Game client modified by Gilbertus

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Re: Game client modified by Gilbertus

Postby Mqrius » Mon Sep 06, 2010 6:25 pm

MrPlow wrote:Ok, i searched and found the java.exe under C:\Program Files (x86)\Java\jre6\bin, so i edited the run.bat like this:
Code: Select all
C:\Program Files (x86)\Java\jre6\bin\java -Xms256m -Xmx512m -jar haven.jar sh.seatribe.se
pause

an he still says <<"C:\Program" is not recognized blah blah>>. If i put the underscore (C:\Program_Files_(x86)\Java\jre6\bin) nothing changes <<"C:\Program_Files_" is not recognized ecc.>>.
I think that doing the "proper" solution would be better, and i'm aware that if i have to edit the registry or the system files i risk to mess up the whole computer, but i'll double-check everything and i think i'll take the risk.

Actually, you're nearly there, and doing the proper solution would give the same problem.

You shouldn't underscore it, but put the path in quotes, like so:
Code: Select all
"C:\Program Files (x86)\Java\jre6\bin\java" -Xms256m -Xmx512m -jar haven.jar sh.seatribe.se
pause
That should work.
The proper way is just adding "C:\Program Files (x86)\Java\jre6\bin\" to the path, which tells your operating system you want it to look there for excecutables. For windows XP: link. For windows 7: link
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Re: Game client modified by Gilbertus

Postby Gilbertus » Mon Sep 06, 2010 6:26 pm

MrPlow wrote:Ok, i searched and found the java.exe under C:\Program Files (x86)\Java\jre6\bin, so i edited the run.bat like this:
Code: Select all
C:\Program Files (x86)\Java\jre6\bin\java -Xms256m -Xmx512m -jar haven.jar sh.seatribe.se
pause

an he still says <<"C:\Program" is not recognized blah blah>>. If i put the underscore (C:\Program_Files_(x86)\Java\jre6\bin) nothing changes <<"C:\Program_Files_" is not recognized ecc.>>.
I think that doing the "proper" solution would be better, and i'm aware that if i have to edit the registry or the system files i risk to mess up the whole computer, but i'll double-check everything and i think i'll take the risk.


When you have spaces in path use quotes:
Code: Select all
"C:\Program Files (x86)\Java\jre6\bin\java" -Xms256m -Xmx512m -jar haven.jar sh.seatribe.se
pause
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Re: Game client modified by Gilbertus

Postby dra6o0n » Mon Sep 06, 2010 8:09 pm

Onionfighter wrote:I don't currently have internet at home, but I am looking forward to trying out your client.

In regards to the client automatically uploading map images to a public server, I won't use your client if you implement this. In this game information is a valuable commodity. Giving away that information without discretion is foolish.

A feature I would value would be a numerical output of the values used to display the pie slice that appears when tracking scents. I am guessing there are two numbers involved here, one for direction (perhaps degrees or radians), and one for how thick the slice is (also degrees or radians?).

Spiff wrote:There are so many awesome things we could do if it wasn't for the damned randomized coords :(.

Blame Delamore (and me). :mrgreen:

You don't really have much of a say if players can grab a hold of your map by doing a drive-by with a boat!
So basically you either gotta be cautious 24/7, or give up.
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Re: Game client modified by Gilbertus

Postby MrPlow » Mon Sep 06, 2010 8:20 pm

Mqrius wrote:
MrPlow wrote:Ok, i searched and found the java.exe under C:\Program Files (x86)\Java\jre6\bin, so i edited the run.bat like this:
Code: Select all
C:\Program Files (x86)\Java\jre6\bin\java -Xms256m -Xmx512m -jar haven.jar sh.seatribe.se
pause

an he still says <<"C:\Program" is not recognized blah blah>>. If i put the underscore (C:\Program_Files_(x86)\Java\jre6\bin) nothing changes <<"C:\Program_Files_" is not recognized ecc.>>.
I think that doing the "proper" solution would be better, and i'm aware that if i have to edit the registry or the system files i risk to mess up the whole computer, but i'll double-check everything and i think i'll take the risk.

