
Moderator: Phades
themendios wrote:Just trying to decipher your number structures. Changing endianness is pretty normal for network traffic but adding 100mil to negative numbers and then changing endianness manually and then changing each resulting byte to signed is just bizarrely complex to me.
themendios wrote:are all the bricks downloaded from the server? i can't find them in haven-res.
when it sends the 'load tileset' like half the files aren't there
themendios wrote:well shit yep. umm hmm so basically anything other than java has to implement a java deserializer on the fly?
loftar wrote:themendios wrote:well shit yep. umm hmm so basically anything other than java has to implement a java deserializer on the fly?
But what does that have with Java deserialization to do? The resources don't use Java serialization, in case anything made you think that.
DeadlyPencil wrote:I hope you do succeed with your client. i also hope it runs faster than the current one. its annoying when my computer starts lagging with tons of scents on the screen or lots of crops.
dra6o0n wrote:DeadlyPencil wrote:I hope you do succeed with your client. i also hope it runs faster than the current one. its annoying when my computer starts lagging with tons of scents on the screen or lots of crops.
The perp is the mapper functionality in the Ender and Gilbertus clients.
Downloading map images uses bandwidth and apparently lags you.
A friend took the client and edited out the unnecessary stuff and improved the hiding feature to include more detailed stuff and he says the client is smooth enough to have grid in it and not lag you.
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