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Re: Modding the Ender client

Postby roboboy33 » Fri Jan 24, 2014 2:04 am

What's the keys to get the multiple characters?
what the fuck say
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Re: Modding the Ender client

Postby NOOBY93 » Fri Jan 24, 2014 3:29 pm

roboboy33 wrote:What's the keys to get the multiple characters?

I think you don't mean this client. Try the Anemone client. alt+insert
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Re: Modding the Ender client

Postby Xcom » Fri Jan 24, 2014 3:31 pm

Managed to fix the bugs and add the few features requested.

I added options in the options menu regarding single combat click where you can attack someone with any combat button as requested. Holding shift down will cancel the direct attack and bring a sword on your cursor giving you the option to swap target.

I also added 2 different options for the combat mini menu on top of targets as dafels2 suggested.

It looked so nice so I took some pics.
Image
Image
Image


I managed to also add the auto turn on tracking on login as well.

I hope the bugs are all gone now. But before testing it in real combat. Try and test the client out a bit and see if more bugs shows up.



@roboboy33 Sorry but I never added any multi session on this client. The only client public right now that have that feature is the Anemone Client. Maybe in the future but I honestly think his client is far better and more stable then anything I would implement.
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Re: Modding the Ender client

Postby dafels2 » Fri Jan 24, 2014 3:39 pm

Great work!
Looks really great, thank you :D

Tried to compile the source code,
Code: Select all
  [javac] Compiling 334 source files to C:\Users\D\Downloads\Haven-and-Heart
ient-modified-by-Ender-Ender-Edited\Haven-and-Hearth-client-modified-by-Ende
der-Edited\build\classes
  [javac] warning: [options] bootstrap class path not set in conjunction wit
ource 1.5
  [javac] C:\Users\D\Downloads\Haven-and-Hearth-client-modified-by-Ender-End
dited\Haven-and-Hearth-client-modified-by-Ender-Ender-Edited\src\haven\Item.
:177: warning: unmappable character for encoding Cp1257
  [javac]             } else if (ttres.name.lastIndexOf("bottle-wine-wei├?bi
 > 0) {
  [javac]                                                                ^
  [javac] C:\Users\D\Downloads\Haven-and-Hearth-client-modified-by-Ender-End
dited\Haven-and-Hearth-client-modified-by-Ender-Ender-Edited\src\haven\CharW
ava:1141: error: cannot find symbol
  [javac]             ui.m_util.turnTrackingOn(true);
  [javac]                      ^
  [javac]   symbol:   method turnTrackingOn(boolean)
  [javac]   location: variable m_util of type HavenUtil
  [javac] Note: C:\Users\D\Downloads\Haven-and-Hearth-client-modified-by-End
nder-Edited\Haven-and-Hearth-client-modified-by-Ender-Ender-Edited\src\haven
rWnd.java uses or overrides a deprecated API.
  [javac] Note: Recompile with -Xlint:deprecation for details.
  [javac] 1 error
  [javac] 2 warnings
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Re: Modding the Ender client

Postby Xcom » Fri Jan 24, 2014 3:54 pm

Oh right I must have forgot to edit the github. I'll do that now. Thanks for that.
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Re: Modding the Ender client

Postby Diexkay » Fri Jan 24, 2014 10:41 pm

when i press on log in on the first screen, the window closes?
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Re: Modding the Ender client

Postby fallout » Sun Jan 26, 2014 2:08 am

DeadlyPencil wrote:iam still using version 4 at the moment but i wanted to mention that my autodrinker stopped working after along time of playing. not really sure what caused it, but turning it off and on did not reset it. the only thing i can think of is i manually refilled the flask a couple times. would picking up buckets out of the inventory screw up the script? i didn't want to log out and log back in because i had a hemp buff so i didn't test if that would fix it.

Auto drinking seems to only work if the inventory is opened. Possible issue there?
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Re: Modding the Ender client

Postby Xcom » Sun Jan 26, 2014 6:04 am

Unfortunately its impossible to access the buckets and flask when you have the inventory closed. Its just something that cant be prevented as the server wont allow for it to be closed and accessed.
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Re: Modding the Ender client

Postby 89stalker98 » Sun Jan 26, 2014 5:23 pm

Image

unf...
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Re: Modding the Ender client

Postby borka » Mon Jan 27, 2014 2:32 am

this is not the Union client thread ... this is: http://www.havenandhearth.com/forum/vie ... 27&t=30491

but to answer your question :
noffdeff.res
drop it in:
res\gfx\hud\combat\com\
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