g1real wrote:It should be possible to modify the client enough to allow it to use random sprites for objects, I don't see why it can't. It's a clientside thing anyway.
Nice overhaul by the way, definitely an improvement.
Entity identifiers (GobId) sent by server are not persistent. They're assigned anew after every server crash at least (and after some events e.g. picking up an item from ground and dropping it again). It's okay if you want random tree sprites, but it won't work for houses etc. because they will change their appearance over time.
also more of different sprites on screen -> more texture misses -> slower rendering