Ender's Client with Radars/Highlighter

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Re: Ender's Client with Radars/Highlighter

Postby Phynx » Fri Dec 16, 2011 6:10 pm

Nice work, but the claim management bug is back with this client
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Re: Ender's Client with Radars/Highlighter

Postby ArvinJA » Fri Dec 16, 2011 6:31 pm

Phynx wrote:Nice work, but the claim management bug is back with this client

What bug is that? Also, my code contains all of Ender's code and it's not like I've been adding to a lot of the files, so it's really weird that old Ender bugs keep popping up.
Anyway, add me on Skype and we can try to solve it together.
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Re: Ender's Client with Radars/Highlighter

Postby EnderWiggin » Fri Dec 16, 2011 6:36 pm

This bug is because Landwindow.class is included into haven.jar. This class is supposed to be loaded from res file, but if it present in jar, it is taken from jar. Main problem is because there are two different res files with different classes(claim management, and old land management), both named Landwindow. I assume you are not using ant build file that supplied with client?
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Re: Ender's Client with Radars/Highlighter

Postby ArvinJA » Fri Dec 16, 2011 6:41 pm

EnderWiggin wrote:This bug is because Landwindow.class is included into haven.jar. This class is supposed to be loaded from res file, but if it present in jar, it is taken from jar. Main problem is because there are two different res files with different classes(claim management, and old land management), both named Landwindow. I assume you are not using ant build file that supplied with client?

I'm using this build file, from your git repository, is that not the correct one?
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Re: Ender's Client with Radars/Highlighter

Postby EnderWiggin » Fri Dec 16, 2011 7:44 pm

yes, this is correct one. It excludes copying of *.class files that outside of packages. Strange that you have this bug then. Check your haven.jar for that file
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Re: Ender's Client with Radars/Highlighter

Postby ArvinJA » Fri Dec 16, 2011 7:48 pm

EnderWiggin wrote:yes, this is correct one. It excludes copying of *.class files that outside of packages. Strange that you have this bug then. Check your haven.jar for that file

It's not in there so it shouldn't cause a problem.
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Re: Ender's Client with Radars/Highlighter

Postby bmjclark » Fri Dec 16, 2011 8:14 pm

ArvinJA wrote:"port-on hostile"


I can think of many reasons why adding this is a bad idea =s
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: Ender's Client with Radars/Highlighter

Postby ArvinJA » Fri Dec 16, 2011 9:14 pm

bmjclark wrote:
ArvinJA wrote:"port-on hostile"


I can think of many reasons why adding this is a bad idea =s

For Ainran maybe, however, you've enjoyed your fair share of client-driven advantages, let the noobs get an edge for once. You should stick to geo-political drama anyway, so I don't see how it will affect you at this stage in the game.
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Re: Ender's Client with Radars/Highlighter

Postby bmjclark » Fri Dec 16, 2011 9:20 pm

Simple, if u add auto hearth, it's literally gonna be impossible to track people online as well as summon them (cause of vaults ect). Will pretty much ruin any hope of retribution EVER.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: Ender's Client with Radars/Highlighter

Postby ArvinJA » Fri Dec 16, 2011 9:27 pm

Ender has updated his client so that it has the features that this fork has. So my work has been made redundant, and I'm happy with that, as the community is better off now than it were before.

If anyone hears about any other essential feature that the public doesn't have access to I'll fork Ender's client again and implement that.
My fork can be considered to be discontinued and I recommend everyone to use Ender's Client.
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