Apoc Lite

Forum for alternative clients, mods & discussions on the same.

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Re: Modding the Ender client

Postby fallout » Sat Jan 18, 2014 3:11 pm

Ability to take items out of barter stand using shift+alt etc
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Re: Modding the Ender client

Postby Investor » Sat Jan 18, 2014 11:33 pm

There was a problem. When someone attacks me or I'll attack someone, quite often the client freezes. Here's SS from console:

Image
Image
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Re: Modding the Ender client

Postby Xcom » Sun Jan 19, 2014 6:23 am

Investor wrote:There was a problem. When someone attacks me or I'll attack someone, quite often the client freezes. Here's SS from console:

Image


This was related to an old Ender update that didn't have a null check. It was plugged in the latest update, update 4.

Im working on a new update based on that alt and F10 bug. Also fixing some login screen bugfixes. Going to add a few other features as well.
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Re: Modding the Ender client

Postby Xcom » Sun Jan 19, 2014 6:39 pm

Update 5 is out.

Most of the update was smaller fixes here and there that people had requested over time. I think I have added most if not all.

Things to note is that night vision now remembers the state after rebooting the client. Same goes for hide objects. I also made sure to have all new added features be toggle able from the options menu, by default they should be off when you update. I think the only one that is not toggle able is the damage value. It can be a bit annoying when showing up on your own portrait when taking smaller damages here and there. But its smart enough to know when deers heal you or other animals. It does keep track proper how much SHP have been done.

Ctrl + Home now forces all windows outside your view to be pushed in. It might throw off the hotbars and cause a bit of havoc but you wont need to resize to a bigger window to find that minimap or character window anymore. Also Alt and right click on the trade items in the trade stand will now instantly eject 56 items into your inventory. No need to click the items out one by one anymore.

Be careful using the features labeled with WARNING. Those features are only there for people who wants to push there PC to the limit and take a satellite screenshot. I strongly recommend rebooting client after using them. The smooth scale helps with zooming out, the other 2 check boxes helps objects stay loaded even when moving outside the regular distance. If you walk around your area you want to screen shoot at a moderate zoom in you shouldn't lag. Heavy PC lag starts when you start to zoom out. Other then that I did add a better zoomout so its possible to zoom out a whole lot more then before.

As stated before F10 release or Alt Key release wont cause issues anymore. Same goes for the loginscreen. I plugged a few of the annoying crashes related to the "Forget Me" state in the login window. There was a constant bug where the client would hang up on autologin. I attempted to fix it. I hope its gone now.

Last and most important. Pink rams on minimap.
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Re: Modding the Ender client

Postby dafels2 » Mon Jan 20, 2014 12:53 pm

Hey, really great work on the client ;)
I have an combat feature to suggest, it would be great if you would realise it.
An image, the feature would show the attack and defence of aggroed enemy over their heads, dont pay attention to my client lel, i wouldn't ever be able to code something like this myself, that's why I am suggesting this to you
Couldn't find any more suitable picture for it, this is just an illustration
If you make this feature, it's 10/10 combat client, would use
Image

-Added player lines based on kiln color.


Kiln color you say? ¦]
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Re: Modding the Ender client

Postby Xcom » Mon Jan 20, 2014 3:31 pm

Interesting idea. Will try.
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Re: Modding the Ender client

Postby Investor » Mon Jan 20, 2014 8:29 pm

When I tried to highlight the bucket on the ground, my client again crashed. Here is ss:

Image
Image
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Re: Modding the Ender client

Postby MrBunzy » Wed Jan 22, 2014 11:52 pm

Hey, I'm playing from a mac and started using you're client, so far works great.

couple small things with the last update, if you have combat cross on and go out of range of you're target (or enter a house), it causes everything on the screen to turn red, kinda freaky..
Image
Another thing, alt-clicking something to make it flash green now causes item % health to appear over it. Not sure if this was intended, but it causes the client to crash when alt-clicking items that don't have health, such as logs, signposts, and dropped objects.

As far as suggestions go, have you considered stealing some stuff from union? I'm particularly interested in Q-W-E-R-T-Y hotbar spots and boat hit boxes.

Anyway, really appreciate everything you've put in so far, keep up the good work :).
(once and futue king btw)
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Re: Modding the Ender client

Postby DeadlyPencil » Thu Jan 23, 2014 4:59 pm

iam still using version 4 at the moment but i wanted to mention that my autodrinker stopped working after along time of playing. not really sure what caused it, but turning it off and on did not reset it. the only thing i can think of is i manually refilled the flask a couple times. would picking up buckets out of the inventory screw up the script? i didn't want to log out and log back in because i had a hemp buff so i didn't test if that would fix it.
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Re: Modding the Ender client

Postby Xcom » Thu Jan 23, 2014 5:43 pm

Thanks alot for all the inputs. I have been looking into trying to reproduce the bugs explained above so I can find a proper fix for them. Also going to give it a good go and add the suggestion dafels2 posted. Hoping to have the next bug update out very shortly.
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