dra6o0n wrote:No, its not the ingame minimap, but the mapping functionality of saving individual map images and creating a google map out of that session.
THAT, functionality is causing the client to lag because its constantly re-updating the map.
Then why does it only occur around crops and other sprite intensive areas?
I understand you have good intentions but you really have no idea what you're talking about and are just spreading misinformation. Clients with a mapper simply take the minimap image that you've
already downloaded from the server and place it on a html map grid. It's not checking for updates or redownloading anything. And even if this WERE the case (it's not), the minimap images are 20kb, which would make your client "lag" for less than a second per new minimap downloaded.
Seriously, just think about what you're typing.