage is kinda wierd. the needles look way fatter on the 3rd stage, and I think it lacks a bit of shadow.
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Re: Daji's Graphic mod - Fir tree

Postby Daji » Mon Oct 03, 2011 8:52 am

Yes It's a X2 graphic render, you should see that, but I'll correct it for the poor raped eyes of yours

SacreDoom wrote:I really like it, but..

Sorry to say, it's too detailed to place in-game. Will probably draw too much attention. :(

Also some minor crits:

Why is the stump of the trunk totally twisted and leaning incredibly much to the right, when the trunk on the highest stage tree is completely straight?

Also, the texture change from the 3rd stage to 4th stage is kinda wierd. the needles look way fatter on the 3rd stage, and I think it lacks a bit of shadow.

Gotta change some little things yes, 3rd and 4th stage aren't satisfying enough for me
For the Trunk, It's because a straight cut tree would leave nothing but a small graphic, not big enough for the hitbox to be correct, but I miss the objectif here, I wanted to uproot the trunk
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Re: Daji's Graphic mod - Fir tree

Postby Daji » Sat Oct 15, 2011 12:12 pm

Remake the silk set :
Silkmoth - Silkeggmoth - Coccon
Silkworm - Mullberry - Grappe
Image

Note the mullberry is white fur purpose, the white mullberry tree is the "only" tree, which silkworm can be farm from it leaves.

Also redo the fir trees, the colors and transitions beetween stage
Image

And all the files are updated, enjoy, thanks to Phades for the host partner
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Re: Daji's Graphic mod - Fir tree

Postby Sleep » Sat Oct 15, 2011 12:49 pm

Oh no passwordio!
EDIT:Requiered pass and username for a second there, seems to be fixed though.
Last edited by Sleep on Sat Oct 15, 2011 12:52 pm, edited 1 time in total.
This post was made by me.
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Re: Daji's Graphic mod - Fir tree

Postby Daji » Sat Oct 15, 2011 12:52 pm

Sorry I mess up with the link ftp/http, should work fine now
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