Daji's Graphic mod V.1.00

Forum for alternative clients, mods & discussions on the same.

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Re: Daji's Graphic mod

Postby Flame » Mon Jun 03, 2013 4:13 pm

Give to jorb's art a couple days of live, at last.... XDD U're really cruel!
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Re: Daji's Graphic mod

Postby Farn » Mon Jun 03, 2013 8:38 pm

Jorb's yew is so ugly when compared to Daji's trees.

Save our eyes Daji, please!
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Re: Daji's Graphic mod

Postby Jackard » Mon Jun 03, 2013 9:00 pm

Dill wrote:
Daji wrote:I'm trying to animate the mufflons made by Shoshipan
Image Image


The only complaint i have about these ones is the one with the mufflon facing north his legs look like pistons. lol They look really nice none the less.

This is because the torso and head are stationary. The preview with north facing sheep have the same issue.

Daji wrote:Image Image
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Re: Daji's Graphic mod

Postby haelmut » Tue Jun 04, 2013 1:26 pm

Daji wrote:Image

Doing some new stuffs, I have to finish the hats, little icons and animations


Those are so beautiful! But maybe u can also draw some cool looking short walls or make them transparent. Anyways we can use existing ones, they are fine but not so cool as your sprites!

Also maybe if you have willing to, you can draw few variants of brick\wood walls and houses. I mean not entirely remake them for desires of people just a little modife with some statues, symbols like a gargoyle on brick wall corner etc..

And thanks for your work! Without your mod it would be much harder for me to play this game.
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Re: Daji's Graphic mod

Postby Flame » Wed Jun 05, 2013 5:00 pm

Also maybe if you have willing to, you can draw few variants of brick\wood walls and houses.


You mean, have different houses graphics at the same time? Walk and see a red brickwall and a white brickwall?
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Re: Daji's Graphic mod

Postby SacreDoom » Wed Jun 05, 2013 5:18 pm

Flame wrote:
Also maybe if you have willing to, you can draw few variants of brick\wood walls and houses.


You mean, have different houses graphics at the same time? Walk and see a red brickwall and a white brickwall?


I don't think that's possible, sadly. :/
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Re: Daji's Graphic mod

Postby Flame » Wed Jun 05, 2013 5:48 pm

Eh. That's the point, so i dunno what he's asking for.
Switch between the graphic set whould be..weird, maibe funny but mostly annoying for daji.
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Re: Daji's Graphic mod

Postby krikke93 » Wed Jun 05, 2013 5:50 pm

Would be kinda neat though, to "personalise" your texture. I think graphic modders like daji and sacredoom should be working together with client modders to make this possible though.
Hope you have a great day
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Re: Daji's Graphic mod

Postby haelmut » Wed Jun 05, 2013 6:49 pm

Yes i mean that any1 could use sprites that he like. Not entirely different just a bit custumized (statues on walls\houses, symbols, colours, themes). Like u take a piece of wall and add a symbol on it, then u take same wall and add a statue on it. And you have 2 different walls to choise.

Or if there really were possibility to add something simple urself to textures that everyone will see that would be awesome.
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Re: Daji's Graphic mod

Postby Flame » Wed Jun 05, 2013 9:19 pm

the fact is this:

Daji is just overwriting the standard graphic. So, if ther's 1 brickwall, daji can draw 1 wall and overwrite it.
If the client don't have 2 brick walls, Daji can't "code it" and add more walls, cuz it need also to change something with the server. or maibe it's possible, but it's not a work for a drawer. here only coders may answer you.

Al you can obtain is swith between 2 graphic sets. One with the wall you want and when you wanna see the other kind of wall, you log off and copy the new graphic set folder into the client.
But that's not a solution. I know what u ask and it's not possible without an heavy change to the client (and prolly the server)
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