Daji's Graphic mod V.1.00

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Re: Daji's Graphic mod - Fir tree

Postby Mvpeh » Wed Nov 09, 2011 5:51 am

Can anybody direct me to the file for the boulder?
I want to delete it.. it's hiding somewhere.
I know it's somewhere in:
HnH_Ender_x64\res\gfx\terobjs\?
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Re: Daji's Graphic mod - Fir tree

Postby Daji » Wed Nov 09, 2011 8:20 am

It's here, but I'm reworking it

\res\gfx\terobjs\bumlings\03.res

Apple tree avaible tonight
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Re: Daji's Graphic mod - Fir tree

Postby SacreDoom » Wed Nov 09, 2011 8:30 am

It's nice that you're experimenting with non-copypasted leaves, but those are WAY too dark. The dark outline around all the leaves gives it a very cartoony feel. which really makes it not match with the rest of your stuff.

All stages from 1-3 are pretty neat, but at 4 and 5, they begin to look like you rushed it, or had too much to look over. I'd give a try at removing some dark around the leaves.

Also I'm pretty sure I haven't ever seen branches that twitch in a 90 degree turn downwards. That looks really wierd.

Otherwise, it's pretty cool though.
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Re: Daji's Graphic mod - Fir tree

Postby VileThings » Wed Nov 09, 2011 12:31 pm

This graphics pack is probably the most awesome thing I have seen since I started playing HnH. Keep it up, please ;)
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Re: Daji's Graphic mod - Fir tree

Postby Mvpeh » Wed Nov 09, 2011 1:40 pm

Thanks, finally deleted that boulder.
Also, I agree with Sacre - the leaves look too dark and that branch takes a.. very awkward turn. Try making the leaves maybe the color of your Oak trees?
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Re: Daji's Graphic mod - Fir tree

Postby Daji » Wed Nov 09, 2011 4:24 pm

SacreDoom wrote:It's nice that you're experimenting with non-copypasted leaves, but those are WAY too dark. The dark outline around all the leaves gives it a very cartoony feel. which really makes it not match with the rest of your stuff.

All stages from 1-3 are pretty neat, but at 4 and 5, they begin to look like you rushed it, or had too much to look over. I'd give a try at removing some dark around the leaves.

Also I'm pretty sure I haven't ever seen branches that twitch in a 90 degree turn downwards. That looks really wierd.

Otherwise, it's pretty cool though.

Mvpeh wrote:Thanks, finally deleted that boulder.
Also, I agree with Sacre - the leaves look too dark and that branch takes a.. very awkward turn. Try making the leaves maybe the color of your Oak trees?

Normaly I would agree with you, but think about the textures where the trees are on :green on green, with the Oaks I solve the "problem" with a brighter color, but this time an appletree is more saturate
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Re: Daji's Graphic mod - Fir tree

Postby Mvpeh » Wed Nov 09, 2011 4:33 pm

Daji wrote:Normaly I would agree with you, but think about the textures where the trees are on :green on green, with the Oaks I solve the "problem" with a brighter color, but this time an appletree is more saturate


Yes, but what I look forward to in seeing apple trees is their brightness and color, and their apples emphasized around the branches and leaves. I just don't see it here. I like the drawing, but it's not what I believe to be your style.
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Re: Daji's Graphic mod - Fir tree

Postby kohg » Wed Nov 09, 2011 4:35 pm

those apples look more like cherries to me.
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Re: Daji's Graphic mod - Fir tree

Postby Nummy » Wed Nov 09, 2011 7:11 pm

Nice one, next pine tree, pine tree pine tree... this in game is sooo ugly...
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Re: Daji's Graphic mod - Fir tree

Postby Daji » Wed Nov 09, 2011 7:45 pm

Files updated

kohg wrote:those apples look more like cherries to me.

Half a head character size, check your apples is so in reality :)

Nummy wrote:Nice one, next pine tree, pine tree pine tree... this in game is sooo ugly...

maybeeee yep
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