Actually, you're nearly there, and doing the proper solution would give the same problem.

You shouldn't underscore it, but put the path in quotes, like so:
Code: Select all
"C:\Program Files (x86)\Java\jre6\bin\java" -Xms256m -Xmx512m -jar haven.jar sh.seatribe.se
pause
That should work.
The proper way is just adding "C:\Program Files (x86)\Java\jre6\bin\" to the path, which tells your operating system you want it to look there for excecutables. For windows XP: link. For windows 7: link

Thanks, now it seems to work fine. Can't test everyting since server crashed, tough.
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Re: Game client modified by Gilbertus

Postby Gulluoglu » Mon Sep 06, 2010 10:18 pm

dra6o0n wrote:
Onionfighter wrote:I don't currently have internet at home, but I am looking forward to trying out your client.

In regards to the client automatically uploading map images to a public server, I won't use your client if you implement this. In this game information is a valuable commodity. Giving away that information without discretion is foolish.


You don't really have much of a say if players can grab a hold of your map by doing a drive-by with a boat!
So basically you either gotta be cautious 24/7, or give up.


Yeah, that's one thing, but there should still be a way to opt out of having the maps you are generating from automatically being sent to some other server if this were to go forward. Let those who want to give away map data do it, while allowing those who don't a small measure of security. The autoupdating world map makes it seem like it would be real easy for me to watch your progress with regular updates of how your map is changing without ever having to actually go to your settlement until I'm ready to plunder the shit out of it. :lol:

The other effect of this is harder to measure, but maybe still worth considering; one of the fun aspects of this game is going out and exploring, which is why people enjoy making maps in the first place. What happens when the majority or entirety of the world gets automapped? Decreased interest and enjoyment from that segment of the player base until a map reset?

Finally, in my opinion, people are right to be bit uneasy about the introduction of an idea that requires an altered client to send game-related information back and forth to some third party server that is not directly controlled by the HnH boys anyway.
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Re: Game client modified by Gilbertus

Postby Mqrius » Tue Sep 07, 2010 12:48 am

Gulluoglu wrote:Yeah, that's one thing, but there should still be a way to opt out of having the maps you are generating from automatically being sent to some other server if this were to go forward.
You can use a different client, of course, to opt out of sending map data.

Gulluoglu wrote:Let those who want to give away map data do it, while allowing those who don't a small measure of security. The autoupdating world map makes it seem like it would be real easy for me to watch your progress with regular updates of how your map is changing without ever having to actually go to your settlement until I'm ready to plunder the shit out of it. :lol:
The minimap update is not realtime; it takes a while for the minimap to show your new constructions ingame. Not sure how long. As long as it's not updated, the third party can't get the data either.

Gulluoglu wrote:The other effect of this is harder to measure, but maybe still worth considering; one of the fun aspects of this game is going out and exploring, which is why people enjoy making maps in the first place. What happens when the majority or entirety of the world gets automapped? Decreased interest and enjoyment from that segment of the player base until a map reset?
Ah, but you see, this is that segment of the playerbase enjoying making a map, combining all knowledge of the world...

Gulluoglu wrote:Finally, in my opinion, people are right to be bit uneasy about the introduction of an idea that requires an altered client to send game-related information back and forth to some third party server that is not directly controlled by the HnH boys anyway.
Right now loads of people are using a different client, and sending information to someone that's third party. Only difference is that there's a bit more handiwork included.
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Re: Game client modified by Gilbertus

Postby Onionfighter » Tue Sep 07, 2010 12:58 am

Mqrius wrote:
Gulluoglu wrote:Yeah, that's one thing, but there should still be a way to opt out of having the maps you are generating from automatically being sent to some other server if this were to go forward.
You can use a different client, of course, to opt out of sending map data.

If you like the idea so much, why don't you make a client so you can opt in.

And your other arguments are also garbage.
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Re: Game client modified by Gilbertus

Postby Gulluoglu » Tue Sep 07, 2010 1:47 am

Mqrius wrote:
Gulluoglu wrote:Yeah, that's one thing, but there should still be a way to opt out of having the maps you are generating from automatically being sent to some other server if this were to go forward.
You can use a different client, of course, to opt out of sending map data.


