That means that your Java path is set incorrectly.
You have 2 options:
1)Change your Environment Variables to properly point to the Java path.
2)Open the run.bat and change it to point to the proper Java path.
Moderator: Phades
ewlol wrote:Ok, so, i am still trying to get this to work on a mac.
I did what sabi said--but, I get this error that says:
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Unable to access jarfile haven.jar
ewlol wrote:So, to remedy this, I specified the path to the .jar file into the .bat, which I have now made a .txt file I can use to edit (and it works the same like a batch thru terminal on a mac).
this is what my code in the .bat/.txt file says after I specified the haven.jar path:
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java -Xms256m -Xmx512m -jar /Users/Elliot/Desktop/hh-macosx-ppc/haven.jar sh.seatribe.se
did I do something wrong, because when I run the file thru terminal, have breifly loads, then this error appears in terminal:
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Exception in thread "Haven main thread" java.lang.UnsatisfiedLinkError: no jogl in java.library.path
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1682)
at java.lang.Runtime.loadLibrary0(Runtime.java:822)
at java.lang.System.loadLibrary(System.java:993)
at com.sun.opengl.impl.NativeLibLoader.loadLibraryInternal(NativeLibLoader.java:189)
at com.sun.opengl.impl.NativeLibLoader.access$000(NativeLibLoader.java:49)
at com.sun.opengl.impl.NativeLibLoader$DefaultAction.loadLibrary(NativeLibLoader.java:80)
at com.sun.opengl.impl.NativeLibLoader.loadLibrary(NativeLibLoader.java:103)
at com.sun.opengl.impl.NativeLibLoader.access$200(NativeLibLoader.java:49)
at com.sun.opengl.impl.NativeLibLoader$1.run(NativeLibLoader.java:111)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.opengl.impl.NativeLibLoader.loadCore(NativeLibLoader.java:109)
at com.sun.opengl.impl.macosx.MacOSXGLDrawableFactory.<clinit>(MacOSXGLDrawableFactory.java:53)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:164)
at javax.media.opengl.GLDrawableFactory.getFactory(GLDrawableFactory.java:108)
at javax.media.opengl.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:520)
at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:131)
at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:90)
at haven.HavenPanel.<init>(HavenPanel.java:63)
at haven.MainFrame.<init>(MainFrame.java:125)
at haven.MainFrame.main2(MainFrame.java:238)
at haven.MainFrame.access$100(MainFrame.java:34)
at haven.MainFrame$6.run(MainFrame.java:291)
at java.lang.Thread.run(Thread.java:613)
java -Xms256m -Xmx512m -Djava.library.path="/Users/Elliot/Desktop/hh-macosx-ppc" -jar haven.jar sh.seatribe.se
Spiff wrote:Bigger difficulty is really that it's really really really hard to identify local minimaps. The coordinate system in-game is scrambled with a new origin on every login. So you can't use that to identify them. Basically, you have to eyeball it.
Spiff wrote:Is there any chance of having xray let you click on objects behind other objects without being "highlighted" yellow?
Gilbertus wrote:Spiff wrote:Bigger difficulty is really that it's really really really hard to identify local minimaps. The coordinate system in-game is scrambled with a new origin on every login. So you can't use that to identify them. Basically, you have to eyeball it.
I'm thinking of make MD5 hash of minimap images and compare them but it will probably work only sometimes. Since environment changes fast (growing trees etc.) and every new generated minimaps will be different.Spiff wrote:Is there any chance of having xray let you click on objects behind other objects without being "highlighted" yellow?
It annoys me too. X-ray function only draw outline instead of object but object still is there and takes events. Maybe i will find a way to change it but for now i don't know how.
If someone codes this entirely (client + backend), I'll host it as long as traffic remains less than 50 GB per week.Granger wrote:I'll do it, in case you pay for the traffic.dra6o0n wrote:2) Every map will occasionally send data online if used, to upload information about the map to a map server, where the server then collects such maps, and uses a smart way to take the maps and find any similarities, then presses them together.
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