Is there a mod or bot for recording world data?

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Is there a mod or bot for recording world data?

Postby Berdy » Mon Jul 02, 2012 8:01 pm

Posted this in the simple question.

Berdy wrote:
ApocalypsePlease wrote:
Berdy wrote:I've gone through 8 LC and more or less 4 inventories(4x6) of just clams. I boiled them all for pearls. >.< So far no pearls. is this normal? am I just super unlucky? or are there any tricks to increase the chances of getting pearls?

It's all luck dude, it happens to all of us. I had a long streak for about the same amount as you. Just keep at it dude, you'll get it eventually =)


Well I went for another trip with my 2 LC and my boat, and again no pearl.
I guess I'm just unlucky, around 600 clams and no pearl. :P

This doesn't seem right for 1% chance per clam. Doing probability math, it is very unlikely. This leads me to believe that another system is in place. I want to test this theory or at least get the proper percent for success.

Assuming 1% of getting a pearl for every clam is correct, the chance of not getting a pearl would be 99%(.99)
P=(0.99)^600=0.24%
Chance of getting 1 or more pearls
1-P=99.76%

Didn't bother to use this time but you could also use( if you know how)
http://stattrek.com/online-calculator/binomial.aspx

Anyone got a mod/bot to record clams and pearls at real world time, game time, moon phases of the game, and any other factors would be nice too. Then puts it into the excel sheet of some sort. I want to check for time patterns. I'll try to program one myself if I can't find one, but I am not the best programmer.


This is of course assuming 1% is correct, which I don't. To put it in perspective, I am more likely to get 13 pearls or more (0.84% )from 600 clams.

I was wondering if anyone has such a mod. I would really like to record the data of mussels and pearls. I'll defiantly share data with anyone who gives me the mod :P I plan on getting trying to get 500 mussels daily if I get/make this mod.....

P.s. anyone want mussels soup?
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Re: Is there a mod or bot for recording world data?

Postby sabinati » Mon Jul 02, 2012 9:43 pm

1 outcome out of 100 from pseudo random number generator is not exactly the same as a 1% chance, but it's close enough. no other factors effect it, only the state of the prng.
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Re: Is there a mod or bot for recording world data?

Postby Berdy » Mon Jul 02, 2012 10:13 pm

sabinati wrote:1 outcome out of 100 from pseudo random number generator is not exactly the same as a 1% chance, but it's close enough. no other factors effect it, only the state of the prng.


Now you really got me interested. Makes sense since RNG would be more expensive.I was thinking that he might have used a TRNG. I wonder if he uses a sever wide numbers or each player has there own numbers. But as ‘pseudo’ suggests, pseudo-random numbers are not truly random. And if he uses a bad code, there really could be predictable patterns. But I guess it is close enough, especially if it is server wide code and not code set aside for each player.

But he uses PhP right? I know PHP rand() on Microsoft Windows use to be a problem..... but he use linux if I remember right. dam. Or maybe he just uses a formula like a LCG.

Edit: Can you source where you found that info. :P I can try to dig through the forms and wiki(RoB)myself though. No big deal.
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Re: Is there a mod or bot for recording world data?

Postby EnderWiggin » Mon Jul 02, 2012 10:39 pm

Server is actually written in C, if I'm not mistaken. But definitely not PHP.
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Re: Is there a mod or bot for recording world data?

Postby Berdy » Mon Jul 02, 2012 10:55 pm

EnderWiggin wrote:Server is actually written in C, if I'm not mistaken. But definitely not PHP.


Thanks, I guess I was thinking of the website. I know almost for sure that is in PhP. I haven't really messed around with making a personal client/mod or modding yours.

Side note: Your client is great, any tips of where to start? Picked up programming barely a year ago. I'm still a noob in school and self teaching myself(started on python). I am really getting into, it goes well with my love of math, patterns and a little bit of art. :P
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Re: Is there a mod or bot for recording world data?

Postby mvgulik » Mon Jul 02, 2012 11:03 pm

Berdy wrote:I was wondering if anyone has such a mod. I would really like to record .. data

That would indeed be nice.

Berdy wrote:I was thinking that he might have used a TRNG.

For game data in a alpha ??? That's just silly from any point of view other than that the Devs just liked to test/compare one.

But as ‘pseudo’ suggests, pseudo-random numbers are not truly random.

For just about all intentional purposes they are pretty darn random. The issue is that PRNG are predictable. BUT only if you know the Seed and the number Instant. If you don't know those ... I don't think you will be able to even tell if your dealing with a PRNG or TRNG. (for the better PRNG generators of course.)
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Re: Is there a mod or bot for recording world data?

Postby sabinati » Tue Jul 03, 2012 1:31 am

Berdy wrote:
sabinati wrote:1 outcome out of 100 from pseudo random number generator is not exactly the same as a 1% chance, but it's close enough. no other factors effect it, only the state of the prng.


Edit: Can you source where you found that info. :P I can try to dig through the forms and wiki(RoB)myself though. No big deal.


just from some conversations with devs over the years
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