Apoc Lite

Forum for alternative clients, mods & discussions on the same.

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Re: Apoc Lite

Postby Ashghan » Sat Feb 14, 2015 5:57 pm

Dang. I hope Apoc and Anemone have a little client baby someday. I'd use that.

Edit: That sounds wrong.
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Re: Apoc Lite

Postby spawningmink » Sat Feb 14, 2015 7:47 pm

can someone walk me through the process on how to change sound files?
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Re: Apoc Lite

Postby Xcom » Sun Feb 15, 2015 6:11 am

Sound files can be changed using alternative wav files. Either found directly or convert a sound into a wav file. Then replace the new sound file with the one you want to change it with, basically rename the new file into the old file and delete the old one.

Working slowly on multi sessioning the client and adding a scripting engine. Won't be easy and will take a bit of time.
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Re: Apoc Lite

Postby mvgulik » Sun Feb 15, 2015 12:10 pm

How do you get your log-ins to be saved ???

I tried whatever came to mind but so far it has not stored any account/login data.
- The account file is/was created, but it always stays at zero bytes.

(A bit thicker and/or colored server grid lines would be nice, especially for when used together with normal/tile grid.)
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Re: Apoc Lite

Postby Xcom » Sun Feb 15, 2015 12:28 pm

mvgulik wrote:How do you get your log-ins to be saved ???

I tried whatever came to mind but so far it has not stored any account/login data.
- The account file is/was created, but it always stays at zero bytes.

(A bit thicker and/or colored server grid lines would be nice, especially for when used together with normal/tile grid.)

After typing in the login info. Instead of logging in with the login button, press the "Save Login" button. If it still doesn't save the data it might be buggy for some reason. Sadly you can't save the login data if you have the auto remember me check box ticked.

Will remember that about the grid lines, thanks for that suggestion.
Last edited by Xcom on Sun Feb 15, 2015 12:59 pm, edited 1 time in total.
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Re: Apoc Lite

Postby mvgulik » Sun Feb 15, 2015 12:41 pm

Aha. Working, Thanks.

(Forgot to not use the password manager auto login feature. No wonder I did not got it to work.)
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Re: Apoc Lite

Postby ZeggyZon » Sun Feb 22, 2015 11:35 am

I've been running this in an old enders install I've been using for quite a while and it developed some quirks over time.

I did a fresh install of enders then a fresh install of this and it fixed some of the quirks but some new ones have popped up.

Using ctr-h or ctr-g to enable/disable hide/grid acts like i'm holding the key down and is really sensitive causing it to rapidly flash.

Pressing End to take a screenshot freezes the client and instead of creating a screenshot it creates a directory with the name of what the screen shot is supposed to be in the screenshot directory.

I thought it might be java 8 but switching to java version "1.7.0_75" 64bit did not solve this problem. This is on win7 x64.

Also I was wondering:
Could you add a feature so that items when picked up can be placed in the center of a tile? Like the ctr-z feature on union.
Would it be difficult to code a feature so that every item of the same type in a container is sorted by quality without having to take it out? Even if there has to be at least one slot free? Kinda of similar to the seed bag sort you created.

Thanks ZZ
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Re: Apoc Lite

Postby Karede » Sun Feb 22, 2015 12:48 pm

You don't need to install this on top on an ender's client install
And shift-right click when placing things
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Re: Apoc Lite

Postby ZeggyZon » Mon Feb 23, 2015 12:50 am

Wow I missed that shift-right click feature, not sure how I did that, thanks.

Your right you don't install it over enders so I did another fresh install and it still is really sensitive when pressing ctr-g or h.

It still freezes when taking a screenshot with End and you get a directory where the screenshot should be in the screenshots dir.

ZZ
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Re: Apoc Lite

Postby Xcom » Mon Feb 23, 2015 1:07 am

Try the hotfix on page 64. I have done bunch of bugfixes and pushed the client into multisession. Sadly because it a huge update its still buggy and need bit more tweaking before its release ready.
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