Game client modified by Gilbertus

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Re: Game client modified by Gilbertus

Postby Moogie » Sun Jan 23, 2011 5:22 am

My map corrupted after the recent server crash. Now the map.html only displays my latest session (ignoring the thousands of previously saved tiles), and the merger script spits out this error:

Traceback (most recent call last):
File "C:\Users\Moogie\Haven & Hearth\map\merge.py", line 58, in <module>
_,x,y=fn[:-4].split('_')
ValueError: need more than 1 value to unpack

Sorry I've double-posted this in both Gilbertus threads; not sure which one is more active or looked-at by helpy people. x]
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Re: Game client modified by Gilbertus

Postby Deathscreton » Sun Jan 23, 2011 7:47 am

My map.html doesn't take the images that Gilbertus saves and uses them. When I open the Map.html file, I just get some type of light skin type colored background. :P And turning on the grid does nothing.
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Re: Game client modified by Gilbertus

Postby jgudge » Sun Jan 23, 2011 9:11 am

Moogie wrote:My map corrupted after the recent server crash. Now the map.html only displays my latest session (ignoring the thousands of previously saved tiles), and the merger script spits out this error:

Traceback (most recent call last):
File "C:\Users\Moogie\Haven & Hearth\map\merge.py", line 58, in <module>
_,x,y=fn[:-4].split('_')
ValueError: need more than 1 value to unpack

Sorry I've double-posted this in both Gilbertus threads; not sure which one is more active or looked-at by helpy people. x]

Same has happened to me, no known fix from me yet, anyone have any solutions atm?
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Re: Game client modified by Gilbertus

Postby EnderWiggin » Sun Jan 23, 2011 9:20 am

jgudge wrote:
Moogie wrote:My map corrupted after the recent server crash. Now the map.html only displays my latest session (ignoring the thousands of previously saved tiles), and the merger script spits out this error:

Traceback (most recent call last):
File "C:\Users\Moogie\Haven & Hearth\map\merge.py", line 58, in <module>
_,x,y=fn[:-4].split('_')
ValueError: need more than 1 value to unpack

Sorry I've double-posted this in both Gilbertus threads; not sure which one is more active or looked-at by helpy people. x]

Same has happened to me, no known fix from me yet, anyone have any solutions atm?

Looks like some map tiles have corrupted names. look closer at them closer - they should look like "tile_X_Y.png", and I can assume some tiles missing one of undrscores.
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Re: Game client modified by Gilbertus

Postby jgudge » Sun Jan 23, 2011 9:29 am

Is there an easy fix to this, or is this thing gonna be bugged for a while?

I have like 60 folders to look through, alternate fix would be orgasmitastic. thnx
George Carlin wrote:The real reason that we can’t have the Ten Commandments in a courthouse: You cannot post “Thou shalt not steal,” “Thou shalt not commit adultery,” and “Thou shalt not lie” in a building full of lawyers, judges, and politicians. It creates a hostile work environment.
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Re: Game client modified by Gilbertus

Postby PIZ » Sun Jan 23, 2011 10:03 am

After some work I got the Gilbertus client to work but my username and password are coming up as invalid while the same username and pass work fine with the original client. What's up?
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Re: Game client modified by Gilbertus

Postby bdew » Sun Jan 23, 2011 1:20 pm

Moogie wrote:Traceback (most recent call last):
File "C:\Users\Moogie\Haven & Hearth\map\merge.py", line 58, in <module>
_,x,y=fn[:-4].split('_')
ValueError: need more than 1 value to unpack


There is some file with a corrupted name in your map folders that is causing this error.

I've made a change that makes this error non-fatal, you can get the new version here: https://bitbucket.org/bdew/hnhtools/raw ... 2/mkmap.py

Whatever corrupted file you have there will still not be processed (as it's co-ordinates cannot be determined), but it will not make the script stop.
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Re: Game client modified by Gilbertus

Postby Gedrean » Sun Jan 23, 2011 3:31 pm

PIZ wrote:After some work I got the Gilbertus client to work but my username and password are coming up as invalid while the same username and pass work fine with the original client. What's up?


Check the contents of your run.bat - if they are "sh.seatribe.se" change to "moltke.seatribe.se" - check the tshooting thread linked in the first post in thread, also make sure Username is capitalized exactly the same - first place i've seen where username is case-sensitive.
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Re: Game client modified by Gilbertus

Postby Huojin » Sun Jan 23, 2011 4:14 pm

Gedrean wrote:
Huojin wrote:My mapper isn't working at all, halp?


A number of possibilities:
One: The server is lagged. The map won't show up immediately in the minimap if it is. Give it time, it should show up. If not, there are other threads that have discussed that.

Two: You open map.html and get a blank - check through other numbered folders in the "maps" directory - if you see ones with content, then likely you are opening map.html after closing Gilbertus - for some reason it changes the "currentsession" to a new folder when doing that sometimes.

Inside my "map" folder, I only have map.html :\
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Re: Game client modified by Gilbertus

Postby Moogie » Sun Jan 23, 2011 7:07 pm

Thank you so much for the edit, bdew! I was NOT looking forward to searching through all 46 folders and 3992 files for the one corrupted image. :D

Edit: Just tested it, works like a dream. \o/
Last edited by Moogie on Sun Jan 23, 2011 7:10 pm, edited 1 time in total.
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