by Kaldo » Thu Apr 07, 2011 8:51 pm
Its not pathfinding, it just enables that when moving from spot A to C, and there's a tree in the middle, you can hold shift and click to spot B (which is somewhere to a side) and then immediately C, and then the character will automatically proceed to spot C after reaching spot B, thus avoiding a tree. (for example)
Right now you have to click to get to B, wait for character to get there and then click to go to C, otherwise you bump into a tree.
I suck at explaining things but if you understood that, great. Imo, I'm not sure it's even possible to do it by editing a client but I'm not a programmer so... It would be a nice thing to have.