Game client modified by Gilbertus

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Re: Game client modified by Gilbertus

Postby DigDog » Mon Jan 10, 2011 9:51 am

Bump for what reason?
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Re: Game client modified by Gilbertus

Postby SacreDoom » Mon Jan 10, 2011 10:18 am

Because this needs to be sticked.. :P
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Re: Game client modified by Gilbertus

Postby DigDog » Mon Jan 10, 2011 11:35 am

Updating the first post with the current downloadlinks seems more important to me.
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Re: Game client modified by Gilbertus

Postby jorb » Tue Jan 11, 2011 9:58 am

sticky.
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Re: Game client modified by Gilbertus

Postby Tchey » Tue Jan 11, 2011 12:42 pm

I'm lost.

What should i download to play with the last game, world 4, full screen, etc ?
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Re: Game client modified by Gilbertus

Postby Helga » Tue Jan 11, 2011 4:28 pm

Tchey wrote:I'm lost.

What should i download to play with the last game, world 4, full screen, etc ?

Official client can fullscreen :3
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Re: Game client modified by Gilbertus

Postby bdew » Wed Jan 12, 2011 12:44 am

If anyone remembers my script to merge maps for dgladkov's client... here's the same script hacked to work with Gilbertrus format.

Run it from the maps folder and you'll (hopegully) get out_???.png, which contain everything that could be merged.

You will need some rescent 2.x version of python (2.6 and 2.7 will work, 3.x won't) and a matching build of python image library (http://www.pythonware.com/products/pil/).

I will not make a pre-packaged executable, because last time people started screaming "OMGWTFHAXTROJANKEYLOGGER!111" :)

Script here: http://pastebin.com/1LXLZRQG
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Re: Game client modified by Gilbertus

Postby Gedrean » Wed Jan 12, 2011 7:35 am

bdew wrote:Run it from the maps folder and you'll (hopegully) get out_???.png, which contain everything that could be merged.


Is that one out_xxx.png per session, or one TOTAL that merges ALL the sessions together?
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Re: Game client modified by Gilbertus

Postby DigDog2 » Wed Jan 12, 2011 11:49 am

bdew wrote:If anyone remembers my script to merge maps for dgladkov's client... here's the same script hacked to work with Gilbertrus format.

Run it from the maps folder and you'll (hopegully) get out_???.png, which contain everything that could be merged.

You will need some rescent 2.x version of python (2.6 and 2.7 will work, 3.x won't) and a matching build of python image library (http://www.pythonware.com/products/pil/).

I will not make a pre-packaged executable, because last time people started screaming "OMGWTFHAXTROJANKEYLOGGER!111" :)

Script here: http://pastebin.com/1LXLZRQG

viewtopic.php?f=5&t=10840&p=118366#p118359
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Re: Game client modified by Gilbertus

Postby bdew » Wed Jan 12, 2011 3:38 pm

Gedrean wrote:
bdew wrote:Run it from the maps folder and you'll (hopegully) get out_???.png, which contain everything that could be merged.


Is that one out_xxx.png per session, or one TOTAL that merges ALL the sessions together?


It attempts to merge as many sessions as possible into a single image, if any tile in different sessions is exactly the same file those sessions will be merged (with shifting to the correct co-ordinates, etc.)
If some sessions can not be merged they will be output into different files.

It's the same algorithm the original mkmap.py used, except i updated it to gilbertrus naming scheme.

DigDog2 wrote:http://www.havenandhearth.com/forum/viewtopic.php?f=5&t=10840&p=118366#p118359


At first i was like "Oh wow someone went and cleaned up my horrible mess, cool!" but then "He removed all the interesting stuff! FUUUUU~".
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