Apoc Lite

Forum for alternative clients, mods & discussions on the same.

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Re: Apoc Lite

Postby Xcom » Sat Apr 11, 2015 4:37 am

I would just install a JDK and cut out all the hassle. Can use it to compile scripts as well if your into scripting. Best part is, it wont interfere with any other java installations.

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Re: Apoc Lite

Postby keiku » Sun Apr 12, 2015 5:58 am

Xcom wrote:* Fixed the freestyle camera bug


I'm not sure what you mean by freestyle bug, but the screen still shakes madly when I move while zooming up on maximu scale. :)
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Re: Apoc Lite

Postby Xcom » Sun Apr 12, 2015 6:44 am

You mean the camera shakes when you zoom into the maximum setting? I noticed this bug and didn't fix it as it was just bit to much of a hassle. Its a simple bug to avoid in general though.

The fix was to make the freestyle cam center as you change floor levels or do a small teleport.
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Re: Apoc Lite

Postby keiku » Sun Apr 12, 2015 7:03 am

Xcom wrote:You mean the camera shakes when you zoom into the maximum setting? I noticed this bug and didn't fix it as it was just bit to much of a hassle. Its a simple bug to avoid in general though.

The fix was to make the freestyle cam center as you change floor levels or do a small teleport.


Oh so it was a different bug :)

When I noticed this bug in the earlier versions, I thought not many would use the freestyle and went on to fix it myself. I was able to put a bandage on the code by reducing the numbers 250 and 150 in
Code: Select all
public final Coord border = new Coord(250, 150);

corresponding to freestyle camera to some smaller value until the screen stopped shaking.
Now with GL2 introduced to the code, I cannot compile it for some reason that I couldn't figure out, and cannot fix this myself.

The reason I keep bringing this up is that one of my friends has astigmatism and freestyle cam is his only option; others make him dizzy. This bug of all things shakes the screen and makes him throw up, so he's unable to use the client despite all the cool features it has. :D


EDIT: Oh, and there's another bug where rally-moving does not execute when the session is inactive. That is, if you put a character on rally-move and go on playing another session, the next rally will not be executed until you switch back to the corresponding session.
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Re: Apoc Lite

Postby Xcom » Sun Apr 12, 2015 3:51 pm

Thanks for that suggestion. Will fix that in along with few edits to the scripts that was published. I might add a few more simpler scripts so its easier to understand the API. The other thing that is missing is the installation guide and such.
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Re: Apoc Lite

Postby keiku » Sun Apr 12, 2015 4:14 pm

Thank you! :D

Just found another one. Auto-feasting does not work if I don't have the "fork" activated. That is, if I just sit down and shift + left-click the feast button, the food on the top-left corner is picked up and nothing happens afterwords. It still works fine if I sit down, left-click the feast button to activate the "fork", and then shift + left-click the button again.
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Re: Apoc Lite

Postby shubla » Sun Apr 12, 2015 4:23 pm

If you got multiple sessions and char dies on one of them. Account keeps logged in until you close the client.
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Re: Apoc Lite

Postby Xcom » Sun Apr 12, 2015 6:29 pm

shubla wrote:If you got multiple sessions and char dies on one of them. Account keeps logged in until you close the client.


Does the session close? Normally you end up in the character login screen with all your characters. If you don't then somethings wrong.
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Re: Apoc Lite

Postby shubla » Sun Apr 12, 2015 6:58 pm

Xcom wrote:
shubla wrote:If you got multiple sessions and char dies on one of them. Account keeps logged in until you close the client.


Does the session close? Normally you end up in the character login screen with all your characters. If you don't then somethings wrong.

It doesnt close normally. Some of stuff disappears but not everything .
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Re: Apoc Lite

Postby Xcom » Sun Apr 12, 2015 8:01 pm

shubla wrote:
Xcom wrote:
shubla wrote:If you got multiple sessions and char dies on one of them. Account keeps logged in until you close the client.


Does the session close? Normally you end up in the character login screen with all your characters. If you don't then somethings wrong.

It doesnt close normally. Some of stuff disappears but not everything .


I can't seem to replicate the issue. Is this happening to v04.09.2015 version?
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