Apoc Lite

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Re: Apoc Lite

Postby Xcom » Tue Jan 27, 2015 6:36 am

Apoc lite v.01.27.2015 is out and updated in the OP.

Features are all added in the feature list. A bit exhausted but will later update the Hotkey, Installation guide and FAQ sections too.

Current update is mostly related to combat but a few other features did also get added. I did my very best to try and add seamless map but its still a bit to complicated and had to get postponed.

Added overview to ease the targeting in combat. Overview can be filtered alphabetically or with distance to any player that shows up on the overview. It only currently shows players in view distance but later can be improved to show other objects as well. I tried to add party members on the list but as server side bugs create spoofed data it was quite pointless.

Multi hotkey requested by a few players was also added. The multi hotkeying can't queue combat moves but it can instantly cast 2 moves in succession making some situational hotkey combos useful in combat.

Added few other smaller features as holding right mouse button in double tap will now prevent auto cast making it possible to aggro another target. Also added Ctrl click to lift objects, be aware that it might create problems when trying to exit a boat if you Ctrl click objects other then on the ground. Also added Space for teleporting to Hearth fire or Ctrl Space for teleporting to village. The 2 former options can be disabled in the options menu as usual. The last nifty hotkey is the "," in the numpad bar for using it as a quick swap between 2 different numpad belts. Useful in combat for quick swapping between combat belt combo keys.

Another useful feature is the default save/load belts function for saving and loading a preset belt setup. In case your belts are not in standard form when cought of guard in combat or for making new fresh alts. Accessed from Ctrl + F9 for saving and Ctrl + F12 for loading the default belt setup. In case you have a character with the exact name of "DEFAULT" it will break though.

Few bugs were plugged as the very nasty bug that could get you kicked from server after dying and creating a fresh new alt. A bug where you could sometimes get a combat cursor unintentionally in combat and a few other related crashing bugs that was reported.

Lastly added all kritters to minimap and animal highlights as well. Can be found in the Highlights menu in Options as usual.

Other smaller and stranger features can be seen in the features list found in the OP.

Edit:
Few things I forgot to include. All belt files was moved into belts folder, this is in case you want to update and keep your belt files. Then simply place your belt files in the corresponding folder and it should work.

All config files were moved into config folder including all window, sound, highlight and other configuration options.

The lib folder now also contains all the openGL files and should in theory work cross platform.

Please report any bugs as usual if they crop up.

Last minute update: Holding shift will now expand personal claim in the desired direction 10 tiles and holding Ctrl will expand it by 50.

Appendix: Forgot to add this before. To multi hotkey simply hold shift and drag drop more combat keys into the slot. Naturally the first ability is cast first and successive keys dropped into the slot is cast 2nd, 3rd and so forth. Note that if any combat combo works without multi hotkeying and is cast instantly after one another it should also work in multi hotkey.
Last edited by Xcom on Tue Jan 27, 2015 6:54 am, edited 1 time in total.
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Re: Apoc Lite

Postby Joe69 » Sat Jan 31, 2015 8:43 pm

Tried to down load the new version chrome blocked it :( also on old version a bottle of beer is crashing the client all is fine until I open my inventory. I managed to drop it quick enough while it was still showing as a ? and all is well again picked it up with an alt opened inventory screen and crashed again so it is defo the bottle of beer causing the crash.
I fully look forward to jorb and loftar fixing several mechanics and bringing back updates, because at that time you chuckleheads are going to be more marginalized than lawn furniture in winter.
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Re: Apoc Lite

Postby Xcom » Sun Feb 01, 2015 11:46 am

Haven res server was down so it caused crashes when new resource files was attempted to get uploaded from server.

Oddly others have attempted to download it from chrome and had issues. I don't know why or have any explanation.
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Re: Apoc Lite

Postby Joe69 » Sun Feb 01, 2015 12:56 pm

Ok thanks for reply I'll grab it again and thank you for the client :)

Chrome blocked it again but I recovered it unpacked it and ran a scan with my antivirus and it passed so I'm using it :D
I fully look forward to jorb and loftar fixing several mechanics and bringing back updates, because at that time you chuckleheads are going to be more marginalized than lawn furniture in winter.
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Re: Apoc Lite

Postby Xcom » Sun Feb 01, 2015 2:48 pm

Managed to fix a whole bunch of bugs introduced from the last version. Will upload the fix including 2 minor additions too. Upload will be up in day or so after looking through the code proper and making sure the upload wont have bugs in it.
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Re: Apoc Lite

Postby Jesus_Smith_Nandez » Sun Feb 01, 2015 11:19 pm

I found an annoying bug: while typing with the chat box selected, it triggers my hotkeys. So, for example, if I type a message using a number or letter I have bound to teleporting to my hearthfire, I accidentally port back to it. This happened a few times and is really obnoxious.
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God bless
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Re: Apoc Lite

Postby Xcom » Tue Feb 03, 2015 4:54 am

Thanks for reporting it. That was fixed in the upcoming patch.

Here is an early release for the bugfixes that are being done. Download link

Replace the haven.jar in the main directory.

Its not an official release as I'm still working on more bugfixes.
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Re: Apoc Lite

Postby xAlexx » Wed Feb 04, 2015 5:08 pm

I am just wondering, but why have I not seen a single Bear or Boar while using this client? I have the kritter highlights on for them but nothing.
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Re: Apoc Lite

Postby Ashghan » Sat Feb 14, 2015 5:00 pm

I wanted to ask - why is there no multi session in your client? I is a design decision, or you just haven't coded it yet?

BTW - the client works great. Wanted to complain about hotkeys activating when chatting, but just noticed the temporary hotfix you linked and that removed the problem. It's really cool that you actually listen to suggestions made by players and try to fix any problems that come up. Huge kudos for that. :)

Also, I've been trying to use mvgulik's Mini Trees, but there is a problem - when I use CTRL H to hide trees, the pink squares (that represent hidden objects) don't show. Is there and option to have both? I know the Mini Trees have a hitbox designator of their own, but still.
Last edited by Ashghan on Sat Feb 14, 2015 5:32 pm, edited 1 time in total.
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Re: Apoc Lite

Postby borka » Sat Feb 14, 2015 5:11 pm

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