No kidding, but this conversation was about playing the game with this particular client. Is the idea of some tickbox or yes or no option that says 'send all map data you accumulate this play session to BillyBobsBigMapServer' problematic to you for those that would like to use this client but not participate in mapping?

Mqrius wrote:
Gulluoglu wrote:Let those who want to give away map data do it, while allowing those who don't a small measure of security. The autoupdating world map makes it seem like it would be real easy for me to watch your progress with regular updates of how your map is changing without ever having to actually go to your settlement until I'm ready to plunder the shit out of it. :lol:
The minimap update is not realtime; it takes a while for the minimap to show your new constructions ingame. Not sure how long. As long as it's not updated, the third party can't get the data either.


Yep, I'm aware the minimap is not updated realtime. You are also just as aware that it is usually updated in less than 24 hours. This lack of realtime updating does not make you safer from raiding, which was the argument being made about security. It maybe cushions you a day at most.

So here's the scenario- Say you live in a region and like to wander around it, sack, plunder, and kill shit. You are a fierce raider! Being a good raider who thrives on noob tears, you look up BillyBobsBigMapServer every couple days, especially the areas around you or areas you have easy access to due to crossroads. You notice a new paved area on the map with a house and a bit of plowing that wasn't there the day before because Noob X was silly enough to use a client which autosends all his precious maps to it. Do you go wreck some shit or do you log off to pwn noobs on WoW or whatever else it is kids play these days instead?

Mqrius wrote:
Gulluoglu wrote:The other effect of this is harder to measure, but maybe still worth considering; one of the fun aspects of this game is going out and exploring, which is why people enjoy making maps in the first place. What happens when the majority or entirety of the world gets automapped? Decreased interest and enjoyment from that segment of the player base until a map reset?
Ah, but you see, this is that segment of the playerbase enjoying making a map, combining all knowledge of the world...


No, seriously, I understand. I like exploring, I like making maps. The question to this segment of the playerbase was: What happens when the majority or entirety of the world gets automapped? Is the game now less fun? I don't know the answer to that but I suspect it would be less exciting to wander around since the sense of wonder is gone.

Mqrius wrote:
Gulluoglu wrote:Finally, in my opinion, people are right to be bit uneasy about the introduction of an idea that requires an altered client to send game-related information back and forth to some third party server that is not directly controlled by the HnH boys anyway.
Right now loads of people are using a different client, and sending information to someone that's third party. Only difference is that there's a bit more handiwork included.


I think you miss the point here. And besides, I really don't care about people sending you or MvG data in the form of images. If anything, it only illustrates my point that the people who are doing that are opting into the 'map the world' system; you suggest I should have no choice if I want to use this client for the other functions and ought to go use something else. :roll:
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Re: Game client modified by Gilbertus

Postby DatOneGuy » Tue Sep 07, 2010 1:55 am

Here's the problem with the whole upload the map idea really...

If your client is uploading ANYTHING at any point to anywhere but the HnH servers, I opt out if I'm not compiling it from source, and even then I'm skeptical as all fuck.

Would it be a way to get maps faster? Yes.

Is it good security practice and will anyone with more than half a brain use it? No.

If you can have the maps compile in a way that is easy to compare them to other maps and mix maps together then it will work out fine and people can donate their maps to someone, or hell have a tool that goes along with it (another java program) that allows you to upload the maps.

As long as there is code to upload elsewhere to your 'personal site' or whatever, it's a problem. Look at how many people use Pacho's, now imagine if Pacho's had that code and one update it just tossed in the code to upload username/passwords? :P
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Re: Game client modified by Gilbertus

Postby mvgulik » Tue Sep 07, 2010 5:52 am

Gulluoglu wrote:I really don't care about people sending you or MvG data in the form of images.

Erm ... I don't remember asking! (I just like solving puzzles to much that I got hooked into mapping the maps.) ;)
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