Thanks
Is the modded minimap supposed to be cleared each time the client is run? I've noticed the minimaps save in timestamped files, but they aren't loaded when the client is run..
Moderator: Phades
sikgamer wrote:Thanks
Is the modded minimap supposed to be cleared each time the client is run? I've noticed the minimaps save in timestamped files, but they aren't loaded when the client is run..
EnderWiggin wrote:sikgamer wrote:Thanks
Is the modded minimap supposed to be cleared each time the client is run? I've noticed the minimaps save in timestamped files, but they aren't loaded when the client is run..
Yes, it works as intended. each time you login server randomizes coordinates it sends to you, so there is no easy way to tell what coord in current session should minimap from previous session have.
jorb wrote:Haven aims to be hardcore.
Winterbrass wrote:So, there's no way that your client could store the location of the character, its hearthfire, and its village totem on the maps that were previously generated, say, in a text file, and load the map using stored coordinates based on what the player has selected as a login option? If the server sends garbage coordinates, simply don't use them in your mapper except as relative coordinates. Viable?
pyrale wrote:I'm working on an alternate wallset that would let people display walls without being major pain in the ass.
SacreDoom wrote:pyrale wrote:I'm working on an alternate wallset that would let people display walls without being major pain in the ass.
Basically what quite a few major factions have been doing forever.
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