Daji's Graphic mod V.1.00

Forum for alternative clients, mods & discussions on the same.

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Re: Daji's Graphic mod - stone interface

Postby SacreDoom » Sun Dec 04, 2011 5:29 pm

It's still terrifying. A background texture should be at least somewhat smooth and not look like an over-dithered hellhole. Too many details hurts the friggen eyes.

On another note, why do all your trees have different foliage textures?
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Re: Daji's Graphic mod - stone interface

Postby Mahkukuja » Tue Dec 06, 2011 2:53 pm

hello daji, :)

i saw your nice trees and so i asked me: "can you make stairs for the cliffs too, please? because i really often wish that i could build stairs. i like to run around, really! but when i see a verrrrry long cliff.... :? :lol:
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Re: Daji's Graphic mod - stone interface

Postby Daji » Tue Dec 06, 2011 4:04 pm

Mahkukuja wrote:hello daji, :)

i saw your nice trees and so i asked me: "can you make stairs for the cliffs too, please? because i really often wish that i could build stairs. i like to run around, really! but when i see a verrrrry long cliff.... :? :lol:

I'm afraid this won't be possible
I would like to but I'm not developper of H&H and I only do graphic alternative to the Original so no news thingies
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Re: Daji's Graphic mod - stone interface

Postby ravenguard19 » Tue Dec 06, 2011 4:56 pm

Thats onlya graphic mod, he can't make stairsfor the cliffs. Its a server side thing.
Image

Because we can and we will.... die!
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Re: Daji's Graphic mod - stone interface

Postby Mahkukuja » Tue Dec 06, 2011 5:03 pm

hello daji and ravenguard19

what a pity, hu? ;)

greetings mahkukuja
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Re: Daji's Graphic mod - stone interface

Postby Monkeytofu » Wed Dec 07, 2011 6:51 am

Hey Daji, thanks for the great reskins. I finally got them to play nice with most of sacredoom's reskins (the ones you haven't done/ gotten to) and my game is looking really good.

Do you plan on editing in game tiles? I think a new cobblestone instead of the conventional paved stone tile would look great. I don't know how I would go about making my own, and was wondering if you knew if you only need to draw 1 basic tile or every variation? I'd try to draw one myself if it was the case.
[13:09:52] <shadowchris> u seduce to name calling?

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Re: Daji's Graphic mod - stone interface

Postby SacreDoom » Wed Dec 07, 2011 10:37 am

Not meaning to answer in his place, but as far as I know, none of the extractors actually extract the TILES in the graphics folder, so you'll need to ask somebody to extract them before Daji/I can do these. Again with all the new extracters I dunno if one of them actually DOES extract game tiles, but AFAIK none do.
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Re: Daji's Graphic mod - stone interface

Postby EnderWiggin » Wed Dec 07, 2011 12:51 pm

This one does unpack tiles correctly into images.
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Re: Daji's Graphic mod - stone interface

Postby SacreDoom » Thu Dec 08, 2011 9:41 am

Oh yay.

>:3
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Re: Daji's Graphic mod - stone interface

Postby Daji » Thu Dec 08, 2011 12:17 pm

Monkeytofu wrote:Hey Daji, thanks for the great reskins. I finally got them to play nice with most of sacredoom's reskins (the ones you haven't done/ gotten to) and my game is looking really good.

Do you plan on editing in game tiles? I think a new cobblestone instead of the conventional paved stone tile would look great. I don't know how I would go about making my own, and was wondering if you knew if you only need to draw 1 basic tile or every variation? I'd try to draw one myself if it was the case.

I will edit the game tiles, I should do first the paved stone and the forest too, but as you ask there is multiple variation of every ground set
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