Daji's Graphic mod V.1.00

Forum for alternative clients, mods & discussions on the same.

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Re: Daji's Graphic mod

Postby Nummy » Thu Jun 06, 2013 7:21 am

So, when is next update? :D
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Re: Daji's Graphic mod

Postby Zachary09 » Fri Jun 07, 2013 12:34 am

Cool mod, just used some of your res. Job well done, thanks!
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Re: Daji's Graphic mod

Postby g1real » Fri Jun 07, 2013 12:37 am

It should be possible to modify the client enough to allow it to use random sprites for objects, I don't see why it can't. It's a clientside thing anyway.

Nice overhaul by the way, definitely an improvement.
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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Re: Daji's Graphic mod

Postby olgeigracexD » Fri Jun 07, 2013 2:05 am

g1real wrote:It should be possible to modify the client enough to allow it to use random sprites for objects, I don't see why it can't. It's a clientside thing anyway.

Nice overhaul by the way, definitely an improvement.

Entity identifiers (GobId) sent by server are not persistent. They're assigned anew after every server crash at least (and after some events e.g. picking up an item from ground and dropping it again). It's okay if you want random tree sprites, but it won't work for houses etc. because they will change their appearance over time.

also more of different sprites on screen -> more texture misses -> slower rendering
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Re: Daji's Graphic mod

Postby Codex » Fri Jun 07, 2013 3:36 am

We will need your version of yew trees :D
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Re: Daji's Graphic mod

Postby banok2 » Mon Jun 10, 2013 2:21 pm

I would also love to see Daji's take on the trolls. the default ones look very disapointing to me :(
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Re: Daji's Graphic mod

Postby Samu » Sat Jun 15, 2013 10:50 pm

Daji, Please prove that you are alive!
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Re: Daji's Graphic mod

Postby Flame » Sat Jun 15, 2013 10:52 pm

he proved that he's alive just few days ago, cmon :3
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Re: Daji's Graphic mod

Postby Daji » Sat Jun 15, 2013 11:43 pm

Still alive, very busy at work this time, I'm trying to have a "major" update on time but.. I just don't know when :3
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Re: Daji's Graphic mod

Postby Daji » Sun Jun 16, 2013 6:30 pm

And I know it's bad to tease people, but I alter the Aim fill-o-meter to maybe something more.. yes Steampunk or the kind

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