Custom Client Troubleshooting flowchart.

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Re: "Gilbertus isn't working!" Troubleshooting flowchart.

Postby SupremeDigitalArtist » Sat Dec 18, 2010 8:12 pm

Hello to all, this is my first post, but I am not a noob @ posting so I will jump right in to it.

I have downloaded the client, updated it, changed few times the bat file text accordingly to this post but I get same thing always.

When I get to log in, I enter correct password, but he says that its incorrect. I have tried to log in few dozen times, but fail. My system is Win7(64) and I have java(32). Can anyone help me?
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Re: "Gilbertus isn't working!" Troubleshooting flowchart.

Postby jlt314 » Mon Dec 20, 2010 2:59 pm

tried to run H&H on another PC yet. the regular autohaven.jnlp runs at maybe 1 FPS :(
downloaded Gilbertus' client and get something similar to x2yzh9's errors. java is 6.23, client is updated.
here's what java says:
Image first part
Image second part

contents of run.bat:
Code: Select all
C:\Programme\Java\jre6\bin\java -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se
pause
(added "pause" to prevent the window from disappearing to make screenshots)

my haven.jar is 697 KB (714.277 Bytes) in size.
"Если не я за себя - то кто за меня? Но если я лишь за себя - то что я? И когда, если не сейчас?" Хиллель Старший.
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Re: "Gilbertus isn't working!" Troubleshooting flowchart.

Postby wujeks » Tue Dec 21, 2010 10:52 pm

Mqrius wrote:
wujeks wrote:Hi! I have a problem... Everything is ok, until I'm start logging... Then I can see only black screen, menu and inscription "Loading...". OK, so I left the computer and I went to do something else. But when I came after 30 minutes nothing change... So I move my mouse... Then screen goes white. Just when I change window and go back to HnH, for a few seconds blinks screen from "normal" game, this means my character and surroundings.

Haven.jar size - 697 KB
run.bat contents -
java -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se
pause

(I added "pause", without it was the same)

Thx at all.
I'm not sure. Try reinstalling java, and redownloading the client. Does the normal client work for you?


Sorry for late respond but i was without time... I dowloaded client and reinstallig java several times... Normal clients works fine.
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Re: "Gilbertus isn't working!" Troubleshooting flowchart.

Postby Yashik » Sat Dec 25, 2010 10:21 pm

I have a problem here. When I select character and chose something like "to your health fire" the screen changes to the black and it's start loading (takes ages), but after that when I'm almost in the game it's changes to the white screen so I can't see anything.
The screen is blinking sometimes so I know that I'm in the game and I can move, but anyway white screen still there.

looks like people have same problem here...
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Re: "Gilbertus isn't working!" Troubleshooting flowchart.

Postby frontrox1 » Mon Dec 27, 2010 7:34 am

Bump because of update, will this need one to?
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Re: "Gilbertus isn't working!" Troubleshooting flowchart.

Postby SacreDoom » Mon Dec 27, 2010 10:32 am

frontrox1 wrote:Bump because of update, will this need one to?


No it won't.


At least not for me, no issues at all.
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Re: "Gilbertus isn't working!" Troubleshooting flowchart.

Postby Crador » Sat Jan 01, 2011 2:56 pm

64bit Windows 7 OS.
64bit Java installed (23 update, latest currently).
nVidia GFX card with latest (260.99) drivers, "thread optimization" turned off.
Normal H&H client works allright (though, uber laggy on my farm, despite good PC).
Latest Gilbertus client i found (08.11.2010) for win64.

Everything worked fine untill last update. First time i ran the Gilbertus client after update. It runs client allright, let's me to choose any of 2 characters, but then it goes to black screen "Loading..." and nothing happens. On window resize it goes all-white. I'v tried to run original (official) client, moved my character indoors, outdoors, to other supergrid, Tried to re-download gilbertus latest version, deleted MAP directory and XXX_belts.cfg files - nothing helped. Seems same error with descibed by few players before. Console shows following error:

Code: Select all
javax.media.opengl.GLException: haven.GOut$GLException: GL Error: 1281 (invalid value)
        at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
        at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
        at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
        at haven.HavenPanel.uglyjoglhack(HavenPanel.java:349)
        at haven.HavenPanel.run(HavenPanel.java:378)
        at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLException: GL Error: 1281 (invalid value)
        at haven.GOut.checkerr(GOut.java:78)
        at haven.TexRT.fill(TexRT.java:74)
        at haven.TexGL.create(TexGL.java:58)
        at haven.TexGL.render(TexGL.java:84)
        at haven.TexRT.render(TexRT.java:62)
        at haven.Tex.crender(Tex.java:85)
        at haven.Tex.crender(Tex.java:89)
        at haven.GOut.image(GOut.java:113)
        at haven.MapView.drawmap(MapView.java:918)
        at haven.MapView.draw(MapView.java:1048)
        at haven.Widget.draw(Widget.java:283)
        at haven.RootWidget.draw(RootWidget.java:61)
        at haven.UI.draw(UI.java:136)
        at haven.HavenPanel.redraw(HavenPanel.java:254)
        at haven.HavenPanel$1.display(HavenPanel.java:77)
        at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78)
        at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
        at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:194)
        at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
        at java.awt.event.InvocationEvent.dispatch(Unknown Source)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)
Exception in thread "Haven UI thread" javax.media.opengl.GLException: haven.GOut$GLException: GL Error: 1281 (invalid value)
        at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
        at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
        at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
        at haven.HavenPanel.uglyjoglhack(HavenPanel.java:349)
        at haven.HavenPanel.run(HavenPanel.java:378)
        at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLException: GL Error: 1281 (invalid value)
        at haven.GOut.checkerr(GOut.java:78)
        at haven.TexRT.fill(TexRT.java:74)
        at haven.TexGL.create(TexGL.java:58)
        at haven.TexGL.render(TexGL.java:84)
        at haven.TexRT.render(TexRT.java:62)
        at haven.Tex.crender(Tex.java:85)
        at haven.Tex.crender(Tex.java:89)
        at haven.GOut.image(GOut.java:113)
        at haven.MapView.drawmap(MapView.java:918)
        at haven.MapView.draw(MapView.java:1048)
        at haven.Widget.draw(Widget.java:283)
        at haven.RootWidget.draw(RootWidget.java:61)
        at haven.UI.draw(UI.java:136)
        at haven.HavenPanel.redraw(HavenPanel.java:254)
        at haven.HavenPanel$1.display(HavenPanel.java:77)
        at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78)
        at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
        at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:194)
        at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
        at java.awt.event.InvocationEvent.dispatch(Unknown Source)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)


