Ender's Client with Radars/Highlighter

Forum for alternative clients, mods & discussions on the same.

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Re: Ender's Client with Radars/Highlighter

Postby ArvinJA » Fri Dec 16, 2011 9:31 pm

bmjclark wrote:Simple, if u add auto hearth, it's literally gonna be impossible to track people online as well as summon them (cause of vaults ect). Will pretty much ruin any hope of retribution EVER.

Fair point.
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Re: Ender's Client with Radars/Highlighter

Postby cobaltjones » Fri Dec 16, 2011 9:40 pm

bmjclark wrote:Simple, if u add auto hearth, it's literally gonna be impossible to track people online as well as summon them (cause of vaults ect). Will pretty much ruin any hope of retribution EVER.

I personally love the idea, simply for the fact that it just further illustrates how fucking stupid it is to have an open source MMO client.
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Re: Ender's Client with Radars/Highlighter

Postby ArvinJA » Fri Dec 16, 2011 9:59 pm

cobaltjones wrote:
bmjclark wrote:Simple, if u add auto hearth, it's literally gonna be impossible to track people online as well as summon them (cause of vaults ect). Will pretty much ruin any hope of retribution EVER.

I personally love the idea, simply for the fact that it just further illustrates how fucking stupid it is to have an open source MMO client.

That is not what's wrong, what's wrong is the game mechanics. If the client wasn't open-source only a handful of people would have modded clients (yes, you don't need open source for modding) and those people would have an edge over everyone else. By having an open-source client the barrier to entry for creating mods is a lot lower, which is good. So basically, the game mechanics need to be revamped to discourage modding.
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Re: Ender's Client with Radars/Highlighter

Postby Potjeh » Sat Dec 17, 2011 2:44 am

bmjclark wrote:Simple, if u add auto hearth, it's literally gonna be impossible to track people online as well as summon them (cause of vaults ect). Will pretty much ruin any hope of retribution EVER.

Not if there's also auto-aggro. In that case best ping wins. But really, I think this would be excellent for highlighting just how stupid the fast travel system is.
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Re: Ender's Client with Radars/Highlighter

Postby jorb » Sat Dec 17, 2011 3:32 am

ArvinJA wrote:That is not what's wrong, what's wrong is the game mechanics. If the client wasn't open-source only a handful of people would have modded clients (yes, you don't need open source for modding) and those people would have an edge over everyone else. By having an open-source client the barrier to entry for creating mods is a lot lower, which is good. So basically, the game mechanics need to be revamped to discourage modding.


This.

Potjeh wrote:I think this would be excellent for highlighting just how stupid the fast travel system is.


This.

cobaltjones wrote:I personally love the idea, simply for the fact that it just further illustrates how fucking stupid it is to have an open source MMO client.


But definitely not this.
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Re: Ender's Client with Radars/Highlighter

Postby Oddity » Sat Dec 17, 2011 3:34 am

bmjclark wrote:Simple, if u add auto hearth, it's literally gonna be impossible to track people online as well as summon them (cause of vaults ect). Will pretty much ruin any hope of retribution EVER.

Eh, the chances are small enough as it is.
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Re: Ender's Client with Radars/Highlighter

Postby bmjclark » Sat Dec 17, 2011 3:40 am

You'd be surprised ;)
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Re: Ender's Client with Radars/Highlighter

Postby algeralith » Sat Dec 17, 2011 7:33 am

bmjclark wrote:Simple, if u add auto hearth, it's literally gonna be impossible to track people online as well as summon them (cause of vaults ect). Will pretty much ruin any hope of retribution EVER.


I actually think its a great idea! Infact, I'll decided to do a proof of concept. I'm no java programmer, but after some time I came up with this
simple implementation. Someone else should improve upon it.

In the new ender client under minimap.java change..
if(kin != null){
g.chcolor(BuddyWnd.gc[kin.group]);
} else {
g.chcolor();
}

to..

if(kin != null){
g.chcolor(BuddyWnd.gc[kin.group]);
} else {
String[] action = {"theTrav", "hearth"};
UI.instance.mnu.wdgmsg("act", (Object[])action);
g.chcolor();
}

Its very simple, and buggy (won't be able to move at all if you go to our hf and someone no kinned is around).
But its just a simple proof of concept.
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Re: Ender's Client with Radars/Highlighter

Postby DDDsDD999 » Sat Dec 17, 2011 7:43 am

algeralith wrote:
bmjclark wrote:Simple, if u add auto hearth, it's literally gonna be impossible to track people online as well as summon them (cause of vaults ect). Will pretty much ruin any hope of retribution EVER.


I actually think its a great idea! Infact, I'll decided to do a proof of concept. I'm no java programmer, but after some time I came up with this
simple implementation. Someone else should improve upon it.

In the new ender client under minimap.java change..
if(kin != null){
g.chcolor(BuddyWnd.gc[kin.group]);
} else {
g.chcolor();
}

to..

if(kin != null){
g.chcolor(BuddyWnd.gc[kin.group]);
} else {
String[] action = {"theTrav", "hearth"};
UI.instance.mnu.wdgmsg("act", (Object[])action);
g.chcolor();
}

Its very simple, and buggy (won't be able to move at all if you go to our hf and someone no kinned is around).
But its just a simple proof of concept.

brb, putting invincibility button in my client.
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Re: Ender's Client with Radars/Highlighter

Postby Oddity » Sat Dec 17, 2011 7:47 am

Use code tags!
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