Jester87's Bot Tutorial For Newbies

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Re: Jester87's Bot Tutorial For Newbies

Postby Jester87 » Sat Feb 11, 2012 7:12 pm

TheTylerLee wrote:no i mean
Plow by hand one tile over and over


Oh yeah, that shouldn't be too hard. I am pretty busy at the moment, though.
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Re: Jester87's Bot Tutorial For Newbies

Postby TheTylerLee » Sat Feb 11, 2012 7:16 pm

any time man no rush =]

i could make it myself if i knew the command for

Use bucket with flask

and the command for Hand plow a tile xD
Discord: XiliX#2791
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Re: Jester87's Bot Tutorial For Newbies

Postby Jester87 » Sat Feb 11, 2012 7:49 pm

TheTylerLee wrote:any time man no rush =]

i could make it myself if i knew the command for

Use bucket with flask

and the command for Hand plow a tile xD


If you look at the script that comes with the groovy bot download, it uses a bucket with wine I believe. I didn't write original bot code, so I basically have to write scripts through trial and error.
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Re: Jester87's Bot Tutorial For Newbies

Postby zann0 » Sat Feb 11, 2012 10:58 pm

Here is the idea a bot that will catch and release a frog. This way we can create shocked frog farm.
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Re: Jester87's Bot Tutorial For Newbies

Postby Jester87 » Sat Feb 11, 2012 11:01 pm

zann0 wrote:Here is the idea a bot that will catch and release a frog. This way we can create shocked frog farm.


Thats not how it works. You can't turn a frog into a shocked frog. It just spawns as either a frog or a shocked frog. I am working on a script to pick up frogs, but it is a royal pain in the ass because they are invisible.
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Re: Jester87's Bot Tutorial For Newbies

Postby zann0 » Sun Feb 12, 2012 3:07 am

Jester87 wrote:
zann0 wrote:Here is the idea a bot that will catch and release a frog. This way we can create shocked frog farm.


Thats not how it works. You can't turn a frog into a shocked frog. It just spawns as either a frog or a shocked frog. I am working on a script to pick up frogs, but it is a royal pain in the ass because they are invisible.

Really ? I thought that when picked they have a certain percentage to be turned into shocked frog
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Re: Jester87's Bot Tutorial For Newbies

Postby Integral » Mon Feb 20, 2012 12:09 am

Now I have what many will consider a stupid question, but because I'm one of those people who planted trees around their place to make it look aesthetically pleasing. So I was wondering if there is a way to change the logging script to only cut down a certain type of tree? -cough- Fir & Pine Tree -cough- every time I launch this script the blasted bot likes to make a beeline for a mulberry or an oak! Now please don't mistake me for making demands here, it's just a question and I'd be more than willing to tinker around with the script myself if I knew it were possible. Thanks in advance :D
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Re: Jester87's Bot Tutorial For Newbies

Postby zann0 » Tue Feb 21, 2012 4:46 pm

Integral wrote:Now I have what many will consider a stupid question, but because I'm one of those people who planted trees around their place to make it look aesthetically pleasing. So I was wondering if there is a way to change the logging script to only cut down a certain type of tree? -cough- Fir & Pine Tree -cough- every time I launch this script the blasted bot likes to make a beeline for a mulberry or an oak! Now please don't mistake me for making demands here, it's just a question and I'd be more than willing to tinker around with the script myself if I knew it were possible. Thanks in advance :D
Im certainly oblivious when it comes to programming but I believe that it is possible, If you hold shift and hoover with your mouse around the tree it should show a set of numbers (I think it indicate coordinates) and name of the sprite for example fir tree is gfx/terbjs/trees/fir/fir06 dont know how to do it but it is possible
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Re: Jester87's Bot Tutorial For Newbies

Postby mitchdevano » Fri Feb 24, 2012 9:08 pm

I'm not very good at writing code or anything like that. Which is why I am asking if someone could make a paving bot, it could be pretty simple.

Is there a way to check the ground tile to see if it is Mudflat, Grass tile or Forest tile?

Scan for a Rock within 50 tiles of h-fire.
Chip stone until full.
Check For mudflat.
Pave Mudflat
Check for Mudflat.
Repeat.

And write another one for a plowed tile? Just curious if its possible.
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Re: Jester87's Bot Tutorial For Newbies

Postby Jester87 » Fri Mar 02, 2012 8:32 pm

mitchdevano wrote:I'm not very good at writing code or anything like that. Which is why I am asking if someone could make a paving bot, it could be pretty simple.

Is there a way to check the ground tile to see if it is Mudflat, Grass tile or Forest tile?

Scan for a Rock within 50 tiles of h-fire.
Chip stone until full.
Check For mudflat.
Pave Mudflat
Check for Mudflat.
Repeat.

And write another one for a plowed tile? Just curious if its possible.


I know you can find a rock because you can search for any objects. You should be able to chip stone as well.

I THINK there is a way to check if a tile is plowed or not, but I don't really know. Your best bet is to look through the original groovybot thread for clues. I didn't make the thing so I don't actually know.
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