P.S. "at haven.HavenPanel.uglyjoglhack" - lol?
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Re: "Gilbertus isn't working!" Troubleshooting flowchart.

Postby Crador » Sun Jan 02, 2011 12:11 pm

Allright, so far all 3 64-bit custom clients i know of (Gilbertus, Pacho, Smoke "H&H Reloaded") are having same issues after update, same error with same results. I'v tried everything i could (excluding reinstallation of Windows) - nothing helps. Anyone?

I would play on official original client if not those MAJOR lags at my farm because of plants. If i leave to wilderness - lags disappear.
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Re: "Gilbertus isn't working!" Troubleshooting flowchart.

Postby Crador » Sun Jan 02, 2011 12:44 pm

Found a reason for all those troubles. As always - simple and obvious.

You have to set your screen resolution to 32bit colors. 16 bit or 256 colors does't work. I bet same will help for all those above with same error. That could be added to troubleshoting flowchart.
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Re: "Gilbertus isn't working!" Troubleshooting flowchart.

Postby zuijjsaberith » Sun Jan 02, 2011 11:32 pm

Code: Select all
C:\Users\---\Desktop\hh-windows-64bit2>"C:\Program Files (x86)\Java\jre6\b
in\java" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se
Exception in thread "Haven main thread" java.lang.UnsatisfiedLinkError: C:\Users
\---\Desktop\hh-windows-64bit2\jogl.dll: Can't load AMD 64-bit .dll on a I
A 32-bit platform
        at java.lang.ClassLoader$NativeLibrary.load(Native Method)
        at java.lang.ClassLoader.loadLibrary0(Unknown Source)
        at java.lang.ClassLoader.loadLibrary(Unknown Source)
        at java.lang.Runtime.loadLibrary0(Unknown Source)
        at java.lang.System.loadLibrary(Unknown Source)
        at com.sun.opengl.impl.NativeLibLoader.loadLibraryInternal(NativeLibLoad
er.java:189)
        at com.sun.opengl.impl.NativeLibLoader.access$000(NativeLibLoader.java:4
9)
        at com.sun.opengl.impl.NativeLibLoader$DefaultAction.loadLibrary(NativeL
ibLoader.java:80)
        at com.sun.opengl.impl.NativeLibLoader.loadLibrary(NativeLibLoader.java:
103)
        at com.sun.opengl.impl.NativeLibLoader.access$200(NativeLibLoader.java:4
9)
        at com.sun.opengl.impl.NativeLibLoader$1.run(NativeLibLoader.java:111)
        at java.security.AccessController.doPrivileged(Native Method)
        at com.sun.opengl.impl.NativeLibLoader.loadCore(NativeLibLoader.java:109
)
        at com.sun.opengl.impl.windows.WindowsGLDrawableFactory.<clinit>(Windows
GLDrawableFactory.java:60)
        at java.lang.Class.forName0(Native Method)
        at java.lang.Class.forName(Unknown Source)
        at javax.media.opengl.GLDrawableFactory.getFactory(GLDrawableFactory.jav
a:106)
        at javax.media.opengl.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java
:520)
        at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:131)
        at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:90)
        at haven.HavenPanel.<init>(HavenPanel.java:63)
        at haven.MainFrame.<init>(MainFrame.java:125)
        at haven.MainFrame.main2(MainFrame.java:238)
        at haven.MainFrame.access$100(MainFrame.java:34)
        at haven.MainFrame$6.run(MainFrame.java:291)
        at java.lang.Thread.run(Unknown Source)
Exception in thread "Haven resource loader" haven.Resource$LoadException: Load e
rror in resource gfx/ccscr(v1), from local res source
        at haven.Resource$Loader.handle(Resource.java:412)
        at haven.Resource$Loader.run(Resource.java:375)
        at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IllegalStateException: Shutdown in progress
        at java.lang.ApplicationShutdownHooks.add(Unknown Source)
        at java.lang.Runtime.addShutdownHook(Unknown Source)
        at com.sun.imageio.stream.StreamCloser$2.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at com.sun.imageio.stream.StreamCloser.addToQueue(Unknown Source)
        at javax.imageio.stream.FileCacheImageInputStream.<init>(Unknown Source)

        at com.sun.imageio.spi.InputStreamImageInputStreamSpi.createInputStreamI
nstance(Unknown Source)

C:\Users\---\Desktop\hh-windows-64bit2>pause
Press any key to continue . . .


This is what i'm getting.
Help :C
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