Game Client modified by Ender

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Re: Game Client modified by Ender

Postby fundex » Sun Sep 14, 2014 9:41 pm

ok i messed around a bit and got it working thanks!
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Re: Game Client modified by Ender

Postby borka » Mon Sep 15, 2014 3:00 pm

What was the error and what did you do to solve?

Here the thread where i drop in the latest Java version urls
http://www.havenandhearth.com/forum/vie ... 86#p359412

Java 7 64 Bit
http://www.oracle.com/technetwork/java/ ... 80261.html
-> jre-7u67-windows-x64.exe

you can have both Java Bit versions paralell - the path in run.bat points to the one used
prolly you'd have to check 64 Bit and uncheck 32 Bit in JCP before trying to get the proper 64 Bit libaries with Ender updater.jar (you can use it from existing Ender so you can use it with 64 Bit Java
example JCP screenshot here
http://www.havenandhearth.com/forum/vie ... 40#p491840
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Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
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Re: Game Client modified by Ender

Postby nicedudesmoke » Wed Sep 17, 2014 9:52 pm

Agh, the same thing happened although the cause appears to be different. Left a house, client freezes.

C:\Users\Page\Documents\HnH>"C:\Program Files (x86)\Java\jre7\bin\java.exe"
-Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se
javax.media.opengl.GLException: java.lang.NullPointerException
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)

at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.
java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:363)
at haven.HavenPanel.run(HavenPanel.java:392)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException
at haven.GOut.vertex(GOut.java:144)
at haven.GOut.line(GOut.java:167)
at haven.MapView.drawPlayerPath(MapView.java:1478)
at haven.MapView.draw(MapView.java:1434)
at haven.Widget.draw(Widget.java:290)
at haven.RootWidget.draw(RootWidget.java:116)
at haven.UI.draw(UI.java:150)
at haven.HavenPanel.redraw(HavenPanel.java:268)
at haven.HavenPanel$1.display(HavenPanel.java:91)
at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78
)
at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1
94)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GL
Canvas.java:452)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Exception in thread "Haven UI thread" javax.media.opengl.GLException: java.lang.
NullPointerException
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)

at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.
java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:363)
at haven.HavenPanel.run(HavenPanel.java:392)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException
at haven.GOut.vertex(GOut.java:144)
at haven.GOut.line(GOut.java:167)
at haven.MapView.drawPlayerPath(MapView.java:1478)
at haven.MapView.draw(MapView.java:1434)
at haven.Widget.draw(Widget.java:290)
at haven.RootWidget.draw(RootWidget.java:116)
at haven.UI.draw(UI.java:150)
at haven.HavenPanel.redraw(HavenPanel.java:268)
at haven.HavenPanel$1.display(HavenPanel.java:91)
at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78
)
at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1
94)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GL
Canvas.java:452)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Game Client modified by Ender

Postby fundex » Mon Sep 22, 2014 11:56 am

sorry borka i didn't note the error.

i don't really know exactly what i did. i uninstalled and reinstalled java a few times, messed around, then it worked.
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Re: Game Client modified by Ender

Postby Pecoits » Thu Sep 25, 2014 11:17 pm

In my PC the prompt show this error:

Code: Select all
C:\Users\Pecoits\Downloads\HnH>"C:\Program Files\Java\jre7\bin\java.exe" -Xms256
m -Xmx512m -jar haven.jar moltke.seatribe.se
Exception in thread "Haven main thread" java.lang.UnsatisfiedLinkError: no jogl
in java.library.path
        at java.lang.ClassLoader.loadLibrary(Unknown Source)
        at java.lang.Runtime.loadLibrary0(Unknown Source)
        at java.lang.System.loadLibrary(Unknown Source)
        at com.sun.opengl.impl.NativeLibLoader.loadLibraryInternal(NativeLibLoad
er.java:189)
        at com.sun.opengl.impl.NativeLibLoader.access$000(NativeLibLoader.java:4
9)
        at com.sun.opengl.impl.NativeLibLoader$DefaultAction.loadLibrary(NativeL
ibLoader.java:80)
        at com.sun.opengl.impl.NativeLibLoader.loadLibrary(NativeLibLoader.java:
103)
        at com.sun.opengl.impl.NativeLibLoader.access$200(NativeLibLoader.java:4
9)
        at com.sun.opengl.impl.NativeLibLoader$1.run(NativeLibLoader.java:111)
        at java.security.AccessController.doPrivileged(Native Method)
        at com.sun.opengl.impl.NativeLibLoader.loadCore(NativeLibLoader.java:109
)
        at com.sun.opengl.impl.windows.WindowsGLDrawableFactory.<clinit>(Windows
GLDrawableFactory.java:60)
        at java.lang.Class.forName0(Native Method)
        at java.lang.Class.forName(Unknown Source)
        at javax.media.opengl.GLDrawableFactory.getFactory(GLDrawableFactory.jav
a:106)
        at javax.media.opengl.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java
:520)
        at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:131)
        at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:90)
        at haven.HavenPanel.<init>(HavenPanel.java:77)
        at haven.MainFrame.<init>(MainFrame.java:159)
        at haven.MainFrame.main2(MainFrame.java:272)
        at haven.MainFrame.access$100(MainFrame.java:52)
        at haven.MainFrame$6.run(MainFrame.java:327)
        at java.lang.Thread.run(Unknown Source)

C:\Users\Pecoits\Downloads\HnH>pause
Pressione qualquer tecla para continuar. . .


Thanks for any help!
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Re: Game Client modified by Ender

Postby borka » Fri Sep 26, 2014 7:36 pm

@Pecoits

grab updater.jar https://github.com/EnderWiggin/haven-up ... pdater.jar
drop in your Ender folder and run it by doubleclicking - it updates your Ender and fetches the missing libaries aswell
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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Re: Game Client modified by Ender

Postby Pecoits » Mon Sep 29, 2014 2:10 am

borka wrote:@Pecoits

grab updater.jar https://github.com/EnderWiggin/haven-up ... pdater.jar
drop in your Ender folder and run it by doubleclicking - it updates your Ender and fetches the missing libaries aswell


Problem solved! Thanks man!
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Re: Game Client modified by Ender

Postby Lizzles » Thu Oct 16, 2014 6:31 pm

I was told to use this client in the stickied tutorial as the official client is shit. The client says "connection refused: connect", so I go to the link provided as an answer for solving this problem, run the program and get an error. I search the error in the thread, go to the last page, and see "THIS IS BROKEN AND NOT UPDATED ANYMORE DON'T USE IT", so now I can't use the client everyone apparently uses because the only fix that exists is broken. Great.
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Re: Game Client modified by Ender

Postby borka » Thu Oct 16, 2014 7:03 pm

Can you please edit in a new line in run.bat only containg the word "pause" - that way CMD window stays open to look if there are error messages - if there are post them please.

Can you connect with the default client (Play button) ?
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
User avatar
borka
 
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: Game Client modified by Ender

Postby Lizzles » Thu Oct 16, 2014 7:21 pm

borka wrote:Can you please edit in a new line in run.bat only containg the word "pause" - that way CMD window stays open to look if there are error messages - if there are post them please.

Can you connect with the default client (Play button) ?


Woah, thanks for the quick response! :)

I don't even have a run.bat file. I was just clicking haven.jar. The older version (second link on the releases page) seems to work for me.

I can connect with the default client.

EDIT: Never mind. I can't connect with either version of the modded client.

EDIT NUMERO TWO-O: Oh, I can connect through the client that launches after updater.jar works. Well, this was confusing but I guess my problem's been solved. :D
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