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Re: Modding the Ender client

Postby ZeggyZon » Tue Jan 28, 2014 9:41 am

Xcom wrote:I suspect that this is due to the update Ender made to his client. There are a few missing res files in the new version causing issues. The crash points to a missing res file called "gfx/hud/fbtn". It might help if you update your client with the MvGulic Res collection found in this link. Instructions are found in the link but what you simply need to do is to download the file and paste it into your folder.


Ok I got it to load but it wasn't because of missing files that were in MvGuliks haven-res file it was because it wanted a bunch of files from client-res.jar. I had to take files out of this jar file and place them into the res/ folder. I have no idea if this fix is stable and It could crash on me at any moment.

ZZ
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Re: Modding the Ender client

Postby Xcom » Tue Jan 28, 2014 10:45 am

This points to the bugs related to the Ender client. I should read up on how others fixed this. There are a whole slue of res files that no longer are there in his latest update that can at some point crash when the client needs them.


Update: I looked at it a bit. It seams you did what had to be done. Simply by extracting it the updating files could go into there corresponding locations and fix what needed to be done.

I might have to recode everything with this new update or even better contact Ender about imply adding the edits into his client directly. Right now I'm unsure if any edits I make will be stable enough anymore.
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Re: Modding the Ender client

Postby borka » Tue Jan 28, 2014 12:31 pm

Update: the "missing" button res is in latest Ender client-res and in the right path - wonder if he just had a not updated or a corrupt file ...

If you look at Ender source at Github there's no change at resources in the last 2 years - and the build file grabs from there for the client-res.jar
only change is
build.xml wrote:fixed client-res.jar not included into classpath
8 days ago

and haven-res.jat is grabbed from Seatribe server anyways aswell as resources that are missing in there ... so prolly it's a good idea to swap that with mvguliks collection

Personally i would want Ender client to stay "plain" - while i appreciate every modders improvements and forks from Ender -i think there should still be a "Quasi Standard" custom client without all those extras besides default client which is only Ender atm ...
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Re: Modding the Ender client

Postby DeadlyPencil » Fri Jan 31, 2014 2:49 am

Xcom wrote:I suspect that this is due to the update Ender made to his client. There are a few missing res files in the new version causing issues. The crash points to a missing res file called "gfx/hud/fbtn". It might help if you update your client with the MvGulic Res collection found in this link. Instructions are found in the link but what you simply need to do is to download the file and paste it into your folder.


@ DeadlyPencil It sounds like one of those super rare instances where the flask drinker used to crash on me. I will try to reproduce the bug and see where it stops working. An attempt to repair the flask drinking might be to right click the flask in the hotbar and have it reconnect. Please check if that might help.


I have a smaller update coming in soon moving all hotkeys to an optional layout so you can choose the key combos as some have pointed out that Ctrl + B connects to the Kin window. Will try and fix the idol hiding as well as a few other things.


right clicking removing the flask and trying to get it to go back in doens't help. turning it off and on does not cause the flask to go into my numpad bar. manually clicking the flask into the numpad spot doesn't help either. it happens fairly frequently with me, i have it happen every day, sometimes it takes longer to happen though. iam also using it more than most would so other people might not run into it as frequently.

btw i dont know if i like the idea single click attack. i like being able to click on the ground, then reengage a different target without having to fumble around trying to remember to press shift. thats what of the reasons why i haven't updated my version.
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Re: Modding the Ender client

Postby Xcom » Fri Jan 31, 2014 8:43 am

DeadlyPencil wrote:right clicking removing the flask and trying to get it to go back in doens't help. turning it off and on does not cause the flask to go into my numpad bar. manually clicking the flask into the numpad spot doesn't help either. it happens fairly frequently with me, i have it happen every day, sometimes it takes longer to happen though. iam also using it more than most would so other people might not run into it as frequently.

btw i dont know if i like the idea single click attack. i like being able to click on the ground, then reengage a different target without having to fumble around trying to remember to press shift. thats what of the reasons why i haven't updated my version.


The single click attack is toggle able.

Also by any chance can you check weather the flask is full or empty when the script fails to work. If the script tries to drink from an empty flask or if its failing to fill the flask. I have been trying to track this bug down but no success.
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Re: Modding the Ender client

Postby Molblin » Sun Feb 02, 2014 6:40 pm

Is there a shortcut to bring up the map?
I have seem to lost it...
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Re: Modding the Ender client

Postby DeadlyPencil » Sun Feb 02, 2014 7:34 pm

happened again, flask has 2.2L left, 1 bucket empty, another at 4L a 3rd at 10L.

is there a way you can temperarily modify the client to show information that i could help you solve it? like variable values
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Re: Modding the Ender client

Postby Xcom » Mon Feb 03, 2014 12:31 am

@ Molblin as far as I know the minimap always displays unless you choose to attach it to the slenhud (can be selected in the options menu). If you managed to lose the minimap if its unattached then you have managed to place it outside the view of your window. Click Ctrl + Home to bring all windows into view to find it again.

@DeadlyPencil I think it might be best if you could contact me on skype as its very difficult to bug hunt or send you direct updates via forums. Please PM me any skype contact details and I will add you asap and try find a fix for this bug.
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Re: Modding the Ender client

Postby ember5934 » Tue Feb 04, 2014 3:43 am

I just wonder- all of the update file should paste into my ender file? or just download latest update, or download "5.1 Update: 2014 25jan"??

edit- ahh- i fixed my problem :D thx and, what's the source? is that kind of script?
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Re: Modding the Ender client

Postby Xcom » Tue Feb 04, 2014 6:02 pm

ember5934 wrote:edit- ahh- i fixed my problem :D thx and, what's the source? is that kind of script?


Hi ember5934

Im unsure what your referring to about scripts but you can find the source of this client on this link.
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