Game Client modified by Ender

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Re: Game Client modified by Ender

Postby EnderWiggin » Fri Apr 01, 2011 6:39 pm

Temeez wrote:Slight bug i think: chantrelles are still on one tile even if simplification is off.
read carefully my post about update:
EnderWiggin wrote:blah blah
Simplified plants will be centered on tile and consist from only 1 sprite. Should decrease lags for large fields of wheat or flax. Downside is that chantrelles and mussels will be affected too, so they would be harder to spot.
blah
And I have already fixed this. So next release will contain this.

cobaltjones wrote:Is the radius shown on animals their effective aggro radius, or just a method of highlighting them on the map?
This is just to easy spot them. No relation to aggro at all.
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Re: Game Client modified by Ender

Postby cobaltjones » Fri Apr 01, 2011 7:51 pm

EnderWiggin wrote:This is just to easy spot them. No relation to aggro at all.

Shucks.

Another thing to mention, I'm switching from Gilbertus because your client is constantly updated and just has too many useful features to pass up. I'm trying to get used to everything, and while some of the UI decisions seem clunky and ugly, I'm dealing with it. One thing I've noticed though, that's a slight deal breaker, is that I experience massive choppiness and lag when dealing with large overlays (large claim / grid mode) on top of the game world. I never experienced anything like this with Gilbertus, so it's not just the game or my system specs (which are quite high), but perhaps something to do with the way it's implemented in the client? I don't know, sorry I can't provide anymore help.

Basically I'd really love to use your client but I run in to severe lag when using the overlay features (grid mode mostly), and was wondering if there were a reason for it. :(

Cool client btw. :)
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Re: Game Client modified by Ender

Postby EnderWiggin » Fri Apr 01, 2011 8:20 pm

cobaltjones wrote:a slight deal breaker, is that I experience massive choppiness and lag when dealing with large overlays (large claim / grid mode) on top of the game world. I never experienced anything like this with Gilbertus, so it's not just the game or my system specs (which are quite high), but perhaps something to do with the way it's implemented in the client?
I haven't changed anything about claims rendering. I will look at ways to improve it. It really-really inefficient now. But I can't think right now of something more efficient and yet still working for this game.

cobaltjones wrote:but I run in to severe lag when using the overlay features (grid mode mostly)
Are you sure you use latest client version? I've recently improved grid drawing and it shouldn't cause much lag.
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Re: Game Client modified by Ender

Postby cobaltjones » Fri Apr 01, 2011 8:42 pm

Just updated to the latest version. Large claims are still pretty choppy, but grid mode is fixed completely.

Awesome, thanks for the great client.
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Re: Game Client modified by Ender

Postby SacreDoom » Sun Apr 03, 2011 12:02 pm

Just a minor spellfix under the hide command, it's thicket, not tiket. :)
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Re: Game Client modified by Ender

Postby Tonkyhonk » Sun Apr 03, 2011 12:28 pm

EnderWiggin wrote:
cobaltjones wrote:a slight deal breaker, is that I experience massive choppiness and lag when dealing with large overlays (large claim / grid mode) on top of the game world. I never experienced anything like this with Gilbertus, so it's not just the game or my system specs (which are quite high), but perhaps something to do with the way it's implemented in the client?
I haven't changed anything about claims rendering. I will look at ways to improve it. It really-really inefficient now. But I can't think right now of something more efficient and yet still working for this game.

like i said on page 56, this lag-ish disturbance near personal claims only happen on your client. (i rather took it that my old pc spec was to be blamed on.)
ive re-downloaded gilbertus again and no problems at all with this. so i have to use either gilbertus or official client to extend my own claim or when i walk near someone else's big claims.
im so sorry to say this when i have no idea how to fix, but im afraid there must be something you have added that causes this problem :cry:
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Re: Game Client modified by Ender

Postby HulkingUnicorn » Sun Apr 03, 2011 6:14 pm

Would it be possible to add some tooltip on the day/night indicator showing the haven time and the RL minutes remaining until dawn/dusk?
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Re: Game Client modified by Ender

Postby Delesta » Sun Apr 03, 2011 7:50 pm

After taking "troubleshooting" route, I have having issues running the .bat . I get this error, http://img14.imageshack.us/i/problem1a.png/

The path I have to my Heaven And Hearth folder is as follows: http://img163.imageshack.us/i/problem2dn.png/

The text in the run.bat is http://img130.imageshack.us/f/problem3l.png/


Any help? :/
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Re: Game Client modified by Ender

Postby Riou1231 » Mon Apr 04, 2011 1:34 am

Is there a nightvision feature?

If so, then I can't seem to find it. :)
I like apple juice.
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Re: Game Client modified by Ender

Postby blacksmithgu » Mon Apr 04, 2011 1:40 am

I'm not sure if anyone else is having this problem, or if it is a problem in your client, but what has been happening to me is that pretty much all movable items (including the character) sometimes revert to a position they were at 15 seconds ago. For example, I may be walking along then suddenly go back to where I was 15 seconds ago. My character is still in the correct position server-side, as other people can see me where I really am, but my client renders me as somewhere I was 15 seconds ago. It also happens with carts and such, and makes it impossible for me to interact with them, as all they really are is air where it's rendered on the client.
Pessimism is merely a way to ensure you are never disappointed.
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