Game Client modified by Ender

Forum for alternative clients, mods & discussions on the same.

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Re: Game Client modified by Ender

Postby sabinati » Fri Apr 22, 2011 3:12 pm

Saint wrote:Hey, I'm comming back to playing H&H after a long time away and I downloaded this cilent considering the one I used is outdated now.
I've noticed a few problems and cannot tell if they are cilent specific.
I cannot earn LP. I cannot craft anything. I don't have any button for the build tab or crafting tab. Is there something I missed while I was gone as lighting fires and doing anything that you can do at a new character ceases to give me any LP.
Oh and it really doesn't help that the wiki still tells me these things will give me LP.


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Re: Game Client modified by Ender

Postby SacreDoom » Fri Apr 22, 2011 3:23 pm

Lol, is he still using the old wiki aswel? :lol:
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Re: Game Client modified by Ender

Postby Skorm » Sat Apr 23, 2011 4:15 am

SacreDoom wrote:Lol, is he still using the old wiki aswel? :lol:


why does it even exists?
d_datica wrote:Get the damn server back up before I go back to having a life

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Re: Game Client modified by Ender

Postby EnderWiggin » Sat Apr 23, 2011 10:54 am

New version available through updater and update archive on MediaFire. Changes:
  • Various fixes for text layout and rendering. This should decrease number of client hang-ups.
  • added option to disable smileys. For those of you who do not like them, or get hang-ups.
Last edited by EnderWiggin on Sat Apr 23, 2011 5:35 pm, edited 2 times in total.
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Re: Game Client modified by Ender

Postby rozn » Sat Apr 23, 2011 5:15 pm

Idea:
Can you somehow implant a stopwatch or timer?

This would help silk makers know whenever eggs get turned to worms, when rams dry, when corner posts dry, etc...

Maybe make it so you can run more then 1 at a time so there are maybe 3 that can be changed like the belts so we know when we have to return back from foraging to take care of things or if you just want to know how long something takes like a curio.
Certainly, in taking revenge, a man is but even with his enemy; but in passing it over, he is superior; for it is a prince’s part to pardon. - A wise friend.
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Re: Game Client modified by Ender

Postby Granger » Sat Apr 23, 2011 5:31 pm

rozn wrote:Idea:
Can you somehow implant a stopwatch or timer?

Would be nice should custom timers be defineable (name and duration), when started preferably with option to change description (eg. from 'moths' to 'moths left mansion').
Excellent feature would also be if they work on server globtime (so server downtime is compensated automagically).
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Re: Game Client modified by Ender

Postby rozn » Sat Apr 23, 2011 5:34 pm

Granger wrote:
rozn wrote:Idea:
Can you somehow implant a stopwatch or timer?

Would be nice should custom timers be defineable (name and duration), when started preferably with option to change description (eg. from 'moths' to 'moths left mansion').
Excellent feature would also be if they work on server globtime (so server downtime is compensated automagically).

Yes I forgot to add that but I think it would be difficult unless everything stops automatically when the server goes down.
Certainly, in taking revenge, a man is but even with his enemy; but in passing it over, he is superior; for it is a prince’s part to pardon. - A wise friend.
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Re: Game Client modified by Ender

Postby EnderWiggin » Sat Apr 23, 2011 5:37 pm

Timers are already in my todo list.

I've added button to dump all items from container to the ground. Available through updater and update archive on MediaFire.
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Re: Game Client modified by Ender

Postby mvgulik » Sat Apr 23, 2011 6:05 pm

EnderWiggin wrote:Timers are already in my todo list.
What do you have in mind ? (generally)(... unless you like it to be a surprise when you get around to it.)
Though about something similar (as a external tool), but it got side tracked by other things.
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Re: Game Client modified by Ender

Postby EnderWiggin » Sat Apr 23, 2011 6:14 pm

Well, I'm thinking of some kind of interface where you could create different timers, give them names and choose will they be running up or down. There you can start/stop those timers. And if timer reaches zero - message will appear telling that timer named "timer1" just finished it's work. It should appear even if you log in and at that point timer already fired off. Then you will get how long ago it finished. Sure, it will work using server time, but as input will accept real days/hours/minutes.
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