Daji's Graphic mod V.1.00

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Re: Daji's Graphic mod

Postby AAlex » Wed May 02, 2012 3:59 am

Very nice, I can't wait for some of the ground textures. :)
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Re: Daji's Graphic mod - Grizzly animation process

Postby jordancoles » Wed May 02, 2012 5:49 am

Valkyrie1337 wrote:Love the graphic pack, though the forest floor burns my eyes slightly, maybe it needs to be slightly duller or something, otherwise im loving it all, great designs.

I agree with this. If the tile was closer in colour to the original this would be the perfect mod.. The forest terrain is terrible if you already have a headache though :lol:
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Re: Daji's Graphic mod

Postby dagrimreefah » Wed May 02, 2012 6:05 am

I get a 404 error too. Also, are the stone pavement textures done or were those just preview screens?
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Re: Daji's Graphic mod

Postby Daji » Wed May 02, 2012 7:23 am

Oh sorry, I don't relink on the good file, this should do the trick :)

jordancoles wrote:
Valkyrie1337 wrote:Love the graphic pack, though the forest floor burns my eyes slightly, maybe it needs to be slightly duller or something, otherwise im loving it all, great designs.

I agree with this. If the tile was closer in colour to the original this would be the perfect mod.. The forest terrain is terrible if you already have a headache though :lol:
Yes, I'll look for it, but I wanted something a little more vribrant and colorfull, I guess it's too much

dagrimreefah wrote:I get a 404 error too. Also, are the stone pavement textures done or were those just preview screens?
The stone pavement is also in the main file
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Re: Daji's Graphic mod

Postby Nummy » Wed May 02, 2012 7:55 am

Stone pavement is nice, but maybe little too dark :)
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Re: Daji's Graphic mod

Postby jock » Wed May 02, 2012 8:04 am

Lovin it gj man
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Re: Daji's Graphic mod

Postby borka » Wed May 02, 2012 10:55 am

haha Daji - just had DLed your "old" package :lol:

TY for the updated one !

Can i make a request for a brighter greyish version of your existing brownish mine floor tile pls?!?
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Re: Daji's Graphic mod

Postby Valkyrie1337 » Wed May 02, 2012 2:01 pm

Daji wrote:Oh sorry, I don't relink on the good file, this should do the trick :)

jordancoles wrote:
Valkyrie1337 wrote:Love the graphic pack, though the forest floor burns my eyes slightly, maybe it needs to be slightly duller or something, otherwise im loving it all, great designs.

I agree with this. If the tile was closer in colour to the original this would be the perfect mod.. The forest terrain is terrible if you already have a headache though :lol:
Yes, I'll look for it, but I wanted something a little more vribrant and colorfull, I guess it's too much

dagrimreefah wrote:I get a 404 error too. Also, are the stone pavement textures done or were those just preview screens?
The stone pavement is also in the main file


I do like how its done, actually I noticed it was a nice pattern / colour mix when it was sunset, it lowered the brightness of it so the repeating pattern didn't burn your eyes but so that it did look nice and vibrant, compared to the original.
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Re: Daji's Graphic mod

Postby Daji » Wed May 02, 2012 3:40 pm

someone made the same complain/remark about the forest tiles, I guess you can't be wrong :) I'll step down a little the contrast in it
And you're right too i'll look nicer in the sunset/dawn : the game look really nice with the light effects

Also I need to change the moor ground textures and the grasses/rock/debris on it
I already try to make the same trick about the forest ferns but it look dumm, adding somes little rocks and high yellow/green grasses could look more natural

in fact I really want the ground like a bit like this in color and feel
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Re: Daji's Graphic mod

Postby dagrimreefah » Wed May 02, 2012 7:12 pm

I miss the old boulders already. These new ones are too boxy :cry:

And by boulders I mean the ones you retrieve from your cellar, and the natural ones.

EDIT: Deleted 02.res and o3.res out of custom_res\gfx\terobjs\bumlings, and renamed 03ancien.res to 03.res. Problem solved :D
Last edited by dagrimreefah on Wed May 02, 2012 7:19 pm, edited 1 time in total.
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